########################################
		Urbino 18 IV
		
		'2020 Christian Rolle
########################################

Viewpoint-Flag: 0 = Immer, 1 = Drauen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Gelenk
0

[CTCTexture]
farbschema_Wagenkasten_H
Haupttextur_NG_H.dds

[CTCTexture]
farbschema_Rad_H
wheels_h.dds

[CTCTexture]
farbschema_Haltestangen_H
haltestangen_NG_H.dds

[CTCTexture]
farbschema_Sitze
SUIV_Sitze.dds

[CTCTexture]
farbschema_misc
SUIV_int_NG_V_3.dds

[CTCTexture]
farbschema_Innenraum_Boden_H
SUIV_int_NG_H_2.dds

[CTCTexture]
farbschema_tuer
tuer.dds


###################
Script-Texturen:
###################

[scripttexture]
256
64

[scripttexture]
2048
512


###################
Text-Texturen:
###################

0
[texttexture]
ident
DUS_kennz
512
256
1
0
0
0

Copilot Zeile 1:
1
[texttexture_enh]
Copilot_header
DUS_Arial_Regular_IA
1024
60
0
0
0
0
1
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Copilot Login:
2
[texttexture_enh]
Copilot_login
DUS_Arial_Regular_IA
256
70
0
0
0
0
1
0

Copilot LKZ:
3
[texttexture_enh]
Copilot_LinieKursZiel
DUS_Arial_IA
1024
65
0
0
0
0
1
0

Copilot Liste HST:
4
[texttexture_enh]
copilot_stoplist
DUS_Arial_Regular_IA
768
245
0
0
0
0
1
0

Copilot ListeZiel:
5
[texttexture_enh]
copilot_dest_list
DUS_Arial_Regular_IA
960
360
0
0
0
0
1
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Innenanzeige Uhrzeit & Anschluss
6
[texttexture_enh]
interior_display_clock
DUS_Arial_IA
160
80
0
255
255
255
1
0

Innenanzeige Linie
7
[texttexture_enh]
interior_display_lnr
DUS_Arial_IA
160
80
0
255
255
255
0
0

Innenanzeige Ziel
8
[texttexture_enh]
interior_display_dest
DUS_Arial_IA
768
80
0
255
255
255
1
0

Innenanzeige Stop
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[texttexture_enh]
interior_display_stop1
DUS_Arial_Regular_IA
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122
0
0
0
0
1
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Innenanzeige Stop
10
[texttexture_enh]
interior_display_stop2
DUS_Arial_Regular_IA
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122
0
0
0
0
1
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Innenanzeige Stop
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[texttexture_enh]
interior_display_stop3
DUS_Arial_Regular_IA
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122
0
0
0
0
1
0

Innenanzeige Stop
12
[texttexture_enh]
interior_display_stop4
DUS_Arial_Regular_IA
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122
0
0
0
0
1
0

Innenanzeige Symbol
13
[texttexture_enh]
interior_display_symbols
DUS_Symbols_IA
128
192
1
0
0
0
1
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Innenanzeige Stop
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[texttexture_enh]
interior_display_connections
DUS_Arial_Regular_IA
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366
0
0
0
0
1
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Innenanzeige conntime
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[texttexture_enh]
interior_display_conntime
DUS_Arial_Regular_IA
196
366
0
0
0
0
2
0

################################################
Raeder		
################################################

[mesh]
Generic\UrbinoIV_Rad_NG_HR.o3d

[viewpoint]
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[illumination_interior]
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-1
-1
-1

[newanim]
origin_from_mesh
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
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anim_trans
Axle_Suspension_2_R
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[mesh]
Generic\UrbinoIV_Rad_NG_HL.o3d

[viewpoint]
0

[illumination_interior]
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-1
-1
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[newanim]
origin_from_mesh
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1

#########################################
Wagenkasten aussen
#########################################

[mesh]
Gelenk\Auspuff\UrbinoIV_Auspuff.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[mesh]
Gelenk\Auspuff\UrbinoIV_Auspuff_Klemme.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Auspuff
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[mesh]
Gelenk\Auspuff\UrbinoIV_Auspuff_Klappe.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Auspuff
1

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
auspuff_anim
20
delay
1000

[mesh]
Gelenk\UrbinoIV_NG_H_Plastic.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mesh]
Gelenk\UrbinoIV_NG_H_Plastic_dreck.o3d

[viewpoint]
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[illumination_interior]
-1
-1
-1
-1

