########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Malowania
0

[CTCTexture]
farbschema_tex1
texture.tga
############
DYMEK
############

############
CIEN
############

[mesh]
shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


#########
TABLICE
#########
[mesh]
tab2.o3d

[mouseevent]
cp_zaslona19_toggle

[visible]
cp_zaslona19_visible
0

[illumination_interior]
0
0
1
5

[mesh]
tab2b.o3d

[mouseevent]
cp_zaslona19_toggle

[visible]
cp_zaslona19_visible
1

[illumination_interior]
0
1
5
11

[texchanges]
..\Anzeigen\Rollband_SD79\chtex_rollband_M11.cfg

[matl_change]
zielband.png
0

[matl_freetex]
zielband.png
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtung1.bmp
#########

[mesh]
tab.o3d

[illumination_interior]
-1
-1
-1
-1

[texchanges]
..\Anzeigen\Rollband_SD79\chtex_rollband_M11.cfg

[matl_change]
zielband.png
0
lights_beleuchtung_oberdeck

[matl_freetex]
zielband.png
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtung1.bmp

[mesh]
cyfr_1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
linienband3.bmp
0
lights_beleuchtung_oberdeck

[texcoordtransY]
rlbnd_ln3_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung3.bmp

[mesh]
cyfr_10.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
linienband2.bmp
0
lights_beleuchtung_oberdeck

[texcoordtransY]
rlbnd_ln2_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung2.bmp

[mesh]
cyfr_100.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
linienband1.bmp
0
lights_beleuchtung_oberdeck

[texcoordtransY]
rlbnd_ln1_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung1.bmp

#########
KOŁA
#########
[mesh]
kpl.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.065
2.966
0.500
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1.065
2.966
0.500
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

---

[mesh]
kpp.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.035
2.966
0.500

0.532
		Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
		Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

		Es folgt die Lenkung:
[newanim]

origin_trans
1.035
2.966
0.500
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

---

[mesh]
ktl.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1.154
-2.552
0.499
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

---

[mesh]
ktp.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.133
-2.552
0.499
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1

##############
ZEWNĄTRZ
##############
[mesh]
okular.o3d

[mesh]
karo_1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[mesh]
tab_tyl.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
texture.tga
0

[matl_lightmap]
textureL.png
lights_stand

[mesh]
detale_1.o3d

[illumination_interior]
1
2
3
4

[mesh]
detale_3.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
klapa_akku.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[mouseevent]
cp_klappfenster_OL2

[newanim]
origin_trans
1.235
-1.213
0.909

origin_rot_x
0

origin_rot_y
0

origin_rot_z
90

anim_rot
cp_klappfenster_OL2
-85

[mesh]
lustra.o3d

[illumination_interior]
0
1
1
10

[matl]
reflexion3.bmp
1

[matl]
reflexion2.bmp
1

[matl]
reflexion1.bmp
1

[matl]
reflexion0.bmp
1
##############
Radio

[mesh]
radio.o3d

[illumination_interior]
0
0
1
5

[matl_change]
safari.png
0
elec_busbar_main

[matl_item]

[matl_nightmap]
safari_N.png

[matl_lightmap]
safari_N.png

[mesh]
radio_knef_off.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
KR_stop

[mesh]
radio_knef_on.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
KR_play
##############
KASETA Z PIENIĘDZMI
##############
[mesh]
kasetka.o3d

[illumination_interior]
0
0
1
5

[matl]
cashdesk.png
0

[matl_envmap]
envmap.bmp
0.05

[mesh]
kasetka_klapa.o3d

[illumination_interior]
0
0
1
5

[matl]
cashdesk.png
0

[matl_envmap]
envmap.bmp
0.05

[mouseevent]
cp_passfenster8_opn

[newanim]
origin_trans
-0.133
5.054
1.835

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_passfenster8_pos
100

[mesh]
kas_x.o3d

[illumination_interior]
0
0
1
5

[mesh]
kas_5zl.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_5_00

[mesh]
kas_2zl.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_2_00

[mesh]
kas_1zl.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_1_00

[mesh]
kas_50gr.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_0_50

[mesh]
kas_10gr.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_0_10

[mesh]
kas_5gr.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cashdesk_changer_0_05
##############
WEWNĄTRZ
##############
[mesh]
rozklad.o3d

[viewpoint]
3

[illumination_interior]
0
0
1
1

[matl]
Rozklad.png
0

[matl_freetex]
Rozklad.png
file_schedule

[visible]
schedule_active
1

[mesh]
kasow.o3d

[illumination_interior]
6
7
9
10

[mesh]
na_zadanie.o3d

[illumination_interior]
0
0
1
5

[matl_change]
inside3.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
inside3_N.png

