===============================================================================
Selbsteinbau - Deutsch
===============================================================================

Die Anpassung der *.Bus Dateien ist gleich.

[varnamelist]
Anzahl aufgelistete Varlist
...
script\Vmatrix_varlist.txt
...

[stringvarnamelist]
Anzahl aufgelistete Stringvarlist
...
script\Vmatrix_stringvarlist.txt
...

[script]
Anzahl aufgelistete Scripte
...
script\VMatrix.osc
...

[constfile]
Anzahl aufgelistete Constfile's
...
script\Vmatrix_constfile.txt
...

Durch folgende Ordnerstruktur ersetzen:

[varnamelist]
Anzahl aufgelistete Varlist
...
script\Brose_Vollmatrix\Vmatrix_varlist.txt
...

[stringvarnamelist]
Anzahl aufgelistete Stringvarlist
...
script\Brose_Vollmatrix\Vmatrix_stringvarlist.txt
...

[script]
Anzahl aufgelistete Scripte
...
script\Brose_Vollmatrix\VMatrix.osc
...

[constfile]
Anzahl aufgelistete Constfile's
...
script\Brose_Vollmatrix\Vmatrix_constfile.txt
...


===============================================================================
S213 City Modeldatei – model_S213UL_city.cfg
===============================================================================

Folgende Sachen müssen ergänzt bzw. Ersetzt:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Hier mit 64 ersetzen

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Hier mit 512 ersetzen


Original sieht der Eintrag so aus:

####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
213\emu_text_back.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
3

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
213\emu_text_back_long.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
4

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

Dieser musst mit diesen Eintrag ersetzt werden:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------
[mesh]
NV_Brose\213\VM213_Brose_Heck.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\213\VM213_Brose_Heck_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------
[mesh]
NV_Brose\213\VM213_Brose_Heck_lang.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
3

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

===============================================================================
S221 4x Main Modeldatei – model_SG_221UL_Main.cfg • model_SG_221UL_Main_Automat.cfg
===============================================================================

Folgende Sachen werden ergänzt bzw. Ersetzt:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Hier mit 64 ersetzen

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Hier mit 512 ersetzen

Die folgende Einträge müssen ausgetauscht werden:
####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_M\emu_text_bok_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

Die Einträge wird mit die folgende Einträge ersetzt:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

[visible]
vis_scoreboard
1


[mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

------------------------------------------------------
[mesh]
NV_Brose\221\VM_Brose_Seite_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Seite_19_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]


===============================================================================
S221 3x Main Modeldatei – model_SG_221UL_Main_3x.cfg •  Model_SG_221UL_Main_3x_Automat.cfg
===============================================================================

Folgende Sachen werden ergänzt bzw. Ersetzt:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Hier mit 64 ersetzen

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Hier mit 512 ersetzen

Die folgende Einträge müssen ausgetauscht werden:

####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_M\emu_text_bok_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

Wird durch folgende Einträge ersetzt:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

[visible]
vis_scoreboard
1

[mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

------------------------------------------------------
[mesh]
NV_Brose\221\VM_Brose_Seite_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
VM_Brose_Seite_19_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]



===============================================================================
S221 Hinterwagen Modeldatei – model_SG_221UL_Trail.cfg
===============================================================================

Folgende Einträge werden überschrieben:
####################################
Matrix
####################################
[mesh]
221_T\emu_text_back.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
2

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_T\emu_text_back_long.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
3

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand


Die erwähnte Einträge werden nun durch die kommende Einträge ersetzt:

####################################
Matrix
####################################

[mesh]
NV_Brose\221\VM_Brose_221_heck.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_221_heck_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------

[mesh]
NV_Brose\221\VM_Brose_221_heck_lang.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
3

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
