########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Repaints_MAN_UEL
0

[CTCTexture]
farbschema_tex1
MAN_UEL_BS.tga


########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5

###################
Text-Texturen:
###################

Nummer:
0
[texttexture]
number
Kennz_DtAlt
64
64
1
0
0
0


1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0



Thermometer
2
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
20
20
20


Ticketdrucker
3
[texttexture]
ticketprinter_display
IBIS-2_5x7
256
64
0
95
211
188


IBIS-Anzeige
4
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
95
211
188


ANNAX Zielschild:

5
[texttexture]
Matrix_Terminus
Annax Small
512
128
0
210
255
20


######################################
Wagenkasten außen
######################################

[mesh]
aussenmesh_UEL_292.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1.0

[alphascale]
Envir_Brightness

[matl_bumpmap]
SD80_bump.bmp
0.03

[matl_transmap]

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


	////////////////////////////////////////////////////////
		Scheinwerfer und Lichtquellen
	////////////////////////////////////////////////////////

	Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
0.785
5.9
1.059
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.1
1
1
0.1


[light_enh_2]
-0.785
5.90
1.059
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.1
1
1
0.1

Abblendlicht:

[light_enh_2]
1.034
5.88
1.059
0
1
0
0
0
1
0
0
255
255
200
0.4
50
150
lights_abbl
1.5
0.1
1
1
0.1


[light_enh_2]
-1.034
5.88
1.059
0
1
0
0
0
1
0
0
255
255
200
0.4
50
150
lights_abbl
1.5
0.1
1
1
0.1


Standlicht:

[light_enh_2]
1.034
5.88
1.059
0
1
0
0
0
1
0
0
255
230
140
0.4
120
150
lights_stand
0.4
0.1
1
0
0.03


[light_enh_2]
-1.034
5.88
1.059
0
1
0
0
0
1
0
0
255
230
140
0.4
120
150
lights_stand
0.4
0.1
1
0
0.03

Positionsleuchten Front

[light_enh_2]
1.226
5.218
3.028
1
0
0
0
0
1
0
0
255
230
140
0.1
150
150
lights_stand
1
0.1
0
1
0.03



[light_enh_2]
-1.226
5.218
3.028
-1
0
0
0
0
1
0
0
255
230
140
0.1
150
150
lights_stand
1
0.1
0
1
0.03



Nebellampen:

[light_enh_2]
0.960
5.915
0.739
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_nebelschw
1.5
0.1
1
1
0.1


[light_enh_2]
-0.960
5.915
0.739
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_nebelschw
1.5
0.1
1
1
0.1

Blinker:

[light_enh_2]
1.194
5.829
0.739
1
0.4
0
0
0
1
0
2
200
130
0
0.2
180
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
1.266
4.354
1.380
1
0
0
0
0
1
0
0
180
130
0
0.2
120
150
lights_blinker_r
1.0
0.1
1
0
0.03



[light_enh_2]
-1.194
5.829
0.739
-1
0.4
0
0
0
1
0
2
180
130
0
0.2
200
220
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
-1.266
4.354
1.380
-1
0
0
0
0
1
0
0
200
130
0
0.2
120
150
lights_blinker_l
1.0
0.1
1
0
0.03


Heckblinker:

[light_enh_2]
1.118
-5.966
0.822
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
1.006
-5.961
2.084
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.118
-5.966
0.822
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
-1.006
-5.961
2.084
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
200
lights_blinker_l
1.0
0.1
1
1
0.03


Kennzeichenbeleuchtung

[light_enh_2]
-0.08
-5.937
0.816
0
-1
0
0
0
1
0
2
100
80
70
0.25
160
180
lights_stand
0.5
0.1
2
1
0.03

[light_enh_2]
0.08
-5.937
0.816
0
-1
0
0
0
1
0
2
100
80
70
0.25
160
180
lights_stand
0.5
0.1
2
1
0.03

Rücklichter:

[light_enh_2]
0.981
-5.966
0.822
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-0.981
-5.966
0.822
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

Bremslichter:

[light_enh_2]
0.844
-5.966
0.822
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
220
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-0.844
-5.966
0.822
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
220
lights_brems
1.0
0.1
1
1
0.03

Rückfahrscheinwerfer

[light_enh_2]
0.706
-5.966
0.822
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

[light_enh_2]
-0.706
-5.966
0.822
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


Nebelschlussleuchte

[light_enh_2]
-0.568
-5.966
0.822
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
D_Foglight.bmp