[mesh]
na_zadanie_przyc.o3d

[illumination_interior]
1
3
7
10

[mouseevent]
dzwonek

[mesh]
podloga_a.o3d

[illumination_interior]
0
1
5
11

[mesh]
podloga_b.o3d

[illumination_interior]
0
1
3
5

[mesh]
podloga_c.o3d

[illumination_interior]
1
3
6
8

[mesh]
podloga_d.o3d

[illumination_interior]
2
3
7
12

[mesh]
podloga_e.o3d

[illumination_interior]
3
8
10
13

[mesh]
podloga_f.o3d

[illumination_interior]
4
9
10
13

[mesh]
podloga_g.o3d

[illumination_interior]
2
4
6
10

##########
SUFIT/SCIANY_WEW
##########
[mesh]
sciany_wew_2.o3d

[illumination_interior]
4
10
10
13

[mesh]
sciany_wew_1.o3d

[illumination_interior]
0
1
5
11

[mesh]
sciany_wew_P1.o3d

[illumination_interior]
1
2
5
11

[mesh]
sciany_wew_P2.o3d

[illumination_interior]
1
2
6
12

[mesh]
sciany_wew_P3.o3d

[illumination_interior]
2
3
7
12

[mesh]
sciany_wew_P4.o3d

[illumination_interior]
3
4
7
12

[mesh]
sciany_wew_P5.o3d

[illumination_interior]
3
4
9
13

[mesh]
sciany_wew_P6.o3d

[illumination_interior]
4
9
10
13

[mesh]
sciany_wew_L1.o3d

[illumination_interior]
1
2
5
6

[mesh]
sciany_wew_L2.o3d

[illumination_interior]
2
5
6
7

[mesh]
sciany_wew_L3.o3d

[illumination_interior]
3
6
7
8

[mesh]
sciany_wew_L4.o3d

[illumination_interior]
3
7
8
9

[mesh]
sciany_wew_L5.o3d

[illumination_interior]
4
8
9
10

[mesh]
sciany_wew_L6.o3d

[illumination_interior]
4
9
10
13

[mesh]
detale_2a.o3d

[illumination_interior]
0
1
5
11

[mesh]
detale_2b.o3d

[illumination_interior]
2
3
7
12

[mesh]
detale_2c.o3d

[illumination_interior]
4
9
10
13

[mesh]
rur1a.o3d

[illumination_interior]
1
2
6
11

[matl]
rurki.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
rur1b.o3d

[illumination_interior]
3
7
8
12

[matl]
rurki.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
rur1c.o3d

[illumination_interior]
4
8
10
13

[matl]
rurki.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
rur1d.o3d

[illumination_interior]
5
7
8
10

[matl]
rurki.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
rur1e.o3d

[illumination_interior]
1
2
3
4

[matl]
rurki.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
rur2a.o3d

[illumination_interior]
1
2
6
11

[mesh]
rur2b.o3d

[illumination_interior]
3
7
8
12

[mesh]
rur2c.o3d

[illumination_interior]
4
8
10
13

[mesh]
fot_1.o3d

[illumination_interior]
1
2
6
7

[matl]
inside1.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
fot_2.o3d

[illumination_interior]
3
6
7
8

[matl]
inside1.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
fot_3.o3d

[illumination_interior]
3
4
8
9

[matl]
inside1.png
0

[matl_envmap]
envmap.bmp
0.1


[mesh]
kabina.o3d

[illumination_interior]
0
0
1
5

[mesh]
ramki_szyb.o3d

[illumination_interior]
2
4
6
8

[mesh]
do_szyber.o3d

[illumination_interior]
2
4
6
8

[mesh]
szyber_przod.o3d

[illumination_interior]
2
3
5
6

[viewpoint]
3

[mouseevent]
cp_szyber2

[newanim]
origin_trans
0
3.556
3.176

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_szyber2
3

[newanim]
origin_trans
0
2.068
3.176

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_szyber2a
-3

[mesh]
szyber_tyl.o3d

[illumination_interior]
3
4
7
8

[viewpoint]
3

[mouseevent]
cp_szyber1

[newanim]
origin_trans
0
-1.697
3.176

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_szyber1
2.5

[newanim]
origin_trans
0
-3.485
3.176

origin_rot_x
0
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_szyber1a
-2.5


**************
ROLETY
**************
[mesh]
rolo1_1.o3d

[illumination_interior]
0
0
0
0
 
[viewpoint]
3
 
[visible]
cp_1_1_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204
 
---------------------------
[mesh]
rolo1_2.o3d

[illumination_interior]
0
0
0
0

 
[viewpoint]
3
 
[visible]
cp_1_2_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204
 
---------------------------
[mesh]
rolo1_3.o3d

[illumination_interior]
0
0
0
0

 
[viewpoint]
3
 
[visible]
cp_1_3_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204
 
---------------------------
[mesh]
rolo1_4.o3d

[illumination_interior]
0
0
0
0

 
[viewpoint]
3
 
[visible]
cp_1_4_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204
 
---------------------------
[mesh]
rolo1_5.o3d

[illumination_interior]
0
0
0
0
 
[viewpoint]
3
 
[visible]
cp_1_5_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204
 
---------------------------
[mesh]
rolo1_6.o3d

[illumination_interior]
0
0
0
0
 
[viewpoint]
3

 
[visible]
cp_1_6_visible
1
 
[mouseevent]
cp_rollo2
 
[newanim]
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos2
0.204

[mesh]
roleta_bok_ciag.o3d

[illumination_interior]
0
0
0
0

[mouseevent]
cp_rollo_retract2

[newanim]
origin_trans
-1.090
5.070
2.120

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_trans
cp_rollo_bommel2
0.009

