===============================================================================
Self-installation - English
===============================================================================

The adjustment of the *. Bus files is the same.

[varnamelist]
Number of Varlist Listed
...
script\Vmatrix_varlist.txt
...

[stringvarnamelist]
Number of Listed Stringvarlist
...
script\Vmatrix_stringvarlist.txt
...

[script]
Number of scripts listed
...
script\VMatrix.osc
...

[constfile]
Number of constfile's listed
...
script\Vmatrix_constfile.txt
...

Replace with the following folder structure:

[varnamelist]
Number of Varlist Listed
...
script\Brose_Vollmatrix\Vmatrix_varlist.txt
...

[stringvarnamelist]
Number of Listed Stringvarlist
...
script\Brose_Vollmatrix\Vmatrix_stringvarlist.txt
...

[script]
Number of scripts listed
...
script\Brose_Vollmatrix\VMatrix.osc
...

[constfile]
Number of constfile's listed
...
script\Brose_Vollmatrix\Vmatrix_constfile.txt
...


===============================================================================
S213 City Model file – model_S213UL_city.cfg
===============================================================================

The following items must be supplemented or replaced:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Replace here with 64

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Replace here with 512


Originally, the entry looks like this:

####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
213\emu_text_back.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
3

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
213\emu_text_back_long.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
4

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

This must be replaced with this entry:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------
[mesh]
NV_Brose\213\VM213_Brose_Heck.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\213\VM213_Brose_Heck_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------
[mesh]
NV_Brose\213\VM213_Brose_Heck_lang.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_213_Heck
3

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

===============================================================================
S221 4x Main Model file – model_SG_221UL_Main.cfg • model_SG_221UL_Main_Automat.cfg
===============================================================================

The following things will be added or replaced:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Replace here with 64

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Replace here with 512

The following entries must be exchanged:
####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_M\emu_text_bok_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

The entries are replaced with the following entries:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

[visible]
vis_scoreboard
1


[mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

------------------------------------------------------
[mesh]
NV_Brose\221\VM_Brose_Seite_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Seite_19_4x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]


===============================================================================
S221 3x Main Model file – model_SG_221UL_Main_3x.cfg •  Model_SG_221UL_Main_3x_Automat.cfg
===============================================================================

The following things will be added or replaced:
###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32 <- Replace here with 64

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256 <- Replace here with 512

The following entries must be exchanged:

####################################
Matrix
####################################
[mesh]
213\emu_text.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_M\emu_text_bok_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard
1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

Will be replaced by the following entries:

####################################
Matrix
####################################

[mesh]
NV_Brose\VM_Suffixliste.o3d

[illumination_interior]
0
1
-1
-1

[visible]
vis_scoreboard
1

[mesh]
NV_Brose\221\VM_Brose_Front.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_Front_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Bug
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Front

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

------------------------------------------------------
[mesh]
NV_Brose\221\VM_Brose_Seite_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
VM_Brose_Seite_19_3x.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Seite
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Seite

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]



===============================================================================
S221 Trail Model file – model_SG_221UL_Trail.cfg
===============================================================================

The following entries are overwritten:
####################################
Matrix
####################################
[mesh]
221_T\emu_text_back.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
2

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand
------------------------------------------------------
[mesh]
221_T\emu_text_back_long.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_scoreboard_back
3

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_freetex]
vmatrix_voll.bmp
vis_matrix_color

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand


The mentioned entries are now replaced by the upcoming entries:

####################################
Matrix
####################################

[mesh]
NV_Brose\221\VM_Brose_221_heck.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
1

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]

[mesh]
NV_Brose\221\VM_Brose_221_heck_19.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
2

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]
------------------------------------------------------

[mesh]
NV_Brose\221\VM_Brose_221_heck_lang.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Matrix_221_Heck
3

[matl]
VM_BS_leer.bmp
0

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BS_voll.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
VM_BS_leer_lm.bmp
Matrix_light_Heck

[matl]
VM_BROSE.tga
0

[matl_envmap]
envmap.bmp
0.11

[matl_alpha]
2

[matl_noZwrite]