Positionslampen Heck

[light_enh_2]
1.230
-5.738
2.950
1
0
0
0
0
1
0
0
255
0
0
0.1
100
100
lights_stand
1
0.1
0
0.3
0.03
D_Positionslicht.bmp


[light_enh_2]
-1.230
-5.738
2.950
-1
0
0
0
0
1
0
0
255
0
0
0.1
100
100
lights_stand
1
0.1
0
0.3
0.03
D_Positionslicht.bmp



	////////////////////////////////////////////////////////
		Rauchsystem
	////////////////////////////////////////////////////////

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B

[smoke]
-0.778
-5.889
0.608
0
-0.3
-0.7
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

Kochendes Kühlwasser

[smoke]
0.5
-5.6
0.4
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

=====================================================
Regeneffekte an den Rädern:
=====================================================

[smoke]
0.929
-2.857
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9

[smoke]
-0.929
-2.857
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9

[smoke]
1.039
3.277
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.5
3
1
10
0.9
0.9
0.9

[smoke]
-1.039
3.277
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.5
3
1
10
0.9
0.9
0.9

-------------------
Bus registration
-------------------
[mesh]
kennzeichen.o3d

[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]

****************************
Spiegel
****************************

[mesh]
Spiegel.o3d

[viewpoint]
0

****************************
Scheibenwischer
****************************

[mesh]
Wischer_rechts.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
-85

[mesh]
Wischer_links.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
85

*****************************
Dachluken
*****************************

[mesh]
Dachluke_vorne_aussen.o3d

[mesh_ident]
Dachluke_V

[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1.0

[matl_transmap]

..............

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_1_rot
-5
maxspeed
80

..............

[newanim]
origin_rot_y
90
anim_trans
cp_dachluke_1_pos
0.05
maxspeed
0.8

..............................


[mesh]
Dachluke_vorne_innen.o3d

[illumination_interior]
0
1
2
4

[matl]
MAN_UEL_innen.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[animparent]
Dachluke_V

[mouseevent]
cp_dachluke_1

............................

[mesh]
Dachluke_Hebel_V1.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_1_S2
-81
maxspeed
1600

............................

[mesh]
Dachluke_Hebel_V2.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_1_S1
81
maxspeed
1600

............................

[mesh]
Dachluke_Hebel_V3.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_1_S1
-81
maxspeed
1600

............................

[mesh]
Dachluke_Hebel_V4.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_1_S2
81
maxspeed
1600

-------------

[mesh]
Dachluke_hinten_aussen.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh_ident]
Dachluke_H

[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1.0

[matl_transmap]

..............

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_2_rot
-5
maxspeed
80

..............

[newanim]
origin_rot_y
90
anim_trans
cp_dachluke_2_pos
0.05
maxspeed
0.8

..............................

[mesh]
Dachluke_hinten_innen.o3d

[illumination_interior]
1
2
3
6

[matl]
MAN_UEL_innen.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[animparent]
Dachluke_H

[mouseevent]
cp_dachluke_2

##########################
Matrix-Anzeige
##########################

[mesh]
Annax.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
Annax.bmp
0
	
[matl_lightmap]
Annax_LM.bmp
lights_stand


---------------

[matl_change]
Annax.bmp
1

[matl_lightmap]
Annax_LM.bmp
lights_stand

--------------

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
Matrix_Ziel_font_LM.bmp
lights_stand

##########################
Innenraum
##########################

[mesh]
innenmesh_V_292.o3d

[illumination_interior]
0
1
4
-1

[matl]
MAN_UEL_innen.bmp
2

[matl_envmap]
envmap_unscharf.bmp
0.08

[matl]
Decke.tga
0

[matl_alpha]
1

..........................................

Interiorlights:

Innenleuchten

0. Licht

[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
0.000
3.094
3.066

1. Licht

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0.000
0.397
2.9

2. Licht

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0.000
-1.995
3.066

3. Licht

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0.000
-4.477
2.9

4. Licht:

[interiorlight]
lights_fahrerlicht
1
205
200
175
-0.323
5.208
2.930

5. Licht
[interiorlight]
door_light_1
1
205
200
175
0.992
4.973
2.874

6. Licht
[interiorlight]
door_light_2
1
205
200
175
0.992
-1.233
2.874

[mesh]
innenmesh_H.o3d

[illumination_interior]
1
2
3
-1

[matl]
MAN_UEL_innen.bmp
2

[matl_envmap]
envmap_unscharf.bmp
0.08

[matl]
Decke.tga
0

[matl_alpha]
1


-------------------
[mesh]
sitze_V.o3d

[illumination_interior]
0
1
4
5

[mesh]
sitze_H.o3d

[illumination_interior]
1
2
3
6


[mesh]
Fahrersitz.o3d

[illumination_interior]
4
5
-1
-1

[mesh]
Haltewunschtaster_H.o3d

[mouseevent]
door_haltewunsch

[illumination_interior]
1
2
3
6

[mesh]
Piktogramme_H.o3d

[matl]
Piktogramme.tga
0

[matl_alpha]
1

[visible]
vis_klappfenster
0

[mesh]
Piktogramme_H_Klapp.o3d

[matl]
Piktogramme.tga
0

[matl_alpha]
1

[visible]
vis_klappfenster
1

[mesh]
Haltewunschtaster_V.o3d

[mouseevent]
door_haltewunsch

[illumination_interior]
0
1
4
5

[mesh]
Piktogramme_V.o3d

[matl]
Piktogramme.tga
0

[matl_alpha]
1

---------
Nothähne
---------

[mesh]
Nothahn_vorne.o3d

[illumination_interior]
0
1
4
5

[viewpoint]
3

[mouseevent]
cp_doorEntriegelung_01

[newanim]
origin_from_mesh
anim_rot
doorEntriegelung_01
90
maxspeed
400

.............................................

[mesh]
Nothahn_hinten.o3d

[illumination_interior]
1
2
3
6

[viewpoint]
3

[mouseevent]
cp_doorEntriegelung_23

[newanim]
origin_from_mesh
anim_rot
doorEntriegelung_23
90
maxspeed
400


[mesh]
innenmesh_dunkel.o3d

-------------------
Innenlampen
-------------------

[mesh]
Innenlampen_1.o3d

[matl]
panel.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_change]
panel.tga
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
panel_NM.tga

-------

[mesh]
Innenlampen_2.o3d

[matl]
panel.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_change]
panel.tga
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_nightmap]
panel_NM.tga

-------


[mesh]
Innenlicht_Fahrer.o3d

[illumination_interior]
0
1
4
5

[matl]
panel.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_change]
panel.tga
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
panel_NM.tga

--------------

[mesh]
Innenlampen_Tuer1.o3d

viewpoint]
0

[matl]
panel.tga
0

[matl_change]
panel.tga
0
door_light_1

[matl_item]

[matl_nightmap]
panel_NM.tga

-------------------------------

[mesh]
Innenlampen_Tuer2.o3d

viewpoint]
0

[matl]
panel.tga
0

[matl_change]
panel.tga
0
door_light_2

[matl_item]

[matl_nightmap]
panel_NM.tga


[mesh]
Klappfenster_Rahmen.o3d

[visible]
vis_klappfenster
1

#######################

[mesh]
Fahrgastpendel.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_FahrgastpendelL_Pos
90

[mouseevent]
cp_FahrgastpendelL


##########################
Fahrerplatz
##########################

[mesh]
Rollo.o3d

[viewpoint]
3

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
0.47

.............................................

[mesh]
Rollo_Bommel.o3d

[viewpoint]
3

[mouseevent]
cp_rollo_retract


[newanim]
origin_from_mesh
anim_trans
cp_rollo_bommel
0.01

............................

[mesh]
Rollo_Gestell.o3d

............................

[mesh]
funkgeraet.o3d

............................

[mesh]
Wagenhaelt.o3d

[viewpoint]
3

[matl]
panel.tga
0

[matl_change]
panel.tga
0
haltewunschlampe

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_item]

[matl_nightmap]
panel_NM.tga

#######################################
Fahrplan
#######################################

[mesh]
Fahrplan.o3d

[viewpoint]
3

[matl]
schedule.bmp
0

[matl_freetex]
schedule.bmp
file_schedule

[visible]
schedule_active
1

..................................

