########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Repaints_R525-E15D
0

[CTCTexture]
Exterior
R41814-1.dds

[CTCTexture]
Exterior_Trans
R41814-1_Trans.tga

[CTCTexture]
ExteriorT
R41814-4.dds

[CTCTexture]
ExteriorT_Trans
R41814-4_Trans.tga

[CTCTexture]
ExteriorMi
R52515-1.dds

[CTCTexture]
ExteriorMi_Trans
R52515-1_Trans.tga

[CTCTexture]
Advertisements
Pub.tga

[CTCTexture]
Interior
R41814-2.bmp

[CTCTexture]
InteriorT
R41814-5.bmp

[CTCTexture]
InteriorMi
R52515-2.bmp

[CTCTexture]
Ceiling
R41814-3.bmp

[CTCTexture]
CeilingT
R41814-6.bmp

[CTCTexture]
CeilingMi
R52515-3.bmp

[CTCTexture]
Poles
R41814-7.bmp

[CTCTexture]
Aircon
Aircon.bmp

[CTCTexture]
Hubcaps
Covers.bmp

[CTCTexture]
Service plates
Plates.bmp

[CTCTexture]
Entwerter
Entwerter.bmp

[CTCTexture]
Windshield plates
WindshieldPlates.bmp

[CTCTexture]
Seat-1
Seat-1.bmp

[CTCTexture]
Seat-2
Seat-2.bmp

[CTCTexture]
Floor
Sol4DM-1.bmp

[CTCTexture]
FloorT
Sol4DT-1.bmp

[CTCTexture]
FloorT2
Sol5DT-1.bmp

[CTCTexture]
TicketPack
TicketPack.bmp

[CTCTexture]
Conduent_Ticket
AS114_ticketLogo.dds

[CTCTexture]
Conduent_Valideur
VPE430-1.bmp

###################
Text-Texturen:
###################

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".

Number
0
[texttexture_enh]
number
VHG_Kennz_DtAlt
64
64
1
0
0
0
3
1

License Plates
1
[texttexture]
ident
VHG_Kennz_DtAlt
128
64
1
0
0
0

Interior Display
2
[texttexture_enh]
Ibis_cabindisplay
VHG_LED-Innenanzeige
868
78
0
123
213
0
0
1

ANNAX Linie groß:
3
[texttexture]
Matrix_Nr
Annax Large
110
70
0
232
255
19

ANNAX Linie groß:
4
[texttexture]
Matrix_Nr
Annax Large
110
70
0
239
121
0

###################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger++ LED Alpha White
[scripttexture]
1024
256

2: Krüger++ LED Alpha Orange
[scripttexture]
1024
256

3: Krüger++ LED Alpha Green
[scripttexture]
1024
256

4: Krüger++ LED Alpha Azure
[scripttexture]
1024
256

5: Krüger++ LED Alpha Magenta
[scripttexture]
1024
256

6: Krüger++ LED Colour Palette
[scripttexture]
256
256

########################################
[LOD]
0.1
########################################

******************************************************************************
EXTERIOR
******************************************************************************
[mesh]
R418\Euro1\R418T_Exterior.o3d

[illumination_interior]
-1
-1
-1
-1

[matl]
R41814-4.dds
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

[mesh]
R418\Euro1\R418T_Exterior_Dirt.o3d

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[mesh]
R418\Generic\R418_AirconT.o3d

[visible]
cp_aircon
1

[matl]
Aircon.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_bumpmap]
SD80_bump.bmp
0.1

[mesh]
R418\Generic\R418_AirconT_Dirt.o3d

[visible]
cp_aircon
1

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[mesh]
R418\Euro1\R418T_Valve3E.o3d

[viewpoint]
1

[mouseevent]
cp_doorEntriegelung_67

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
doorEntriegelung_67
-0.006

[mesh]
R418\Euro1\R418T_Valve4E.o3d

[viewpoint]
1

[mouseevent]
cp_doorEntriegelung_89

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
doorEntriegelung_89
-0.006

[mesh]
R418\Euro1\R418T_PubE_A.o3d

[viewpoint]
5

[visible]
Ad-Back_Frame
1

[mesh]
R418\Euro1\R418T_PubA_A.o3d

[viewpoint]
5

[visible]
Ad-Back_Poster
1

------------------------------------------------------
DOORS
------------------------------------------------------
[mesh]
R418\Euro1\R418T_Door3AH.o3d