[mesh]
rolo2_1.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_1_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204
 
---------------------------
[mesh]
rolo2_2.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_2_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204
 
---------------------------
[mesh]
rolo2_3.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_3_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204
 
---------------------------
[mesh]
rolo2_4.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_4_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204
 
---------------------------
[mesh]
rolo2_5.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_5_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204
 
---------------------------
[mesh]
rolo2_6.o3d

[illumination_interior]
0
0
0
1
 
[viewpoint]
3
 
[visible]
cp_2_6_visible
1
 
[mouseevent]
cp_rollo
 
[newanim]
origin_rot_x
-9
origin_rot_y
-90
origin_rot_z
0
anim_trans
cp_rollo_pos
0.204

[mesh]
roleta_front_ciag.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_rollo_retract

[newanim]
origin_trans
-0.238
5.154
2.423

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_trans
cp_rollo_bommel
0.009
################
PULPIT
################
[mesh]
konsola.o3d

[illumination_interior]
0
0
1
10

[matl]
test.png
0
 
[matl_envmap]
envmap.bmp
0.01

[matl_bumpmap]
SD80_bump.bmp
0.1

[mesh]
konsola_bok.o3d

[illumination_interior]
0
0
0
1

[matl]
cockpito.png
0
 
[matl_envmap]
envmap.bmp
0.01

[matl_bumpmap]
SD80_bump.bmp
0.1

[mesh]
konsola_detale.o3d

[illumination_interior]
0
0
0
1

[mesh]
konsola_kolumna.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_lenkrad_toggle

[mesh]
konsola_pul.o3d

[illumination_interior]
0
0
0
1

[mesh]
reczny.o3d

[illumination_interior]
0
0
0
0

[viewpoint]
3

[mouseevent]
parking_brake_mouse

[newanim]
origin_trans
-1.166
4.614
1.665

origin_rot_x
0

origin_rot_y
75

origin_rot_z
0

anim_rot
bremse_feststell_sw
80
delay
10
maxspeed
360

[mesh]
kierownica.o3d

[illumination_interior]
0
0
0
1

[visible]
cp_lenkrad_visible
1

[viewpoint]
3

[newanim]
origin_trans
-0.702
4.848
1.726

origin_rot_x
-15

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1450

[mesh]
tab_zas0.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_zaslona20_toggle

[visible]
cp_zaslona20_visible
0

[mesh]
tab_zas1.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_zaslona20_toggle

[visible]
cp_zaslona20_visible
1

[mesh]
fotel_kier.o3d

[illumination_interior]
0
0
0
1

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90

[mesh]
kabina_detale.o3d

[illumination_interior]
0
0
1
5

################
OBSŁUGA PULPITU
################
****************
OTWARCIE/ZAMKNIĘCIE DRZWI PRZÓD

[mesh]
But/d1o.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront0_opn

[newanim]
origin_trans
-1.198
4.461
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster1
-0.0037

[mesh]
But/d1c.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront0_zamk

[newanim]
origin_trans
-1.198
4.349
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster1_zamk
-0.0037

****************
OTWARCIE/ZAMKNIĘCIE DRZWI ŚRODEK

[mesh]
But/d2o.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront1_opn

[newanim]
origin_trans
-1.198
4.461
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster2
-0.0037

[mesh]
But/d2c.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront1_zamk

[newanim]
origin_trans
-1.198
4.349
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster2_zamk
-0.0037

****************
OTWARCIE/ZAMKNIĘCIE DRZWI TYŁ

[mesh]
But/d3o.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront3_opn

[newanim]
origin_trans
-1.198
4.461
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster3
-0.0037

[mesh]
But/d3c.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[mouseevent]
bus_doorfront3_zamk

[newanim]
origin_trans
-1.198
4.349
1.681

origin_rot_x
0

origin_rot_y
85

origin_rot_z
0

anim_trans
cockpit_tuertaster3_zamk
-0.0037

*********************
WŁĄCZNIK ELEKTRYKI

[mesh]
But/wl_elek.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_batterietrennschalter_toggle

[viewpoint]
3

[newanim]
origin_trans
-1.161
3.788
1.712

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
elec_busbar_main_sw
80

********************************
GAZ,HAMULEC,SPRZĘGŁO

[mesh]
But/pedal_gaz.o3d

[illumination_interior]
0
0
0
0

[newanim]
origin_trans
-0.636
4.992
1.142
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
throttle
22

[mesh]
But/pedal_hamulec.o3d

[illumination_interior]
0
0
0
0

[newanim]
origin_trans
-0.636
4.992
1.142
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Brake
17

[mesh]
But/pedal_sprzeglo.o3d

[illumination_interior]
0
0
0
0

[newanim]
origin_trans
-0.636
4.992
1.142
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
clutch
26
********
[mesh]
But/wajcha_bieg.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
15