[mesh]
lenkrad.o3d

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
-1680

**********************
Hupknopf

[mesh]
Hupe.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
-1680

[newanim]
origin_from_mesh
anim_trans
cockpit_hupe
0.001

[mesh]
Lenkstange.o3d

[viewpoint]
3

[mouseevent]
cp_lenkrad_toggle


**********************
Lenkradschalter Blinker

[mesh]
Kombihebel_Arm.o3d

[viewpoint]
3

[mesh_ident]
Kombihebel

[newanim]
origin_trans
-0.845
5.425
1.708

origin_rot_x
90
origin_rot_y
75.337
origin_rot_z
90

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.845
5.425
1.708

origin_rot_x
0
origin_rot_y
75.337
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10

[mesh]
Kombihebel_Wischer.o3d

[viewpoint]
3

[animparent]
Kombihebel

[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_from_mesh
anim_rot
cockpit_wischer_drehschalter
90

Lenkradschalter Wascher

[mesh]
Kombihebel_Wascher.o3d

[viewpoint]
3

[animparent]
Kombihebel

[mouseevent]
cp_wischer_wascher_button

[newanim]
origin_from_mesh
anim_trans
cp_wischer_wascher_sw
0.003

---------


[mesh]
Schalthebel.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
antrieb_shifter_posy
12

[newanim]
origin_from_mesh

origin_rot_x
-5.871
origin_rot_y
0
origin_rot_z
90

anim_rot
antrieb_shifter_posx
7

-------
[mesh]
Feststellbremse.o3d

[matl]
panel.tga
0

[viewpoint]
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-70
delay
10
maxspeed
360
----------------

---------
[mesh]
Pedal_Gas.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

anim_rot
throttle
-22


-------
[mesh]
Pedal_Bremse.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

anim_rot
Brake
-22

-------
[mesh]
Pedal_Kupplung.o3d

[viewpoint]
3

[newanim]
origin_from_mesh

anim_rot
Clutch
-22


**********************************************************************
				Heizungsregler
**********************************************************************

[mesh]
Heizungsregler_Fussraum.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_fussraum

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_fussraum
55
delay
20
maxspeed
200


[mesh]
Heizungsregler_Temp.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
55
delay
20
maxspeed
200


[mesh]
Heizungsregler_Bug.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_bug

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_bug
55
delay
20
maxspeed
200


[mesh]
Heizungsregler_Umluft.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_umluft

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_umluft
55
delay
20
maxspeed
200

-----------------

[mesh]
Panel_Tast_Leuchterkont.o3d

[viewpoint]
3

[mouseevent]
cp_light_testbutton

[newanim]
origin_from_mesh
anim_trans
cockpit_light_testbutton
0.002

---------------------------------

[mesh]
Panel_Schluessel.o3d


[mouseevent]
cp_schluessel_mov

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cp_schluessel_rot
-90

[newanim]
origin_from_mesh
anim_trans
cp_schluessel_trans
0.005

.............................................

[mesh]
Panel_Tast_Warnblink.o3d

[viewpoint]
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
anim_trans
cp_taster_warnblinker
0.003

Warnblinker
[light_enh]
-0.548
5.560
1.720
255
0
0
0.03
lights_warnblinkgeber
1
0.01
3
0.03

.............................................

[mesh]
Panel_Tast_Anlasser.o3d

[viewpoint]
3

[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
0.002

-------------------

[mesh]
Panel_Tast_Motor_Stop.o3d

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
0.002


.............................................


[mesh]
Panel_Tast_Nebelschluss.o3d

[viewpoint]
3

[mouseevent]
taster_nebelschluss


[newanim]
origin_from_mesh
anim_trans
cp_taster_nebelschluss
0.003

[light_enh]
-0.641
5.598
1.659
255
120
0
0.03
lights_nebelschluss
1
0.01
3
0.05

.............................................

[mesh]
Panel_Tast_Tuer1.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster1
0.004

[matl_change]
panel.tga
0
cockpit_light_tuerkontrolle_vorne

matl_item]

matl_nightmap]
panel_LM.tga

.............................................

[mesh]
Panel_Tast_Tuer2.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster2
0.004

[matl_change]
panel.tga
0
cockpit_light_tuerkontrolle

matl_item]

matl_nightmap]
fahrerplatz_LM.bmp

.............................................

[mesh]
Panel_Hstbremse.o3d

[viewpoint]
3

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh
anim_rot
bremse_halte_sw
-20

.............................................


[mesh]
Panel_Sch_Hz_Front1.o3d

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_klimator_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[mouseevent]
cp_klimator_toggle

[newanim]
origin_from_mesh
anim_rot
cp_klimator_sw
10

.............................................


[mesh]
Panel_Sch_Hz_Front2.o3d

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_klimator_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[mouseevent]
cp_klimator_toggle

[newanim]
origin_from_mesh
anim_rot
cp_klimator_sw
10

.............................................