[newanim]
origin_trans
1.09551
3.02066
1.49616

origin_rot_y
90

anim_rot
door_6
90

[mesh]
R418\Euro1\R418_Door3A.o3d

[mouseevent]
door2

[newanim]
origin_trans
1.18608
2.81926
2.51766

origin_rot_y
-90

anim_rot
door_6
180

[newanim]
origin_trans
1.09551
3.02066
1.49616

origin_rot_y
90

anim_rot
door_6
90

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
R41814-5.bmp
0

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_oberdeck

-----------------------------

[mesh]
R418\Euro1\R418T_Door3BH.o3d

[newanim]
origin_trans
1.09551
1.57943
1.49616

origin_rot_y
-90

anim_rot
door_7
90

[mesh]
R418\Euro1\R418_Door3B.o3d

[mouseevent]
door3

[newanim]
origin_trans
1.18608
1.78082
2.51766

origin_rot_y
90

anim_rot
door_7
180

[newanim]
origin_trans
1.09551
1.57943
1.49616

origin_rot_y
-90

anim_rot
door_7
90

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
R41814-5.bmp
0

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_oberdeck

-----------------------------

[mesh]
R418\Euro1\R418T_Door4AH.o3d

[illumination_interior]
0
1
-1
-1

[newanim]
origin_trans
1.09551
-0.809374
1.49616

origin_rot_y
90

anim_rot
door_8
90

[mesh]
R418\Euro1\R418_Door4A.o3d

[mouseevent]
door4

[newanim]
origin_trans
1.18608
-1.01077
2.51766

origin_rot_y
-90

anim_rot
door_8
180

[newanim]
origin_trans
1.09551
-0.809374
1.49616

origin_rot_y
90

anim_rot
door_8
90

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
R41814-5.bmp
0

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_oberdeck

-----------------------------

[mesh]
R418\Euro1\R418T_Door4BH.o3d

[newanim]
origin_trans
1.09551
-2.2506
1.49616

origin_rot_y
-90

anim_rot
door_9
90

[mesh]
R418\Euro1\R418_Door4B.o3d

[mouseevent]
door5

[newanim]
origin_trans
1.18608
-2.04921
2.51766

origin_rot_y
90

anim_rot
door_9
180

[newanim]
origin_trans
1.09551
-2.2506
1.49616

origin_rot_y
-90

anim_rot
door_9
90

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
R41814-5.bmp
0

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_oberdeck

------------------------------------------------------
ROOFS
------------------------------------------------------
[mesh]
R418\Euro1\R418_Roof-3.o3d

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl]
R41814-6.bmp
0

[matl_lightmap]
R418-6_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-6_L2.bmp
lights_beleuchtung_oberdeck

[mouseevent]
cp_dachluke_3

[newanim]
origin_trans
0.0000
-2.01898
3.12217

origin_rot_x
90

anim_rot
cp_dachluke_3_S1
-5
maxspeed
120

[newanim]
origin_trans
0.0000
-1.04099
3.12217

origin_rot_x
90

anim_rot
cp_dachluke_3_S2
5
maxspeed
120

[mesh]
R418\Euro1\R418T_R3HFront.o3d

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cp_dachluke_3_S1
-0.09
maxspeed
30

[mesh]
R418\Euro1\R418T_R3HBack.o3d

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
cp_dachluke_3_S2
-0.09
maxspeed
30

------------------------------------------------------
LOGOS
------------------------------------------------------
[mesh]
R418\Euro1\R418T_Logo2.o3d

[viewpoint]
5

[visible]
vis_logo-back
0

[mesh]
R418\Euro1\R418T_Logo2_Dirt.o3d

[viewpoint]
5

[visible]
vis_logo-back
0

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

------------------------------------------------------
WHEELS
------------------------------------------------------
[mesh]
R418\Euro1\R418T_WheelBL.o3d

[newanim]
origin_trans
-0.721524
0
0.459882

anim_rot
Wheel_Rotation_3_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_3_L
1