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
15

[mesh]
But/wajcha_bieg_2.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
12

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
12

[mesh]
But/wajcha_bieg_3.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
9

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
9

[mesh]
But/wajcha_bieg_4.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
7

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
7

[mesh]
But/wajcha_bieg_5.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
5

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
5

[mesh]
But/wajcha_bieg_6.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.417
4.439
1.185

anim_rot
antrieb_shifter_posy
3

[newanim]
origin_trans
-0.417
4.439
1.185

origin_rot_x
0
origin_rot_y
90
origin_rot_z
0

anim_rot
antrieb_shifter_posx
3

[mesh]
But/wajcha_bieg_7.o3d

[illumination_interior]
0
0
0
1
****************
WAJCHY PRZY KIEROWNICY
****************
[mesh]
But/wajcha_kierunki.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.701
4.849
1.722

origin_rot_x
-15
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[mesh]
But/wajcha_swiatla.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.701
4.854
1.706

origin_rot_x
-15
origin_rot_y
90
origin_rot_z
0

anim_rot
lights_fern
15

[mesh]
But/wajcha_wycierki.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_trans
-0.701
4.852
1.712

origin_rot_x
-15
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_wischer_drehschalter
15
################
TACHOGRAF
################
[mesh]
But/0.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand


[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_01
36

[mesh]
But/1.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand


[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_1
36

[mesh]
But/10.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand


[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_10
36

[mesh]
But/100.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand


[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_100
36

[mesh]
But/1000.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand


[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_1000
36

[mesh]
But/10000.o3d

[illumination_interior]
0
0
0
0

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand

[newanim]
origin_trans
-0.625
5.023
1.701

origin_rot_x
90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_odometer_10000
36

****************
ZEGARY I WSKAŹNIKI
****************


[mesh]
But/zegary.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[matl]
zeg.png
0

[matl_lightmap]
zeg_N.png
lights_stand

[mesh]
But/wsk_pred.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.638
5.028
1.712

origin_rot_x
-25

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_tachowinkel
0.75
delay
10
maxspeed
70

[mesh]
But/wsk_obr.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.896
5.004
1.705

origin_rot_x
-25

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.80
delay
10
maxspeed
350

[mesh]
But/wsk_paliwo.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.776
5.031
1.713

origin_rot_x
-25
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_tankuhr
0.12
delay
10
maxspeed
90

[mesh]
But/wsk_temp.o3d

[illumination_interior]
0
0
0
1

[newanim]
origin_trans
-0.776
5.031
1.713

origin_rot_x
-25
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_motortemperaturwinkel
0.54
delay
10
maxspeed
90

[mesh]
But/wsk_cisnienie.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.776
5.031
1.713

origin_rot_x
-25
origin_rot_y
90
origin_rot_z
0
anim_rot
cockpit_oeldruck
5
delay
10
maxspeed
95

[mesh]
But/wsk_napiecie.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.776
5.031
1.713

origin_rot_x
-25
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_tankuhr
-0.06
delay
10
maxspeed
80

[mesh]
But/wsk_hamul.o3d

[illumination_interior]
0
0
0
1

[viewpoint]
3

[newanim]
origin_trans
-0.776
5.022
1.708

origin_rot_x
-25
origin_rot_y
90
origin_rot_z
0

anim_rot
bremse_p_tank02
0.00012
offset
-24

[mesh]
But/przyc_gasz.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_trans
-0.835
4.977
1.693

origin_rot_x
66

origin_rot_y
0

origin_rot_z
90

anim_trans
cp_taster_motorabstellung
-0.003

[mesh]
But/przyc_rozr.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_trans
-0.565
4.977
1.693

origin_rot_x
65

origin_rot_y
0

origin_rot_z
90

anim_trans
cp_taster_anlasser
-0.007

[mesh]
But/przyc_klakson.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
trabka

[newanim]
origin_trans
-0.562
5.093
1.750

origin_rot_x
-65

origin_rot_y
0

origin_rot_z
-90

anim_trans
cockpit_trabka
-0.003

[mesh]
But/przyc_awaryjne.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
blinker_warn_toggle

[newanim]
origin_trans
-0.723
5.096
1.741

origin_rot_x
60

origin_rot_y
0

origin_rot_z
90

anim_trans
cp_taster_warnblinker
-0.006

[mesh]
But/przyc_osw_kabiny.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_fahrerlicht_toggle

[newanim]
origin_trans
-0.402
4.979
1.689

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_fahrerlicht_sw
-20
delay
10
maxspeed
360

----
OŚWIETLENIE LEWA STRONA

[mesh]
But/przyc_osw_lewa.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
origin_trans
-0.402
4.979
1.689

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_untenrechts_sw
-20
delay
10
maxspeed
360

----
OŚWIETLENIE PRAWA STRONA

[mesh]
But/przyc_osw_prawa.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_licht_unterdeck_toggle

[newanim]
origin_trans
-0.402
4.979
1.689

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_unterdeck_sw
-20
delay
10
maxspeed
360