[mesh]
Panel_Sch_Hz_Boden.o3d

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_from_mesh
anim_rot
cp_heizluefter_sw
10


.............................................

[mesh]
Panel_Sch_Standhz.o3d

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_taster_standheizung

[matl_item]

[matl_nightmap]
panel2_LM.tga

[mouseevent]
taster_standheizung

[newanim]
origin_from_mesh
anim_rot
cp_taster_standheizung
10

...............................................

[mesh]
Panel_Sch_ASR.o3d

[mouseevent]
cp_ASR_off_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_ASR_off

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_ASR_off
-10

...............................................

[mesh]
Panel_Sch_Licht_Zahltisch.o3d

[mouseevent]
cp_fahrerlicht_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_fahrerlicht_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_fahrerlicht_sw
-10

.............................................
[mesh]
Panel_Sch_Licht_innen1.o3d

[mouseevent]
cp_licht_untenrechts_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_licht_untenrechts_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_licht_untenrechts_sw
-10
.............................................

[mesh]
Panel_Sch_Licht_innen2.o3d

[mouseevent]
cp_licht_unterdeck_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_licht_unterdeck_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_licht_unterdeck_sw
-10
.............................................

[mesh]
Panel_Sch_Retarder.o3d

[mouseevent]
cp_retarder_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_retarder_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw
-10
.............................................

[mesh]
Panel_Sch_Nebelsch.o3d

[mouseevent]
cp_licht_nebelschw_sw

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_licht_nebelschw_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_licht_nebelschw_sw
-10


.............................................

[mesh]
Panel_Sch_Hz_Fahrerf.o3d

[mouseevent]
cp_dummy_sw01_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_dummy_sw01

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw01
-10
.............................................

[mesh]
Panel_Sch_Hz_Windsch.o3d

[mouseevent]
cp_dummy_sw02_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_dummy_sw02

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw02
-10
.............................................

[mesh]
Panel_Sch_Hz_Spiegel.o3d

[mouseevent]
cp_spiegelheizung_toggle

[viewpoint]
2

[matl_change]
panel2.tga
0
cp_spiegelheizung_sw

[matl_item]

[matl_nightmap]
panel2_LM.tga

[newanim]
origin_from_mesh
anim_rot
cp_spiegelheizung_sw
-10

.............................................

[mesh]
Panel_km_0.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36

.............................................

[mesh]
Panel_km_1.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36

.............................................

[mesh]
Panel_km_10.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36

.............................................

[mesh]
Panel_km_100.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36

.............................................

[mesh]
Panel_km_1000.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36

.............................................

[mesh]
Panel_km_10000.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36

.............................................

[mesh]
Panel_km_100000.o3d

[viewpoint]
2

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36

.............................................

[mesh]
Panel_Tachonadel.o3d


[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_tachowinkel
-1
delay
10
maxspeed
360

.............................................


[mesh]
Panel_Uhr_Min.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_min
-6

[mesh]
Panel_Uhr_Std.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_std
-6

.............................................

[mesh]
Panel_Bremsdruck_VA.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_VA
-0.00024

offset
12

.............................................

[mesh]
Panel_Vorratsdruck_VA.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank02
-0.00024

offset
12

.............................................

[mesh]
Panel_Bremsdruck_HA.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_HA
-0.00024

offset
12

.............................................

[mesh]
Panel_Vorratsdruck_HA.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank01
-0.00024

offset
12

.............................................

[mesh]
Panel_Oeldruck.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_oeldruck
-22

.............................................

[mesh]
Panel_Kuehlwasser.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_motortemperaturwinkel
-1

.............................................

[mesh]
Panel_Tankuhr.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_tankuhr
-0.3

.............................................

[mesh]
Panel_Drehzahlmesser.o3d

[matl]
panel.tga
0

[matl_lightmap]
panel_LM.tga
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_drehzahlwinkel
-1

**********************

[mesh]
Fahrerpl.o3d

[matl_change]
panel.tga
1

[matl_lightmap]
panel_LM.tga
lights_stand

**********************

********************************************
	L E U C H T M E L D E R
********************************************

********************************************
LM Störung

[matl_change]
panel.tga
2
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Batterie