[mesh]
R418\Euro1\R418T_WheelBR.o3d

[newanim]
origin_trans
0.721524
0
0.459882

anim_rot
Wheel_Rotation_3_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_3_R
1

******************************************************************************
INTERIOR
******************************************************************************
[mesh]
R418\Euro1\R418T_Interior.o3d

[illumination_interior]
0
1
-1
-1

[matl]
R41814-5.bmp
0

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-5_L1.bmp
lights_beleuchtung_oberdeck

[mesh]
R418\Euro1\R418T_Plafond.o3d

[matl]
R41814-6.bmp
0

[matl_lightmap]
R418-6_L1.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
R418-6_L2.bmp
lights_beleuchtung_oberdeck

[mesh]
R418\Euro1\R418T_Sol.o3d

[matl]
Sol4DT-1.bmp
0

[matl_lightmap]
Sol4DT-1_L.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
Sol4DT-1_L.bmp
lights_beleuchtung_oberdeck

[mesh]
R418\Euro1\R418T_PolesA1.o3d

[illumination_interior]
2
3
4
5

[viewpoint]
3

[matl]
R41814-7.bmp
0

[matl_lightmap]
LCD-Innenanzeige.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
LCD-Innenanzeige.bmp
lights_beleuchtung_untenrechts

[matl_lightmap]
LCD-Innenanzeige.bmp
lights_fahrerlicht

[mesh]
R418\Euro1\R418T_PolesB1.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_PolesCL1.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_PolesCR1.o3d

[viewpoint]
3

[newanim]
origin_trans
0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_PolesA2.o3d

[illumination_interior]
6
7
8
9

[viewpoint]
3

[mesh]
R418\Euro1\R418T_PolesB2.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_PolesCL2.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_PolesCR2.o3d

[viewpoint]
3

[newanim]
origin_trans
0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_PolesA3.o3d

[illumination_interior]
10
11
12
13

[viewpoint]
3

[mesh]
R418\Euro1\R418T_PolesB3.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_PolesCL3.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_PolesCR3.o3d

[viewpoint]
3

[newanim]
origin_trans
0.456261
0.0000
2.70866

origin_rot_z
90

anim_rot
cp_latcharms
31

[mesh]
R418\Euro1\R418T_WindowDoor.o3d

[viewpoint]
3

[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

[mesh]
R418\Euro1\R418T_Seat1_1.o3d

[illumination_interior]
2
3
4
5

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat1_2.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat1_3.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat2_1.o3d

[illumination_interior]
6
7
8
9

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat2_2.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat2_3.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat3_1.o3d

[illumination_interior]
10
11
12
13

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat3_2.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat3_3.o3d

[viewpoint]
3

[mesh]
R418\Euro1\R418T_Seat4.o3d

[illumination_interior]
2
3
8
9

[viewpoint]
3

[visible]
cp_SidePillows
1

[mesh]
R418\Euro1\R418T_Stop1.o3d

[illumination_interior]
1
2
3
-1

[viewpoint]
3

[mouseevent]
PassengerDanger

[mesh]
R418\Euro1\R418T_Stop2.o3d

[illumination_interior]
0
8
9
-1

[viewpoint]
3

[mouseevent]
PassengerDanger

[mesh]
R418\Euro1\R418T_StopRequest1.o3d

[illumination_interior]
2
3
4
5

[viewpoint]
3

[mouseevent]
door_haltewunsch_4

[mesh]
R418\Euro1\R418T_StopRequest2.o3d

[illumination_interior]
6
7
8
9

[viewpoint]
3

[mouseevent]
door_haltewunsch_3

[mesh]
R418\Euro1\R418T_StopRequest3.o3d

[illumination_interior]
10
11
12
13

[viewpoint]
3

[mouseevent]
door_haltewunsch_3

[mesh]
R418\Euro1\R418T_StopRequestLight.o3d

[illumination_interior]
-1
-1
-1
-1

[viewpoint]
3

[matl_change]
R41814-5.bmp
0
haltewunschlampe_all

[matl_item]