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\UrbinoIV_Klima2_H.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mesh]
Gelenk\UrbinoIV_Klima_innen_h.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
8
9
10
11

[mesh]
Gelenk\UrbinoIV_Klima_innen_h.o3d

[viewpoint]
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[visible]
interiorlight_switch
1

[illumination_interior]
12
13
14
15

[mesh]
Generic\UrbinoIV_Kennzeichen_NG_H_gross.o3d

[viewpoint]
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[illumination_interior]
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-1
-1
-1

[visible]
kennzeichengroesse
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[matl]
IBIS2-Textfeld.tga
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[useTextTexture]
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[matl_alpha]
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[matl_texadress_clamp]

[matl_change]
NS.dds
0
lights_stand

[matl_item]

[matl_nightmap]
NS_lm.dds

[mesh]
Generic\UrbinoIV_Kennzeichen_NG_H.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[visible]
kennzeichengroesse
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[matl]
IBIS2-Textfeld.tga
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[useTextTexture]
0

[matl_alpha]
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[matl_texadress_clamp]

[matl_change]
NS.dds
0
lights_stand

[matl_item]

[matl_nightmap]
NS_lm.dds


[mesh]
Gelenk\UrbinoIV_LOGO_Hinten.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[visible]
vis_Solaris
0

[mesh]
Gelenk\UrbinoIV_taster_ext_h.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[matl_change]
taster_aussen.dds
0
door_freigabe

[matl_item]

[matl_nightmap]
taster_aussen_lm2.dds

[mouseevent]
cp_haltewunsch_3


[mesh]
Generic\Klickspots\UrbinoIV_Klickspot_Nothahn_NG_H.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_doorEntriegelung_45

[mesh]
Gelenk\tueren\UrbinoIV_Klickspot_door_NG_H.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_haltewunsch_3

[mesh]
Gelenk\tueren\UrbinoIV_Klickspot_door_NG_H2.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_haltewunsch_4

[mesh]
Gelenk\UrbinoIV_NG_H_Main.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

-------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_bumpmap]
Haupttextur_NG_H_mask.dds
0.5

[matl_envmap]
envmap.dds
0.1

[matl_envmap_mask]
Haupttextur_NG_H_mask.dds

[light_enh_2]
-1.00877
-4.83
2.74259
-0.06
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255
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0.15
150
190
lights_blinker_l
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0.15
3
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0.03
Solaris_posi.bmp

[light_enh_2]
1.00877
-4.83
2.74259
0.06
-1
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255
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lights_blinker_r
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Solaris_posi.bmp

[light_enh_2]
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-0.06
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lights_stand
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Solaris_posi.bmp

[light_enh_2]
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lights_stand
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Solaris_posi.bmp

[light_enh_2]
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lights_brems
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0.15
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Solaris_posi.bmp

[light_enh_2]
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2.74259
0.06
-1
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0.15
150
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lights_brems
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Solaris_posi.bmp

[light_enh_2]
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255
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0.12
180
210
lights_blinker_l
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0.1
3
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0.03


[light_enh_2]
1.12054
-4.815
0.83188
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-1
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255
200
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0.12
180
210
lights_blinker_r
1.0
0.1
3
0
0.03

Nebelscheinwerfer Hinten

[light_enh_2]
-0.71931
-4.865
0.81458
0
-1
0
0
0
1
0
0
150
0
0
0.12
180
210
lights_nebelschluss
2
0.1
3
0
0.03

[light_enh_2]
0.71931
-4.865
0.81458
0
-1
0
0
0
1
0
0
150
0
0
0.12
180
210
lights_nebelschluss
2
0.1
3
0
0.03

Ruecklichter

[light_enh_2]
-0.98991
-4.832
0.82532
0
-1
0
0
0
1
0
0
150
0
0
0.14
180
210
lights_stand
0.8
0.1
3
0
0.03

[light_enh_2]
0.98991
-4.832
0.82532
0
-1
0
0
0
1
0
0
150
0
0
0.14
180
210
lights_stand
0.8
0.1
3
0
0.03

Bremslichter

[light_enh_2]
-0.98991
-4.832
0.82532
0
-1
0
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1
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150
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0.12
180
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lights_brems
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0.1
3
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0.03

[light_enh_2]
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0.82532
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-1
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150
0
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0.12
180
210
lights_brems
2
0.1
3
0
0.03