[matl_change]
panel.tga
3
cockpit_light_batterie

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************

LM Fahrlicht

[matl_change]
panel.tga
4
cockpit_light_abbl

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Fernlicht

[matl_change]
panel.tga
5
cockpit_light_fern

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Blinker

[matl_change]
panel.tga
6
cockpit_light_blinker

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Haltewunsch

[matl_change]
panel.tga
7
cockpit_light_haltewunsch

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Türkontrolle

[matl_change]
panel.tga
8
cockpit_light_tuerkontrolle

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Abfahrbreit

[matl_change]
panel.tga
9
cockpit_light_Abfahrt

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Feststellbremse

[matl_change]
panel.tga
10
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Retarder

[matl_change]
panel.tga
11
cockpit_light_retarder

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM ABS

[matl_change]
panel.tga
12
cockpit_light_ABS_Eingriff

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Standheizung

[matl_change]
panel.tga
13
cp_taster_standheizung

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Vorglühen

'[matl_change]
panel.tga
16
cp_taster_standheizung

'[matl_item]

'[matl_nightmap]
panel_NM.tga

**********************
LM ASR

[matl_change]
panel.tga
14
cockpit_light_ASR_Eingriff

[matl_item]

[matl_nightmap]
panel_NM.tga

**********************
LM Spiegelheizung

[matl_change]
panel.tga
15
cockpit_light_spiegelheizung

[matl_item]

[matl_nightmap]
panel_NM.tga

#########################


Material Glasabdeckung

'[mesh]
Fahrerpl_glas.o3d

[matl]
Fenster_int.tga
0

[matl_envmap]
envmap_lenkrad2.bmp
0.5

[matl_alpha]
2

#########################
Thermometer

[mesh]
Thermometer.o3d

[viewpoint]
3

[matl]
Textfeld_Thermo.tga
0

[matl_alpha]
2

[useTextTexture]
2


##############################
Zahltisch
##############################

[mesh]
Zahltisch_Body.o3d

Untere Reihe


[mesh]
Zahltisch_Wechsler_0_05.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_05

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_05
-15
maxspeed
400

[mesh]
Zahltisch_Wechsler_0_10.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_10

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_10
-15
maxspeed
400


[mesh]
Zahltisch_Wechsler_0_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_50
-15
maxspeed
400


[mesh]
Zahltisch_Wechsler_1.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_00
-15
maxspeed
400


[mesh]
Zahltisch_Wechsler_2.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_2_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_2_00
-15
maxspeed
400


[mesh]
Zahltisch_Wechsler_5.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_5_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_5_00
-15
maxspeed
400


Obere Reihe

[mesh]
Zahltisch_Wechsler_0_15.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_15

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_15
-25
maxspeed
700

[mesh]
Zahltisch_Wechsler_0_30.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_30

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_30
-25
maxspeed
700

[mesh]
Zahltisch_Wechsler_1_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_50
-25
maxspeed
700

[mesh]
Zahltisch_Wechsler_4.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_4_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_4_00
-25
maxspeed
700

[mesh]
Zahltisch_Wechsler_8.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_8_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_8_00
-25
maxspeed
700

[mesh]
Zahltisch_Wechsler_15.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_15_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_15_00
-25
maxspeed
700

###########################
Fahrscheindrucker
###########################

[mesh]
AFR200.o3d

[matl]
IBIS2-Textfeld.bmp
1

[useTextTexture]
3

[matl_alpha]
2

[matl]
IBIS2-Textfeld.bmp
0

[useTextTexture]
4

[matl_alpha]
2


[mesh]
AFR200_Ticket.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_getticket

[newanim]
origin_from_mesh
anim_trans
ticketprinter_ticket_pos
0.04

------------------
Tasten
------------------

[mesh]
AFR200_Tast_Ausloesung.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_eingabe


[mesh]
AFR200_Tast_F.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Storno.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_U.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Rueckgeld.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Linie.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_setmode_linie_kurs


[mesh]
AFR200_Tast_Kurs.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_setmode_route


[mesh]
AFR200_Tast_HST_rueck.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_rueck


[mesh]
AFR200_Tast_HST_vor.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_vor


[mesh]
AFR200_Tast_Z1.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_setmode_ziel


[mesh]
AFR200_Tast_Z2.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Umfahrten.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Quelle.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Punkt.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Num_7.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_7


[mesh]
AFR200_Tast_Num_8.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_8


[mesh]
AFR200_Tast_Num_9.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_9


[mesh]
AFR200_Tast_Num_4.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_4


[mesh]
AFR200_Tast_Num_5.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_5


[mesh]
AFR200_Tast_Num_6.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_6


[mesh]
AFR200_Tast_Num_1.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_1


[mesh]
AFR200_Tast_Num_2.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_2


[mesh]
AFR200_Tast_Num_3.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_3


[mesh]
AFR200_Tast_Num_0.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_0


[mesh]
AFR200_Tast_Num_+-.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Num_x.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Num_C.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
IBIS_Loeschen