[matl_nightmap]
R418-5_L1.bmp

[mesh]
R418\Euro1\R418T_DoorLight3.o3d

[matl]
R41814-6.bmp
0

[matl_lightmap]
R41814-6.bmp
door_light_4

[mesh]
R418\Euro1\R418T_DoorLight4.o3d

[matl]
R41814-6.bmp
0

[matl_lightmap]
R41814-6.bmp
door_light_5

[mesh]
R418\Euro1\R418T_Valve3.o3d

[illumination_interior]
0
1
-1
-1

[viewpoint]
3

[mouseevent]
cp_doorEntriegelung_67

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
doorEntriegelung_67
-0.006

[mesh]
R418\Euro1\R418T_Valve4.o3d

[viewpoint]
3

[mouseevent]
cp_doorEntriegelung_89

[newanim]
origin_from_mesh

origin_rot_z
90

anim_trans
doorEntriegelung_89
-0.006

------------------------------------------------------
AMENITIES
------------------------------------------------------
------------------------------
ROLLBAND
------------------------------
[mesh]
R418\Generic\R418_RollbandT0.o3d

[visible]
RollBand_type
0

[illumination_interior]
-1
-1
-1
-1

[texchanges]
..\Anzeigen\Rollband_A600\chtex_rollband.cfg

---------------

[matl_change]
zielbandS1.bmp
0
lights_stand

[matl_freetex]
zielbandS1.bmp
Rollband_Tex_H

[texcoordtransY]
rlbnd_ziel_trans_2

[matl_texadress_border]
255
255
255
0

[matl_item]

[matl_lightmap]
zielbeleuchtungS.bmp

---------------

[matl_change]
zielbandS2.bmp
0
lights_stand

[matl_freetex]
zielbandS2.bmp
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtungS.bmp

------------------------------

[mesh]
R418\Generic\R418_RollbandT1.o3d

[visible]
RollBand_type
1

[texchanges]
..\Anzeigen\Rollband_A600\chtex_rollband.cfg

---------------

[matl_change]
zielbandS1.bmp
0
lights_stand

[matl_freetex]
zielbandS1.bmp
Rollband_Tex_H

[texcoordtransY]
rlbnd_ziel_trans_2

[matl_texadress_border]
255
255
255
0

[matl_item]

[matl_lightmap]
zielbeleuchtungS.bmp

---------------

[matl_change]
zielbandS2.bmp
0
lights_stand

[matl_freetex]
zielbandS2.bmp
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtungS.bmp

------------------------------

[mesh]
R418\Generic\R418_RollbandT2.o3d

[visible]
RollBand_type
2

[texchanges]
..\Anzeigen\Rollband_AG280\chtex_rollband.cfg

---------------

[matl_change]
zielbandL1.bmp
0
lights_stand

[matl_freetex]
zielbandL1.bmp
Rollband_Tex_H

[texcoordtransY]
rlbnd_ziel_trans_2

[matl_texadress_border]
255
255
255
0

[matl_item]

[matl_lightmap]
zielbeleuchtungL.bmp

---------------

[matl_change]
zielbandL2.bmp
0
lights_stand

[matl_freetex]
zielbandL2.bmp
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtungL.bmp

------------------------------

[mesh]
R418\Generic\R418_RollbandT3.o3d

[visible]
RollBand_type
3

[texchanges]
..\Anzeigen\Rollband_Linea\chtex_rollband.cfg

---------------

[matl_change]
zielband1.bmp
0
lights_stand

[matl_freetex]
zielband1.bmp
Rollband_Tex_H

[texcoordtransY]
rlbnd_ziel_trans_2

[matl_texadress_border]
255
255
255
0

[matl_item]

[matl_lightmap]
zielbeleuchtung.bmp

---------------

[matl_change]
zielband2.bmp
0
lights_stand

[matl_freetex]
zielband2.bmp
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtung.bmp

------------------------------
MATRIX
------------------------------
[mesh]
R525\Generic\R525_Matrix.o3d

[visible]
Voll_matrix
1

---------------

[matl]
MatrixBack.bmp
0
	
[matl_lightmap]
MatrixBack_LM.bmp
lights_stand

---------------

[matl]
MatrixBack.bmp
1
	
[matl_lightmap]
MatrixBack_LM.bmp
lights_stand

--------------

[matl]
MatrixBack_Txt.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
MatrixBack_Txt_LM.bmp
lights_stand