----
OGRZEWANIE WNĘTRZA

[mesh]
But/przyc_nagrz_1.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
nagrzewnica1

[newanim]
origin_trans
-0.402
4.979
1.689

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
nagrzewnica1_sw
-20
delay
10
maxspeed
360

[mesh]
But/przyc_nagrz_2.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
nagrzewnica2

[newanim]
origin_trans
-0.402
4.979
1.689

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
nagrzewnica2_sw
-20
delay
10
maxspeed
360


----
OGRZEWANIE KABINY

[mesh]
But/przyc_nagrzewnica_kierowcy.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_heizluefter_toggle

[newanim]
origin_trans
-0.523
5.034
1.716

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_heizluefter_sw
-20
delay
10
maxspeed
360

----
WŁĄCZNIK ŚWIATEŁ

[mesh]
But/przyc_swiatla.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
swiatla

[newanim]
origin_trans
-0.523
5.034
1.716

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
swiatla_sw
-20
delay
10
maxspeed
360

----
OGRZEWANIE LUSTEREK

[mesh]
But/przyc_ogrz_luster.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_spiegelheizung_toggle

[newanim]
origin_trans
-0.523
5.034
1.716

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_spiegelheizung_sw
-20
delay
10
maxspeed
360

---
OŚWIETLENIE TABLIC

[mesh]
But/przyc_oswietl_swietlika.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
origin_trans
-0.523
5.034
1.716

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_licht_oberdeck_sw
-20
delay
10
maxspeed
360

[mesh]
But/przyc_wentylator.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_motorkuehlung_toggle

[newanim]
origin_trans
-0.523
5.034
1.716

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_motorkuehlung_sw
-20
delay
10
maxspeed
360

[mesh]
But/wajcha_temp.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
cp_heizregler_temp

[newanim]
origin_trans
-0.339
5.065
1.656

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
cockpit_heizregler_temp
40
delay
20
maxspeed
200

[mesh]
But/przyc_webasto.o3d

[illumination_interior]
0
0
0
1

[mouseevent]
taster_standheizung

[newanim]
origin_trans
-0.152
4.949
1.611

origin_rot_x
66

origin_rot_y
0

origin_rot_z
0

anim_rot
standheizung_target
-20
delay
10
maxspeed
360

######################################
KONTROLKI
######################################
[mesh]
But/kontrolki_webasto.o3d

[illumination_interior]
0
0
0
1

[matl_change]
zeg.png
1
standheizung_target

[matl_item]

[matl_nightmap]
zeg_N.png


[mesh]
But/kontrolki.o3d

[illumination_interior]
0
0
0
1

[matl_change]
zeg.png
0
cp_motorkuehlung_sw

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
1
lights_fern

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
2
cockpit_tankuhr

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
3
lights_blinkgeber

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
4
lights_fern

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
5
lights_brems

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
6
lights_rueckfahr

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
7
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
8
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
zeg_N.png

[matl_change]
zeg.png
9
cp_spiegelheizung_sw

[matl_item]

[matl_nightmap]
zeg_N.png

[mesh]
But/kontrolki_drzwi.o3d

[illumination_interior]
0
0
0
0

[matl_change]
zeg.png
0
door_light_2

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
1
door_light_1

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
2
door_light_3

[matl_item]

[matl_nightmap]
zeg_N.png

[mesh]
But/kontrolki_zespolony.o3d

[illumination_interior]
0
0
0
1

[matl_change]
zeg.png
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
1
engine_temperature

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
2
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
zeg_N.png


[matl_change]
zeg.png
3
cockpit_light_zentralschmierung

[matl_item]

[matl_nightmap]
zeg_N.png
################
WYCIERACZKI
################
[mesh]
wp1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.641
5.128
2.799

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos2
76
----------
[mesh]
wp0.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.581
5.127
2.798

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos2
77
---------
[mesh]
wp.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-0.130
5.280
2.315

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos2
-86

[newanim]
origin_trans
-0.581
5.127
2.798

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos2
77
---------
[mesh]
wl1.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.638
5.127
2.797

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos1
-76
----------
[mesh]
wl0.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.578
5.127
2.799

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos1
-77
---------
[mesh]
wl.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
0.126
5.280
2.317

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos1
86

[newanim]
origin_trans
0.578
5.127
2.799

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
wiperpos1
-77
##################################################
ZAWORY AWRYJNE
######################################################

