########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_G81_Hochbahn_Hamburg
0

[CTCTexture]
farbschema_tex1
O305G_Grtx.tga

[CTCTexture]
farbschema_tex1_alpha
O305G_Grtx_a.tga

[CTCTexture]
farbschema_tex2
VelourG81.bmp

[CTCTexture]
farbschema_tex3
lochdecke.bmp

[CTCTexture]
farbschema_tex4
O305G_innen.bmp
O305G_innen_LM.bmp

[CTCTexture]
farbschema_tex5
O305G_innen_1024.bmp

[CTCTexture]
farbschema_tex6
Vorderrad.bmp

[CTCTexture]
farbschema_tex7
Mittelrad.bmp

[CTCTexture]
farbschema_tex8
Hinterrad.bmp

###################
Text-Texturen:
###################

Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1

1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0

2
[texttexture_enh]
number
Kennz_DtAlt
64
64
0
225
225
225
3
1

#############################################
Aufbau
#############################################

[mesh]
G81\O305Ga.o3d

[viewpoint]
0

[matl]
O305G_Grtx.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.5

[matl_bumpmap]
O305G_bump.bmp
0.1

[matl_transmap]


[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[illumination_interior]
-1
-1
-1
-1


	////////////////////////////////////////////////////////
		Scheinwerfer und Lichtquellen
	////////////////////////////////////////////////////////


	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)


                Heckblinker:

[light_enh_2]
1.015
-3.025
1.428
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03


[light_enh_2]
-1.015
-3.025
1.428
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03



Rücklichter:

[light_enh_2]
1.015
-3.028
1.321
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-1.015
-3.028
1.321
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

Bremslichter:

[light_enh_2]
-1.015
-3.020
1.215
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
220
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
1.015
-3.020
1.215
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
220
lights_brems
1.0
0.1
1
1
0.03     

Rückfahrscheinwerfer

[light_enh_2]
-1.015
-3.008
0.953
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

Kennzeichenbeleuchtung

[light_enh_2]
0.08
-3.007
0.700
0
-1
0
0
0
1
0
2
100
80
70
0.25
160
180
lights_stand
0.5
0.1
2
1
0.03

[light_enh_2]
-0.08
-3.007
0.700
0
-1
0
0
0
1
0
2
100
80
70
0.25
160
180
lights_stand
0.5
0.1
2
1
0.03


	////////////////////////////////////////////////////////
		Rauchsystem
	////////////////////////////////////////////////////////

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

	* x, y, z Position
	* x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
	* Geschwindigkeit beim Ausstoß
	* Geschwindigkeitsvariation
	* Frequenz
	* Lebensdauer
	* Bremsfaktor
	* Fallkoeffizient
	* Startgröße
	* Vergrößerungsrate
	* Initialalpha
	* Alphavariation
	* R,G,B

[smoke]
-1.109
-2.982
0.703
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

Kochendes Kühlwasser

[smoke]
0.5
-2.9
0.4
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

=====================================================
Regeneffekte an den Rädern:
=====================================================

[smoke]
0.904
0
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9

[smoke]
-0.904
0
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9

################################################
Wagennumern + Kfz-Kennzeichen
################################################

[mesh]
G81\O305Ga_kennung.o3d

[viewpoint]
0

[matl]
D_wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]

.............................................

[mesh]
G81\O305Ga_TuertransparenteH_a.o3d

[viewpoint]
0

[matl]
O305Gtransparente.bmp
0

[matl_lightmap]
O305GtransparenteLM.bmp
door_freigabe_light_dooropener_45

[matl_change]
O305Gtransparente.bmp
0
door_freigabe_light_dooropener_45

[matl_item]

[matl_nightmap]
O305GtransparenteLM.bmp

[matl_transmap]


[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

#############################################

[mesh]
G81\O305Ga_schmutzfaenger.o3d

[viewpoint]
5

[newanim]
origin_trans
0
-2.973
0.601
anim_rot
cp_DirtArrester
57.295


[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[viewpoint]
0

++++++++++++++++++++++++++++++++++++++++++

[mesh]
G81\O305Ga_DachlukeH.o3d

[viewpoint]
0

[mouseevent]
cp_dachluke_3

[matl]
O305G_Grtx.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[newanim]
origin_trans
0
-0.369
3.015

anim_rot
cp_dachluke_3_rot
-10
maxspeed
100

[newanim]
origin_rot_y
90
anim_trans
cp_dachluke_3_pos
0.055
maxspeed
0.65


##############################################
Rollband
##############################################
	
[mesh]
G81\O305Ga_rollband.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1