---------------------------------
[mesh]
R525\Generic\R525_MatrixLCD.o3d

[visible]
LCD_matrix
1

--------------

[matl]
MatrixBackLCD_Voll.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
MatrixBackLCD_LM.bmp
elec_busbar_main

---------------------------------
[mesh]
R525\Generic\R525_MatrixLED.o3d

[visible]
LED_matrix
1

--------------

[matl]
MatrixBackLED_Voll.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

---------------------------------
[mesh]
R418\Generic\R418_MatrixTLEDPoly.o3d

[viewpoint]
5

[visible]
LEDPoly_matrix
1

---------------

[matl]
vmatrix_leer_led.bmp
0

--------------

[matl]
vmatrix_voll_led_h030s1.bmp
0

[matl_transmap]
\S:1

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

--------------

[matl]
vmatrix_voll_led_h120s1.bmp
0

[matl_transmap]
\S:2

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

--------------

[matl]
vmatrix_voll_led_h210s1.bmp
0

[matl_transmap]
\S:3

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

--------------

[matl]
vmatrix_voll_led_h300s1.bmp
0

[matl_transmap]
\S:4

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

--------------

[matl]
vmatrix_voll_led_h000s0.bmp
0

[matl_transmap]
\S:5

[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

---------------------------------
[mesh]
R418\Euro1\R418_MatrixTINT.o3d

[illumination_interior]
10
11
12
13

[visible]
InteriorDisplay
1

[mesh]
R418\Generic\R418_MatrixTINT_Text.o3d

[viewpoint]
3

[visible]
InteriorDisplay
1

[matl]
LCD-Innenanzeige.bmp
0

[matl_lightmap]
vmatrix_leer_led_LM.bmp
elec_busbar_main

[useTextTexture]
2

[matl_alpha]
2

------------------------------
COVERS
------------------------------
[mesh]
R418\Generic\R418T_Cover2BL.o3d

[visible]
hubcap
2

[newanim]
origin_trans
-0.721524
0
0.459882

anim_rot
Wheel_Rotation_3_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_3_L
1

[mesh]
R418\Generic\R418T_Cover2BR.o3d

[visible]
hubcap
2

[newanim]
origin_trans
0.721524
0
0.459882

anim_rot
Wheel_Rotation_3_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_3_R
1

------------------------------
PLATES
------------------------------
[mesh]
R418\Generic\R418T_Formation_EXT.o3d

[viewpoint]
5

[visible]
Formation
1

[mesh]
R418\Generic\R418T_SchoolPlateEXT.o3d

[viewpoint]
5

[visible]
SchoolPlate
1

[mesh]
R418\Generic\R418T_Work_EXT.o3d

[viewpoint]
5

[visible]
Work
1

------------------------------
Self Service
------------------------------
[mesh]
R418\Euro1\R418T_Self3INT.o3d

[illumination_interior]
0
8
9
-1

[visible]
Automatic
1

[matl_change]
R41814-5.bmp
0
DEV_light

[matl_item]

[matl_nightmap]
R418-5_L1.bmp

[mesh]
R418\Euro1\R418T_Self3INTPush.o3d

[viewpoint]
3

[mouseevent]
door_aussenoeffner_3

[visible]
Automatic
1

[mesh]
R418\Euro1\R418T_Self4INT.o3d

[illumination_interior]
1
2
3
-1

[visible]
Automatic
1

[matl_change]
R41814-5.bmp
0
DEV_light

[matl_item]

[matl_nightmap]
R418-5_L1.bmp

[mesh]
R418\Euro1\R418T_Self4INTPush.o3d

[viewpoint]
3

[mouseevent]
door_aussenoeffner_4

[visible]
Automatic
1

[mesh]
R418\Euro1\R418T_Self3EXT.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
Automatic
1

[mesh]
R418\Euro1\R418T_Self3EXTPush.o3d

[viewpoint]
3

[mouseevent]
door_aussenoeffner_3

[visible]
Automatic
1

[mesh]
R418\Euro1\R418T_Self4EXT.o3d

[visible]
Automatic
1

[mesh]
R418\Euro1\R418T_Self4EXTPush.o3d

[viewpoint]
3

[mouseevent]
door_aussenoeffner_4

[visible]
Automatic
1

------------------------------
License plate and number
------------------------------