[mesh]
But/aw_zaw_0.o3d

[illumination_interior]
0
0
0
0

[mouseevent]
bus_doorfront0_external

[mesh]
But/aw_zaw_1_zew.o3d

[mouseevent]
cp_doorEntriegelung_01

[mesh]
But/aw_zaw_1_wew.o3d

[illumination_interior]
1
2
5
6

[mouseevent]
cp_doorEntriegelung_01

[mesh]
But/aw_zaw_2_zew.o3d

[mouseevent]
cp_doorEntriegelung_23

[mesh]
But/aw_zaw_2_wew.o3d

[illumination_interior]
3
4
7
8

[mouseevent]
cp_doorEntriegelung_23

[mesh]
But/aw_zaw_3_wew.o3d

[illumination_interior]
3
4
7
8


[mouseevent]
cp_doorEntriegelung_45

[mesh]
But/aw_zaw_3_zew.o3d


[mouseevent]
cp_doorEntriegelung_45

#########
DRZWI
#########
[mesh]
dziur.o3d

[mesh]
kabina_drzwi.o3d

[illumination_interior]
0
0
1
5

[mouseevent]
cp_fahrertuer

[newanim]
origin_trans
-0.073
4.369
2.049

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
cp_fahrertuer_pos
-100

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.3
 
[matl_alpha]
2

######################################################DRZWI 

[mesh]
wid1P.o3d

[illumination_interior]
0
1
5
11

[newanim]
origin_trans
1.160
4.978
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
70.5
-----------
[mesh]
d1P.o3d

[illumination_interior]
0
1
5
11

[mouseevent]
door_0

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
4.739
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-155
	
[newanim]
origin_trans
1.160
4.978
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
70.5

****

[mesh]
d1P_szyb.o3d

[mouseevent]
door_0

[newanim]
origin_trans
1.159
4.739
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-155
	
[newanim]
origin_trans
1.160
4.978
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

****

[mesh]
d1P_szyb_3.o3d

[mouseevent]
door_0

[newanim]
origin_trans
1.159
4.739
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-155
	
[newanim]
origin_trans
1.160
4.978
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

---
[mesh]
wid1L.o3d

[illumination_interior]
0
1
5
11

[newanim]
origin_trans
1.160
3.741
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
-70.5
-----------
[mesh]
d1L.o3d

[illumination_interior]
0
1
5
11

[mouseevent]
door_1

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
3.979
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
155
	
[newanim]
origin_trans
1.160
3.741
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
-70.5

*****

[mesh]
d1L_szyb.o3d

[mouseevent]
door_1

[newanim]
origin_trans
1.159
3.979
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
155
	
[newanim]
origin_trans
1.160
3.741
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
-70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
*****

[mesh]
d1L_szyb_3.o3d

[mouseevent]
door_1

[newanim]
origin_trans
1.159
3.979
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
155
	
[newanim]
origin_trans
1.160
3.741
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_1
-70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
-----

[mesh]
wid2P.o3d

[illumination_interior]
2
3
7
12

[newanim]
origin_trans
1.160
0.619
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
70.5
-----------
[mesh]
d2P.o3d

[illumination_interior]
2
3
7
12

[mouseevent]
door_2

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
0.380
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-155
	
[newanim]
origin_trans
1.160
0.619
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
70.5

[mesh]
d2P_szyb.o3d

[mouseevent]
door_2

[newanim]
origin_trans
1.159
0.380
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-155
	
[newanim]
origin_trans
1.160
0.619
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
d2P_szyb_3.o3d

[mouseevent]
door_2

[newanim]
origin_trans
1.159
0.380
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
-155
	
[newanim]
origin_trans
1.160
0.619
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
---
[mesh]
wid2L.o3d

[illumination_interior]
2
3
7
12

[newanim]
origin_trans
1.160
-0.618
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-70.5
-----------
[mesh]
d2L.o3d

[illumination_interior]
2
3
7
12

[mouseevent]
door_3

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
-0.379
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
155
	
[newanim]
origin_trans
1.160
-0.618
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-70.5

[mesh]
d2L_szyb.o3d

[mouseevent]
door_3

[newanim]
origin_trans
1.159
-0.379
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
155
	
[newanim]
origin_trans
1.160
-0.618
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
d2L_szyb_3.o3d

[mouseevent]
door_3

[newanim]
origin_trans
1.159
-0.379
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
155
	
[newanim]
origin_trans
1.160
-0.618
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

-----

[mesh]
wid3P.o3d

[illumination_interior]
4
9
10
13

[newanim]
origin_trans
1.160
-3.724
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
70.5
-----------
[mesh]
d3P.o3d

[illumination_interior]
4
9
10
13

[mouseevent]
door_4

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
-3.962
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
-155
	
[newanim]
origin_trans
1.160
-3.724
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
70.5

[mesh]
d3P_szyb.o3d

[mouseevent]
door_4

[newanim]
origin_trans
1.159
-3.962
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
-155
	
[newanim]
origin_trans
1.160
-3.724
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
d3P_szyb_3.o3d

[mouseevent]
door_4

[newanim]
origin_trans
1.159
-3.962
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
-155
	
[newanim]
origin_trans
1.160
-3.724
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_4
70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

---
[mesh]
wid3L.o3d

[illumination_interior]
4
9
10
13

[newanim]
origin_trans
1.160
-4.958
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
-70.5
-----------
[mesh]
d3L.o3d

[illumination_interior]
4
9
10
13

[mouseevent]
door_5

[matl]
texture.tga
0

[matl_envmap]
envmap.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[newanim]
origin_trans
1.159
-4.719
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
155
	
[newanim]
origin_trans
1.160
-4.958
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
-70.5