[mesh]
AFR200_Tast_Drucken.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_enter


[mesh]
AFR200_Tast_Ticket_24H.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_ticket_2


[mesh]
AFR200_Tast_Ticket_MO.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Ticket_WO.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Ticket_GRP.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_ticket_0


[mesh]
AFR200_Tast_Ticket_SMO.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Ticket_SWO.o3d

[matl]
invisible.tga
0

[matl_alpha]
1


[mesh]
AFR200_Tast_Ticket_Kind.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_ticket_3


[mesh]
AFR200_Tast_Ticket_Kind_Kurz.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_ticket_4


[mesh]
AFR200_Tast_Ticket_Kurz.o3d

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
ticketprinter_button_ticket_1

###########################
Türen
###########################

Bügel vorne 1

[mesh]
Tuer_V1_Buegel_1.o3d

[illumination_interior]
0
1
4
5


[newanim]
origin_trans
1.116
4.633
1.922
origin_rot_y
90
anim_rot
door_1
143

[mesh]
Tuer_V1_Buegel_2.o3d

[newanim]
origin_trans
1.116
4.867
2.852
origin_rot_y
90
anim_rot
door_1
135


Bügel hinten 1

[mesh]
Tuer_H1_Buegel_1.o3d

[illumination_interior]
1
2
3
6

[newanim]
origin_trans
1.116
-0.616
1.922
origin_rot_y
90
anim_rot
door_2
-140

[mesh]
Tuer_H1_Buegel_2.o3d

[newanim]
origin_trans
1.181
-0.839
0.433
origin_rot_y
90
anim_rot
door_2
-125


Bügel hinten 2

[mesh]
Tuer_H2_Buegel_1.o3d

[newanim]
origin_trans
1.116
-1.848
1.922
origin_rot_y
90
anim_rot
door_2
140

[mesh]
Tuer_H2_Buegel_2.o3d

[newanim]
origin_trans
1.181
-1.621
0.433
origin_rot_y
90
anim_rot
door_2
125

----------
Flügel
----------

----------

[mesh]
Tuer_v1.o3d

[illumination_interior]
0
1
4
5


[mouseevent]
door1

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.03

[matl_transmap]

------------------------------

[matl]
MAN_UEL_innen.bmp
0

[matl_transmap]

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
0.2
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.108
5.029
0.000
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
146

[newanim]
origin_trans
1.116
4.633
1.922
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-143


----------

[mesh]
Tuer_h1.o3d

[illumination_interior]
1
2
3
6

[mouseevent]
door2

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.03

[matl_transmap]

------------------------------

[matl]
MAN_UEL_innen.bmp
0

[matl_transmap]

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0
 
[matl_envmap]
envmap.bmp
0.25
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

----------


[newanim]
origin_trans
1.104
-0.955
0.000
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-144

[newanim]
origin_trans
1.116
-0.616
1.922
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
140

----------

[mesh]
Tuer_h2.o3d

[mouseevent]
door3

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.03

[matl_transmap]

------------------------------

[matl]
MAN_UEL_innen.bmp
0

[matl_transmap]

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun_int.tga
0
 
[matl_envmap]
envmap.bmp
0.25
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


[newanim]
origin_trans
1.104
-1.507
0.000
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
144

[newanim]
origin_trans
1.116
-1.848
1.922
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-140


###################
Fenster innen:
###################

[mesh]
Fenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.25
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_dunkelb.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------

[visible]
vis_klappfenster
0

+++++++++++++++++++++++++
mit Klappfenstern
+++++++++++++++++++++++++

[mesh]
Fenster_int_klapp.o3d

[viewpoint]
3

-----------------------------
[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.25
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_dunkelb.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------

[visible]
vis_klappfenster
1

##########################
Glas im Innenraum
##########################

[mesh]
glas_innen.o3d

[matl]
glas_innen.tga
0

[matl_envmap]
envmap.bmp
0.2
 
[matl_alpha]
2



**********************************************************************
				Räder
**********************************************************************

		

[mesh]
rad_vr.o3d

[mesh_ident]
Rad_VR

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.091
3.316
0.524
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
0.95
3.316
0.524
origin_rot_y
100
anim_rot
Axle_Steering_0_R
57.29577951308232087679815481410