[mesh]
R418\Generic\R418T_LicensePlate.o3d

[viewpoint]
5

[visible]
vis_Hide_LicensePlates
0

[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]

[mesh]
R418\Generic\R418T_Numbers.o3d

[visible]
vis_Hide_Numbers
0

[matl]
D_wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]


########################################
LOW POLY - LOD
########################################
[mesh]
R418\Euro1\LOD_R418T_PolesA.o3d

[viewpoint]
4

[mesh]
R418\Euro1\LOD_R418T_PolesB.o3d

[viewpoint]
4

[mesh]
R418\Euro1\LOD_R418T_Seat1.o3d

[viewpoint]
4

[mesh]
R418\Euro1\LOD_R418T_Seat2.o3d

[viewpoint]
4

[matl]
Seat-2.bmp
0

[matl_lightmap]
Seats_L.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
Seats_L.bmp
lights_beleuchtung_oberdeck

[mesh]
R418\Euro1\LOD_R418T_Seat3.o3d

[viewpoint]
4

[matl]
Seat-1.bmp
0

[matl_lightmap]
Seats_L.bmp
lights_beleuchtung_unterdeck

[matl_lightmap]
Seats_L.bmp
lights_beleuchtung_oberdeck

[mesh]
R418\Euro1\LOD_R418T_Windows.o3d

[viewpoint]
4

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

******************************************************************************
WINDOWS
******************************************************************************
[mesh]
R418\Euro1\R418_Windows_Door3A.o3d

[mouseevent]
door2

[newanim]
origin_trans
1.18608
2.81926
2.51766

origin_rot_y
-90

anim_rot
door_6
180

[newanim]
origin_trans
1.09551
3.02066
1.49616

origin_rot_y
90

anim_rot
door_6
90

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_Windows_Door3B.o3d

[mouseevent]
door3

[newanim]
origin_trans
1.18608
1.78082
2.51766

origin_rot_y
90

anim_rot
door_7
180

[newanim]
origin_trans
1.09551
1.57943
1.49616

origin_rot_y
-90

anim_rot
door_7
90

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_Windows_Door4A.o3d

[mouseevent]
door4

[newanim]
origin_trans
1.18608
-1.01077
2.51766

origin_rot_y
-90

anim_rot
door_8
180

[newanim]
origin_trans
1.09551
-0.809374
1.49616

origin_rot_y
90

anim_rot
door_8
90

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_Windows_Door4B.o3d

[mouseevent]
door5

[newanim]
origin_trans
1.18608
-2.04921
2.51766

origin_rot_y
90

anim_rot
door_9
180

[newanim]
origin_trans
1.09551
-2.2506
1.49616

origin_rot_y
-90

anim_rot
door_9
90

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_Windows_PassLeftT.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_3

[newanim]
origin_trans
-1.25
-2.80023
2.46972

origin_rot_z
90

anim_rot
cp_klappfenster_3
25

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
1

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_Windows_PassRightT.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_4

[newanim]
origin_trans
1.25
-2.80023
2.46989

origin_rot_z
90

anim_rot
cp_klappfenster_4
-25

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
1

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

*****************************************
[mesh]
R418\Euro1\R418_WindowsT.o3d

[viewpoint]
3

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
Fenster2.tga
0
 
[matl_envmap]
envmap_unscharf.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

----------------------------
[matl]
R41814-5.bmp
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_noZwrite]

------------------------------
[matl]
R41814-4.dds
0

[matl_transmap]
R41814-4_Trans.tga

[matl_alpha]
2

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_noZwrite]

******************************************************************************
PARTICLES
******************************************************************************
------------------------------------------------------
WHEELS
------------------------------------------------------
[smoke]
0.966298
0
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.5
3
1
10
0.9
0.9
0.9

[smoke]
-0.966298
0
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.5
3
1
10
0.9
0.9
0.9