[mesh]
d3L_szyb.o3d

[mouseevent]
door_5

[newanim]
origin_trans
1.159
-4.719
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
155
	
[newanim]
origin_trans
1.160
-4.958
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
-70.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
d3L_szyb_3.o3d

[mouseevent]
door_5

[newanim]
origin_trans
1.159
-4.719
1.560

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
155
	
[newanim]
origin_trans
1.160
-4.958
1.561

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_5
-70.5

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

#############
SWIATŁA WEW
############
[mesh]
sw_prawa.o3d

[illumination_interior]
5
6
7
9

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
lights_beleuchtung_unterdeck

[mesh]
sw_lewa.o3d

[illumination_interior]
1
2
3
4

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
lights_beleuchtung_untenrechts

[mesh]
sw_kier.o3d

[illumination_interior]
0
0
0
0

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
lights_fahrerlicht

[mesh]
sw_d1.o3d

[illumination_interior]
0
1
1
5

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
door_light_1

[mesh]
sw_d2.o3d

[illumination_interior]
2
3
7
7

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
door_light_2

[mesh]
sw_d3.o3d

[illumination_interior]
4
9
10
10

[matl]
lapmki_wew.png
0

[matl_lightmap]
lapmki_wewN.png
door_light_3


##########################################################################################
					OŚWIETLENIE WEWNĘTRZNE
##########################################################################################

0. Kierowcy w kabinie
[interiorlight]
lights_fahrerlicht
1.5
205
200
175
-0.843
4.480
3.030


1. Prawa   
[interiorlight]
lights_beleuchtung_unterdeck
1.5
205
200
175
0.815
3.294
3.030


2. Prawa
[interiorlight]
lights_beleuchtung_unterdeck
1.5
205
200
175
0.815
1.759
3.030


3. Prawa 
[interiorlight]
lights_beleuchtung_unterdeck
1.5
205
200
175
0.815
-0.968
3.030

4. Prawa
[interiorlight]
lights_beleuchtung_unterdeck
1.5
205
200
175
0.815
-2.509
3.030

5. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
2.730
3.030

6. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
1.380
3.030

7. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
-0.185
3.030

8. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
-1.787
3.030

9. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
-3.044
3.030

10. Lewa
[interiorlight]
lights_beleuchtung_untenrechts
1.5
205
200
175
-0.843
-4.86
3.030

11. Drzwi1
[interiorlight]
door_light_1
0.8
205
200
175
0.887
4.390
3.090

12. Drzwi2
[interiorlight]
door_light_2
0.8
205
200
175
0.887
0.000
3.090


13. Drzwi3
[interiorlight]
door_light_3
0.4
205
200
175
0.887
-4.345
3.090

########
SWIATŁA ZEW
########
[mesh]
obrysowki.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
swiatla_zew.o3d

[illumination_interior]
-1
-1
-1
-1

Fernlicht:

[spotlight]
0
4.8
0.6
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
4.7
0.6
0
1
-0.3
255
255
233
250
30
70

[spotlight]
0
4.7
0.6
0
1
-0.3
120
190
240
400
30
70

###################PRZÓD DROGOWE

[light_enh_2]
0.746
5.269
0.954
0
1
0
0
0
1
0
0
195
179
127
0.4
50
190
lights_fern
3.0
0.15
1
1
0.1

[light_enh_2]
-0.770
5.269
0.954
0
1
0
0
0
1
0
0
195
179
127
0.4
50
190
lights_fern
3.0
0.15
1
1
0.1


###########################PRZÓD MIJANIA


[light_enh_2]
0.934
5.268
0.955
0
1
0
0
0
1
0
0
195
179
127
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

[light_enh_2]
-0.959
5.268
0.955
0
1
0
0
0
1
0
0
195
179
127
0.4
50
190
lights_abbl
1.5
0.15
1
1
0.1

###########################PRZÓD POSTOJOWE

[light_enh_2]
1.085
5.285
0.896
0
1
0
0
0
1
0
0
195
179
127
0.10
150
190
lights_stand
0.7
0.15
1
0
0.03


[light_enh_2]
-1.109
5.285
0.896
0
1
0
0
0
1
0
0
195
179
127
0.10
150
190
lights_stand
0.7
0.15
1
0
0.03

########################################PRZÓD OBRYS GÓRA

[light_enh_2]
1.103
5.147
3.139
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03

[light_enh_2]
-1.118
5.147
3.139
0
1
0
0
0
1
0
0
255
230
140
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03


###################################PRZÓD KIERUNKI

[light_enh_2]
-1.109
5.285
1.012
0.3
1
0
0
0
-1
0
2
200
130
0
0.1
150
200
lights_blinker_l
0.7
0.1
1
1
0.03

[light_enh_2]
1.085
5.285
1.012
-0.3
1
0
0
0
1
0
2
200
130
0
0.1
150
200
lights_blinker_r
0.7
0.1
1
1
0.03

##################################BOK-PRZÓD KIERUNKI

[light_enh_2]
1.277
3.653
1.566
1
0.3
0
0
0
1
0
3
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