Rueckfahrscheinwerfer

[light_enh_2]
-0.85817
-4.855
0.82054
0
-1
0
0
0
1
0
0
255
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0.12
180
210
lights_rueckfahr
1.0
0.1
3
0
0.03


[light_enh_2]
0.85817
-4.855
0.82054
0
-1
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255
240
160
0.12
180
210
lights_rueckfahr
1.0
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3
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0.03

[light_enh_2]
1.07582
0.009342
2.44030
0
0
-1
0
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0
255
240
160
0.05
180
210
door_spotlight3
1.0
0.1
3
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0.03

[light_enh_2]
1.07582
-3.31848
2.44030
0
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-1
0
0
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0
255
240
160
0.05
180
210
door_spotlight4
1.0
0.1
3
0
0.03

Lichtquelle 2 innen
0
[interiorlight]
interiorlight_2
3
205
200
175
0
1.35551
4

Lichtquelle 3 innen
1
[interiorlight]
interiorlight_3
3
205
200
175
0
-0.556358
4

Lichtquelle 4 innen
2
[interiorlight]
interiorlight_4
3
205
200
175
0
-2.46822
4

Lichtquelle 5 innen
3
[interiorlight]
interiorlight_5
3
205
200
175
0
-4.38009
4

Lichtquelle 2 innen
0
[interiorlight]
interiorlight_2
3.3
205
200
175
0
1.35551
4

Lichtquelle 3 innen
1
[interiorlight]
interiorlight_3
3.3
205
200
175
0
-0.556358
4

Lichtquelle 4 innen
2
[interiorlight]
interiorlight_4
3.3
205
200
175
0
-2.46822
4

Lichtquelle 5 innen
3
[interiorlight]
interiorlight_5
3.3
205
200
175
0
-4.38009
4

Lichtquelle 2 innen
0
[interiorlight]
interiorlight_2
3
205
200
175
0
1.35551
-4

Lichtquelle 3 innen
1
[interiorlight]
interiorlight_3
3
205
200
175
0
-0.556358
-4

Lichtquelle 4 innen
2
[interiorlight]
interiorlight_4
3
205
200
175
0
-2.46822
-4

Lichtquelle 5 innen
3
[interiorlight]
interiorlight_5
3
205
200
175
0
-4.38009
-4

Lichtquelle 2 innen
0
[interiorlight]
interiorlight_2
3.3
205
200
175
0
1.35551
-4

Lichtquelle 3 innen
1
[interiorlight]
interiorlight_3
3.3
205
200
175
0
-0.556358
-4

Lichtquelle 4 innen
2
[interiorlight]
interiorlight_4
3.3
205
200
175
0
-2.46822
-4

Lichtquelle 5 innen
3
[interiorlight]
interiorlight_5
3.3
205
200
175
0
-4.38009
-4


Licht Tuer 1
8
[interiorlight]
door_spotlight3
1.0
205
200
175
0.87582
0.009342
2.24076

Licht Tuer 2
9
[interiorlight]
door_spotlight4
1.0
205
200
175
1.07582
-3.31848
2.24076

[mesh]
Gelenk\UrbinoIV_NG_H_Main_dreck.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]



########################################
Licht
########################################

[mesh]
Gelenk\Lampen\UrbinoIV_Lampen_NG_H.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[matl]
lamps.dds
0

[matl_change]
lamps.dds
0
lights_blinker_r

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
1
lights_blinker_l

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
2
lights_stand

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
3
lights_rueckfahr

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
4
lights_nebelschluss

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
5
lights_stand

[matl_item]

[matl_nightmap]
lamps_lm.dds

[mesh]
Gelenk\Lampen\UrbinoIV_Lights_11_BlinkerR.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[matl]
lamps.dds
0

[matl_change]
lamps.dds
0
lights_blink_r

[matl_item]

[matl_nightmap]
lamps_lm.dds

[mesh]
Gelenk\Lampen\UrbinoIV_Lights_12_BlinkerL.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[matl]
lamps.dds
0

[matl_change]
lamps.dds
0
lights_blink_l

[matl_item]

[matl_nightmap]
lamps_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[matl_change]
tuerfreigabe.dds
0
Tuer_gruen_h

[matl_item]

[matl_nightmap]
tuerfreigabe_gruen_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[visible]
Tuer_weiss_h
1

[matl_change]
tuerfreigabe.dds
0
Tuer_weiss_h

[matl_item]

[matl_nightmap]
tuerfreigabe_weiss_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[visible]
Tuer_rot_h
1