------------------------------------------------------
SMOKES
------------------------------------------------------
------------------------------
EXHAUST
------------------------------
[smoke]
-1.23
-2.29
0.411
0
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

------------------------------
COOLING WATER
------------------------------
[smoke]
0.5
-3.16
1.6697
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

******************************************************************************
LIGHTS EFFECTS
******************************************************************************
------------------------------------------------------
INTERIOR LIGHTS
------------------------------------------------------
0. Door Light 3
[interiorlight]
door_light_4
0.5
205
200
175
1.13856
2.29997
2.61525

1. Door Light 4
[interiorlight]
door_light_5
0.5
205
200
175
1.13856
-1.53276
2.61525

2. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.0
205
200
175
0.725133
-1.5325
2.96866

3. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
-0.725133
-1.5325
2.96866

4. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
-0.725133
0
2.96866

5. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.0
205
200
175
0.725133
0
2.96866

6. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.0
205
200
175
-0.725133
1.15002
2.96866

7. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
0.725133
1.15002
2.96866

8. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
-0.725133
2.3
2.96866

9. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.0
205
200
175
0.725133
2.3
2.96866

10. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.0
205
200
175
-0.725133
3.45
2.96866

11. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
0.725133
3.45
2.96866

12. Passenger
[interiorlight]
lights_beleuchtung_unterdeck
1.5
205
200
175
0
3.7344
2.96866

13. Passenger
[interiorlight]
lights_beleuchtung_oberdeck
1.0
205
200
175
0
3.7344
2.96866

------------------------------
OUTSIDE LIGHTS
------------------------------

	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Side Stand Lights:

[light_enh_2]
-1.21501
-2.17479
2.96808
0
-1
0
0
0
1
0
1
170
0
0
0.08
150
200
lights_edge_bulb2_l
0.8
0.1
1
0
0.03

[light_enh_2]
1.21501
-2.17479
2.96808
0
-1
0
0
0
1
0
1
170
0
0
0.08
150
190
lights_edge_bulb2_r
0.8
0.1
1
0
0.03


Blinkers

Back blinkers:

[light_enh_2]
0.941797
-3.17975
0.974453
0
-1
0
0
0
1
0
0
200
130
0
0.2
180
210
lights_blinker_r_bulb_3
1.0
0.1
1
1
0.03
BackLights1.bmp

[light_enh_2]
-0.941797
-3.17975
0.974453
0
-1
0
0
0
1
0
0
200
130
0
0.2
180
210
lights_blinker_l_bulb_3
1.0
0.1
1
1
0.03
BackLights1.bmp


Plate Lights

[light_enh_2]
0.322612
-3.14323
0.974452
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-0.322612
-3.14323
0.974452
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03


Back Lights:

[light_enh_2]
1.01447
-3.17975
0.974453
0
-1
0
0
0
1
0
0
150
0
0
0.2
180
210
lights_rueck
1.0
0.1
1
1
0.03
BackLights2.bmp

[light_enh_2]
-1.01447
-3.17975
0.974453
0
-1
0
0
0
1
0
0
150
0
0
0.2
180
210
lights_rueck
1.0
0.1
1
1
0.03
BackLights2.bmp


Stop Lights

[light_enh_2]
0.847297
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
210
lights_brems
1.0
0.1
1
1
0.03
BackLights1.bmp

[light_enh_2]
-0.847297
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
0
0
0.2
180
210
lights_brems
1.0
0.1
1
1
0.03
BackLights1.bmp


Reverse Light

[light_enh_2]
0.54136
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
240
160
0.2
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
BackLights3.bmp

[light_enh_2]
-0.54136
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
240
160
0.2
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03
BackLights3.bmp


Fog Lights

[light_enh_2]
0.622284
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
10
5
0.2
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
BackLights1.bmp

[light_enh_2]
-0.622284
-3.17975
0.974453
0
-1
0
0
0
1
0
0
255
10
5
0.2
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03
BackLights1.bmp


########################################
SHADOW
########################################
[mesh]
R418\Generic\R418T_Shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

########################################
[LOD]
0
########################################
[mesh]
R418\Euro1\LOD_R418T_Static.o3d

[matl]
R41814-4.dds
0
 
[matl_envmap]
envmap.bmp
0.05