[texchanges]
..\Anzeigen\Rollband_O305_Std-HHA\chtex_rollband.cfg

[matl_change]
linienband1.bmp
0
lights_terminus

[texcoordtransY]
rlbnd_ln1_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung1.bmp

++++++++++++++++++++++++++++


[matl_change]
linienband2.bmp
0
lights_terminus

[texcoordtransY]
rlbnd_ln2_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung2.bmp


++++++++++++++++++++++++++++


[matl_change]
linienband3.bmp
0
lights_terminus

[texcoordtransY]
rlbnd_ln3_trans

[matl_item]
	
[matl_lightmap]
linienbeleuchtung3.bmp

#############################################
Innen
#############################################

[mesh]
G81\O305Ga_innen.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

Interiorlights:

0. Licht:

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0.66
3.036
2.9

1. Licht:

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-0.66
1.121
2.9

2. Licht:

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0.66
-1.763
2.9


[matl_lightmap]
O305G_innen_LM.bmp
door_light_3

[matl_change]
O305G_innen.bmp
4
door_light_3

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

.............................................

[mesh]
G81\O305Ga_innen_ki.o3d

[viewpoint]
4

[illumination_interior]
-1
-1
-1
-1

[matl_change]
O305G_innen_1024.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.25
0.23
0.22
0.4

[matl_change]
lochdecke.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.25
0.23
0.22
0.4

[matl_change]
VelourG81.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.25
0.23
0.22
0.4

.............................................

[mesh]
G81\zahltisch_a.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

.............................................

[mesh]
G81\O305Ga_NothahnHTuer.o3d

[viewpoint]
3

[mouseevent]
cp_doorEntriegelung_45

[newanim]
origin_from_mesh
anim_rot
doorEntriegelung_45
-90
maxspeed
400

[matl]
O305G_innen.bmp
0

[matl_envmap]
envmap.bmp
0.2

.............................................

[mesh]
G81\O305Ga_Innenlicht.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
0

[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
lights_beleuchtung_unterdeck

[matl_change]
O305G_innen.bmp
0
lights_beleuchtung_unterdeck

[matl_envmap]
envmap_unscharf.bmp
0.15

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

.............................................

[mesh]
G81\O305Ga_tuerleuchteH.o3d

[viewpoint]
0

[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
door_light_3

[matl_change]
O305G_innen.bmp
0
door_light_3

[matl_envmap]
envmap_unscharf.bmp
0.25

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

.............................................

[mesh]
G81\O305Ga_Wagenhaelt.o3d

[viewpoint]
0

[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
haltewunschlampe_all

[matl_change]
O305G_innen.bmp
0
haltewunschlampe_all

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

[matl]
O305Gtransparente.bmp
0

[matl_lightmap]
O305GtransparenteLM.bmp
haltewunschlampe_all

[matl_change]
O305Gtransparente.bmp
0
haltewunschlampe_all

[matl_item]

[matl_nightmap]
O305GtransparenteLM.bmp

###############################################################

Haltewunschknöpfe

[mesh]
G81\O305Ga_Tast_haltewunsch.o3d

[viewpoint]
3

[matl]
invisible.tga
0

[matl_alpha]
1

[mouseevent]
door_haltewunsch_2

--------------------------------

Türöffnerkasten

Haltewunschknöpfe

[mesh]
G81\O305Ga_Tast_tueroeffner_h.o3d

[viewpoint]
0

[matl]
invisible.tga
0

[matl_alpha]
2

[mouseevent]
door_innenoeffner_2

.............................................

[mesh]
G81\O305Ga_TuertransparenteH_i.o3d

[viewpoint]
0

[matl]
O305Gtransparente.bmp
0

[matl_lightmap]
O305GtransparenteLM.bmp
door_freigabe_light_dooropener_45

[matl_change]
O305Gtransparente.bmp
0
door_freigabe_light_dooropener_45

[matl_item]

[matl_nightmap]
O305GtransparenteLM.bmp

#############################################
 Türen
#############################################
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 Hecktür
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Saeule 1:

[mesh]
G81\O305Ga_TuersaeuleH1.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
door_4
80

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flügel 1:

[mesh]
G81\O305Ga_HTuer1.o3d

[viewpoint]
0

[mouseevent]
door4

[newanim]
origin_trans
1.170
1.768
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0
anim_rot
door_4
-170

[newanim]
origin_trans
1.114
2.052
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
80

..................... Außenhaut:

[matl]
O305G_Grtx.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_transmap]


[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
door_light_3

[matl_change]
O305G_innen.bmp
0
door_light_3

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

..................... Regentropfen

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (innenseite)

[matl]
O305G_Grtx.tga
1

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (außenseite)