[light_enh_2]
-1.297
3.462
1.566
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

##################################BOK-TYŁ KIERUNKI
[light_enh_2]
-1.297
-5.353
1.566
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
1.277
-5.353
1.566
1
0.3
0
0
0
1
0
3
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

##########################TYŁ - HAMULEC
[light_enh_2]
-0.820
-5.558
0.794
0
-1
0
0
0
1
0
0
255
0
0
0.15
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
0.820
-5.558
0.794
0
-1
0
0
0
1
0
0
255
0
0
0.15
180
210
lights_brems
1.0
0.1
1
1
0.03

#############################TYŁ - POSTOJOWE

[light_enh_2]
-0.916
-5.558
0.790
0
-1
0
0
0
1
0
0
150
0
0
0.10
180
210
lights_stand
0.7
0.1
1
1
0.03

[light_enh_2]
0.903
-5.558
0.790
0
-1
0
0
0
1
0
0
150
0
0
0.10
180
210
lights_stand
0.8
0.1
1
1
0.03

#####################################TYŁ - KIERUNKI

[light_enh_2]
-1.02
-5.558
0.794
0
-1
0
0
0
1
0
0
200
130
0
0.15
180
210
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
1.02
-5.558
0.794
0
-1
0
0
0
1
0
0
200
130
0
0.15
180
210
lights_blinker_r
1.0
0.1
1
1
0.03


######################################TYŁ - COFANIA

[light_enh_2]
-0.255
-5.549
0.710
0
-1
0
0
0
1
0
0
255
240
160
0.15
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

[light_enh_2]
0.241
-5.549
0.710
0
-1
0
0
0
1
0
0
255
240
160
0.15
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

#################################TYŁ OBRYS GÓRA

[light_enh_2]
1.103
-5.235
3.145
0
-1
0
0
0
1
0
0
255
0
0
0.06
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-1.118
-5.235
3.145
0
-1
0
0
0
1
0
0
255
0
0
0.06
160
180
lights_stand
1.0
0.1
1
1
0.03

#########
Z ALPHĄ
#########
[mesh]
zaslo.o3d

[illumination_interior]
0
0
1
5

[mesh]
But/zegary_szklo.o3d

[illumination_interior]
0
0
0
0

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.5
 
[matl_alpha]
2

#############
UPDATE 29.04.17
#############
************************************************

[mesh]
szyby_kabina.o3d

[illumination_interior]
0
0
1
5


[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.8
 
[matl_alpha]
2

*****************************************



[mesh]
x1.o3d

[matl]
beige.tga
0
 
[matl_alpha]
2

[matl_noZwrite]

**********************************************
[mesh]
szyb_swietlik.o3d

[matl]
szybki.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.5

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

**************
SZYBY
**************
[mesh]
szyby_2.o3d

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

*******************
[mesh]
szyb_swietlik_2.o3d

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

**********

[mesh]
szyb_swietlik.o3d

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
****************

[mesh]
szyby.o3d

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_P2_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster8_pos
0.6

----

[mesh]
szyba_P2_3.o3d

[mouseevent]
cp_passfenster8_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster8_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_P2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster8_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_P1_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster7_pos
0.6

----

[mesh]
szyba_P1_3.o3d

[mouseevent]
cp_passfenster7_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster7_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_P1.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster7_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_P0_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster6_pos
0.6

----

[mesh]
szyba_P0_3.o3d

[mouseevent]
cp_passfenster6_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster6_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_P0.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster6_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_L4_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster5_pos
0.6

----

[mesh]
szyba_L4_3.o3d

[mouseevent]
cp_passfenster5_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster5_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_L4.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster5_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_L3_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster4_pos
0.6

----

[mesh]
szyba_L3_3.o3d

[mouseevent]
cp_passfenster4_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster4_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_L3.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster4_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_L2_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster3_pos
0.5

----

[mesh]
szyba_L2_3.o3d

[mouseevent]
cp_passfenster3_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster3_pos
0.5

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_L2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster3_pos
0.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_L1_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster2_pos
-0.5

----

[mesh]
szyba_L1_3.o3d

[mouseevent]
cp_passfenster2_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster2_pos
-0.5

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_L1.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster2_pos
-0.5

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_L0_2.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster1_pos
0.6

----

[mesh]
szyba_L0_3.o3d

[mouseevent]
cp_passfenster1_opn

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster1_pos
0.6

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

----

[mesh]
szyba_L0.o3d

[newanim]
origin_rot_z
90

anim_trans
cp_passfenster1_pos
0.6

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Norm_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

***************************
[mesh]
szyba_przod_3.o3d

[matl]
bespo.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
texture.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
szyba_przod.o3d

[matl]
szybki.tga
0

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


[matl]
Regen.tga
0

[alphascale]
Rain_Window_Front_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

******************************

[mesh]
szyba_przod_wycier.o3d

[matl]
Regen.tga
0

[alphascale]
Rain_Window_Wiped_Wetness

[matl_envmap]
envmap.bmp
0.3

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