[matl_change]
tuerfreigabe.dds
0
Tuer_rot_h

[matl_item]

[matl_nightmap]
tuerfreigabe_rot_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H2.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[matl_change]
tuerfreigabe.dds
0
Tuer_gruen_h2

[matl_item]

[matl_nightmap]
tuerfreigabe_gruen_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H2.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[visible]
Tuer_weiss_h2
1

[matl_change]
tuerfreigabe.dds
0
Tuer_weiss_h2

[matl_item]

[matl_nightmap]
tuerfreigabe_weiss_lm.dds

[mesh]
Gelenk\UrbinoIV_tuerfreigabe_H2.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[visible]
Tuer_rot_h2
1

[matl_change]
tuerfreigabe.dds
0
Tuer_rot_h2

[matl_item]

[matl_nightmap]
tuerfreigabe_rot_lm.dds

[mesh]
Gelenk\UrbinoIV_Nothahn_H1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
8
9
10
11

[mouseevent]
cp_doorEntriegelung_45

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
doorEntriegelung_45
-90
maxspeed
1200

[mesh]
Gelenk\UrbinoIV_Nothahn_H1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
12
13
14
15

[mouseevent]
cp_doorEntriegelung_45

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
doorEntriegelung_45
-90
maxspeed
1200

[mesh]
Gelenk\UrbinoIV_Nothahn_H2.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
8
9
10
11

[mouseevent]
cp_doorEntriegelung_67

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
doorEntriegelung_67
-90
maxspeed
1200

[mesh]
Gelenk\UrbinoIV_Nothahn_H2.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
12
13
14
15

[mouseevent]
cp_doorEntriegelung_67

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
doorEntriegelung_67
-90
maxspeed
1200

[mesh]
Gelenk\UrbinoIV_Innenraum_NG_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh]
Gelenk\UrbinoIV_Innenraum_NG_H_lampen.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[matl_change]
lamps.dds
0
door_spotlight3

[matl_item]

[matl_nightmap]
lamps_lm.dds

[matl_change]
lamps.dds
1
door_spotlight4

[matl_item]

[matl_nightmap]
lamps_lm.dds

[mesh]
Gelenk\UrbinoIV_Innenraum_NG_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh]
Gelenk\UrbinoIV_Innenraum_NG_H_top.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
8
9
10
11

[mesh]
Gelenk\UrbinoIV_Innenraum_NG_H_top.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
12
13
14
15

[mesh]
Gelenk\UrbinoIV_Picto_NG_H_top.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
8
9
10
11

[mesh]
Gelenk\UrbinoIV_Picto_NG_H_top.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
12
13
14
15

########################################
Innenanzeige
########################################

[mesh]
Gelenk\UrbinoIV_Innenanzeige_h.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
Base.dds
0

[matl_freetex]
Base.dds
interior_display

[matl]
DisplayText.tga
0

[useTextTexture]
6

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
1

[useTextTexture]
7

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
2

[useTextTexture]
8

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
3

[useTextTexture]
9

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
4

[useTextTexture]
10

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
5

[useTextTexture]
11

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
6

[useTextTexture]
12

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
7

[useTextTexture]
13

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
8

[useTextTexture]
14

[matl_alpha]
2

[matl_noZwrite]

[matl]
DisplayText.tga
9

[useTextTexture]
15

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\UrbinoIV_Halteschlaufen_H.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh]
Gelenk\UrbinoIV_Halteschlaufen_H.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh]
Gelenk\UrbinoIV_Innenraum_Reflex_H.o3d

[viewpoint]
0

[matl]
Kamera.dds
0

[matl_envmap]
envmap_reflex.bmp
0.05

[mesh]
Gelenk\UrbinoIV_Nothammer_H.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh]
Gelenk\UrbinoIV_Nothammer_H.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh]
Gelenk\UrbinoIV_lights_innen_h.o3d

[viewpoint]
0

[illumination_interior]
8
9
10
11

[matl_change]
lights_innen.dds
0
interiorlight_HR

[matl_envmap]
envmap.bmp
0.05

[matl_item]

[matl_nightmap]
lights_innen_lm.dds

[matl_change]
lights_innen.dds
1
interiorlight_HL

[matl_envmap]
envmap.bmp
0.05

[matl_item]

[matl_nightmap]
lights_innen_lm.dds

########################################
Klappfenster
########################################

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_L_1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh_ident]
klappfenster_5