[newanim]

origin_trans
0.95
3.316
0.524
origin_rot_z
90
anim_rot
Axle_Steering_0_R
4

[mesh]
rad_Kappe_vr.o3d

[matl]
MAN_UEL_BS.tga
0

[matl_alpha]
2

[animparent]
Rad_VR

[visible]
vis_radkappe_invisible
0

--------------

[mesh]
rad_vl.o3d

[mesh_ident]
Rad_VL

[newanim]
origin_trans
-1.091
3.316
0.524
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-0.95
3.316
0.524
origin_rot_y
80
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

[newanim]

origin_trans
-0.95
3.316
0.524
origin_rot_z
90
anim_rot
Axle_Steering_0_L
4

[mesh]
rad_Kappe_vl.o3d

[matl]
MAN_UEL_BS.tga
0

[matl_alpha]
2

[animparent]
Rad_VL

[visible]
vis_radkappe_invisible
0

-------------------------

[mesh]
rad_hr.o3d

[mesh_ident]
Rad_HR

[newanim]
origin_trans
0.929
-2.857
0.524
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

[mesh]
rad_Kappe_hr.o3d

[matl]
MAN_UEL_BS.tga
0

[matl_alpha]
2

[animparent]
Rad_HR

[visible]
vis_radkappe_invisible
0

----------------------

[mesh]
rad_hl.o3d

[mesh_ident]
Rad_HL

[newanim]
origin_trans
-0.929
-2.857
0.524
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

[mesh]
rad_Kappe_hl.o3d

[matl]
MAN_UEL_BS.tga
0

[matl_alpha]
2

[animparent]
Rad_HR

[visible]
vis_radkappe_invisible
0

########################################
Scheinwerfer-Deckglas
########################################

[mesh]
scheinwerfer.o3d

[matl]
scheinwerfer.tga
0

[matl_envmap]
envmap.bmp
2.0
 
[matl_alpha]
1

########################################
Fahrerfenster
########################################

[mesh]
Fahrerfenster.o3d

[viewpoint]
0

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
-90
anim_trans
cp_fahrerfenster_pos
0.3

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

########################################
Klappfenster
########################################

[mesh]
Klappfenster_hr.o3d

[viewpoint]
0

[mouseevent]
cp_klappfenster_OR3

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.194
-4.711
2.695
origin_rot_x
0

origin_rot_y
0

origin_rot_z
-90

anim_rot
cp_klappfenster_OR3
28

[visible]
vis_klappfenster
1

##########

[mesh]
Klappfenster_hl.o3d

[viewpoint]
0

[mouseevent]
cp_klappfenster_OL3

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
-1.194
-4.711
2.695
origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
28

[visible]
vis_klappfenster
1

#####################

[mesh]
Klappfenster_vr.o3d

[viewpoint]
0

[mouseevent]
cp_klappfenster_OR2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
1.194
0.329
2.695
origin_rot_x
0

origin_rot_y
0

origin_rot_z
-90

anim_rot
cp_klappfenster_OR2
28

[visible]
vis_klappfenster
1

########################

[mesh]
Klappfenster_Vl.o3d

[viewpoint]
0

[mouseevent]
cp_klappfenster_OL2

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[matl]
MAN_UEL_BS.tga
1

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

-----------------------------

[matl]
folie_unters.bmp
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_braun_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------

[newanim]
origin_trans
-1.194
0.329
2.695
origin_rot_x
0

origin_rot_y
0

origin_rot_z
-90

anim_rot
cp_klappfenster_OL2
-28

[visible]
vis_klappfenster
1

########################################
Fenster von außen
########################################

[mesh]
fenster_ext.o3d

[viewpoint]
3

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_dunkelb.tga
0
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

-----------------------------
[visible]
vis_klappfenster
0


++++++++++++++
mit Klappfenstern
++++++++++++++++++++

[mesh]
fenster_ext_klapp.o3d

[viewpoint]
3

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_dunkelb.tga
0
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

-----------------------------
[visible]
vis_klappfenster
1

########################################
Fenster AI
########################################

[mesh]
Fenster_AI.o3d

[viewpoint]
4

-----------------------------
[matl]
MAN_UEL_BS.tga
0

[matl_transmap]
MAN_UEL_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------

[matl]
Fenster_dunkelb.tga
0
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


########################################
Schatten
########################################

[mesh]
schatten.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]