[matl]
O305G_Grtx.tga
2

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Glas (Innenseite)

[matl]
glas_int.tga
0

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

................... Glas (Außenseite)

[matl]
glas.tga
0

[matl_envmap]
envmap.bmp
0.7

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

..................... Regentropfen (innenseite)

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck (innenseite)

[matl]
O305G_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Saeule 2:

[mesh]
G81\O305Ga_TuersaeuleH2.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
door_5
-80

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flügel 2:

[mesh]
G81\O305Ga_HTuer2.o3d

[viewpoint]
0

[mouseevent]
door5

[newanim]
origin_trans
1.170
0.914
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
170

[newanim]
origin_trans
1.114
0.683
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0
anim_rot
door_5
-80

..................... Außenhaut:

[matl]
O305G_Grtx.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_transmap]



[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
door_light_3

[matl_change]
O305G_innen.bmp
0
door_light_3

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

..................... Regentropfen

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (innenseite)

[matl]
O305G_Grtx.tga
1

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (außenseite)

[matl]
O305G_Grtx.tga
2

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Glas (Innenseite)

[matl]
glas_int.tga
0

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

................... Glas (Außenseite)

[matl]
glas.tga
0

[matl_envmap]
envmap.bmp
0.7

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

..................... Regentropfen (innenseite)

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck (innenseite)

[matl]
O305G_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

..................... Außenhaut:

[matl]
O305G_Grtx.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_transmap]

##################################################################
 Innen
##################################################################

[matl]
O305G_innen.bmp
0

[matl_lightmap]
O305G_innen_LM.bmp
door_light_3

[matl_change]
O305G_innen.bmp
0
door_light_3

[matl_item]

[matl_nightmap]
O305G_innen_LM.bmp

..................... Regentropfen

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (innenseite)

[matl]
O305G_Grtx.tga
1

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Beklebte Flächen am Bus: (außenseite)

[matl]
O305G_Grtx.tga
2

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

................... Glas (Innenseite)

[matl]
glas_int.tga
0

[matl_envmap]
envmap.bmp
0.15

[matl_alpha]
2

................... Glas (Außenseite)

[matl]
glas.tga
0

[matl_envmap]
envmap.bmp
0.7

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

..................... Regentropfen (innenseite)

[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

.................... Dreck (innenseite)

[matl]
O305G_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

#############################################
Verglasung
#############################################

[mesh]
G81\O305Ga_iVerglasung.o3d

[viewpoint]
3
-----------------------------
[matl]
O305G_Grtx.tga
0

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
glas_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

****************************************

[mesh]
G81\O305Ga_Innenverglasung.o3d
[viewpoint]
3

[matl]
glas_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.8
 
[matl_alpha]
2

**********************************************

[mesh]
G81\O305Ga_KlappfensterL1.o3d

[viewpoint]
0

[mouseevent]
cp_klappfenster_OL2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
O305G_Grtx.tga
0

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
glas_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
glas.tga
0
 
[matl_envmap]
envmap.bmp
0.7
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
O305G_Grtx.tga
1

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
O305G_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.191
-1.502
2.448

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL2
28

**********************************************

[mesh]
G81\O305Ga_KlappfensterR1.o3d


[viewpoint]
0

[mouseevent]
cp_klappfenster_OR2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
O305G_Grtx.tga
0

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
glas_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
glas.tga
0
 
[matl_envmap]
envmap.bmp
0.7
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
O305G_Grtx.tga
1

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
O305G_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.191
-1.502
2.448

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR2
-28

**********************************************

[mesh]
G81\O305Ga_Verglasung.o3d

[viewpoint]
0

[matl]
O305G_Grtx.tga
0

[matl_transmap]
O305G_Grtx_a.tga

[matl_alpha]
2
-----------------------------
[matl]
glas.tga
0
 
[matl_envmap]
envmap.bmp
0.7
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness
-----------------------------
[matl]
O305G_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

**********************************************************************
				Räder
**********************************************************************


[mesh]
G81\O305Ga_RadHR.o3d

[viewpoint]
0

[newanim]
origin_trans
0.904
0
0.527
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1



[mesh]
G81\O305Ga_RadHL.o3d

[viewpoint]
0

[newanim]
origin_trans
-0.904
0
0.527
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

**********************************************************************
				Schatten
**********************************************************************


[mesh]
G81\O305Ga_schatten.o3d

[viewpoint]
0

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

########################################
Stern
########################################

[mesh]
G81\Stern_Heck.o3d

[visible]
vis_stern2_visibility
0

[matl]
chrome.bmp
0

[matl_envmap]
envmap.bmp
1

[matl_alpha]
2