[mouseevent]
cp_klappfenster_5

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_5
23
maxspeed
250

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_L_1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh_ident]
klappfenster_5

[mouseevent]
cp_klappfenster_5

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_5
23
maxspeed
250

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_L_2.o3d

[viewpoint]
3


[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh_ident]
klappfenster_6

[mouseevent]
cp_klappfenster_6

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_6
23
maxspeed
250

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_L_2.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh_ident]
klappfenster_6

[mouseevent]
cp_klappfenster_6

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_6
23
maxspeed
250

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_R_1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh_ident]
klappfenster_7

[mouseevent]
cp_klappfenster_7

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_7
23
maxspeed
250

[mesh]
Gelenk\klappfenster\UrbinoIV_Klappfenster_NG_H_R_1.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh_ident]
klappfenster_7

[mouseevent]
cp_klappfenster_7

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
cp_klappfenster_7
23
maxspeed
250

########################################
Tren
########################################

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_stange.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
16

[mesh_ident]
buegel_hv

[newanim]
origin_from_mesh
origin_rot_y
90
anim_rot
door4
80


[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
16

[mesh_ident]
tuer_hv

[animparent]
buegel_hv

--------------------------

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
door4
165

[mouseevent]
door4

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_klappe.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
16

[animparent]
tuer_hv

[newanim]
origin_from_mesh
origin_rot_y
-90
origin_rot_z
-90
anim_rot
door4_flap
90




[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_stange.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
16

[mesh_ident]
buegel_hh

[newanim]
origin_from_mesh
origin_rot_y
90
anim_rot
door5
-80

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
16

[mesh_ident]
tuer_hh

[animparent]
buegel_hh

--------------------------

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
door5
-165

[mouseevent]
door5

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_klappe.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
16

[animparent]
tuer_hh

[newanim]
origin_from_mesh
origin_rot_y
-90
origin_rot_z
-90
anim_rot
door5_flap
90

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_stange_2.o3d

[viewpoint]
3

[illumination_interior]
1
2
3
17

[mesh_ident]
buegel_hv_2

[newanim]
origin_from_mesh
origin_rot_y
90
anim_rot
door6
80


[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_2.o3d

[viewpoint]
0

[illumination_interior]
1
2
3
17

[mesh_ident]
tuer_hv_2

[animparent]
buegel_hv_2

--------------------------

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
door6
165

[mouseevent]
door6

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_klappe_2.o3d

[viewpoint]
0

[illumination_interior]
1
2
3
17

[animparent]
tuer_hv_2

[newanim]
origin_from_mesh
origin_rot_y
-90
origin_rot_z
-90
anim_rot
door6_flap
90

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_stange_2.o3d

[viewpoint]
3

[illumination_interior]
1
2
3
17

[mesh_ident]
buegel_hh_2

[newanim]
origin_from_mesh
origin_rot_y
90
anim_rot
door7
-80

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_2.o3d

[viewpoint]
0

[illumination_interior]
1
2
3
17

[mesh_ident]
tuer_hh_2

[animparent]
buegel_hh_2

--------------------------

[newanim]
origin_from_mesh
origin_rot_y
-90
anim_rot
door7
-165

[mouseevent]
door7

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_klappe_2.o3d

[viewpoint]
0

[illumination_interior]
1
2
3
17

[animparent]
tuer_hh_2

[newanim]
origin_from_mesh
origin_rot_y
-90
origin_rot_z
-90
anim_rot
door7_flap
90

########################################
Klappfenster intern
########################################

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_l_1_int.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[animparent]
klappfenster_5

[mouseevent]
cp_klappfenster_5

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]


-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_l_2_int.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[animparent]
klappfenster_6

[mouseevent]
cp_klappfenster_6

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_r_1_int.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[animparent]
klappfenster_7

[mouseevent]
cp_klappfenster_7

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

Haltestangen
############

[mesh]
Gelenk\UrbinoIV_Haltestangen_NG_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh]
Gelenk\UrbinoIV_Haltestangen_NG_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H.o3d

[viewpoint]
3

[mouseevent]
cp_haltewunsch_3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H.o3d

[viewpoint]
3

[mouseevent]
cp_haltewunsch_3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H_T1.o3d

[viewpoint]
3

[mouseevent]
cp_haltewunsch_3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mouseevent]
cp_haltewunsch_3

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H_T1.o3d

[viewpoint]
3

[mouseevent]
cp_haltewunsch_3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mouseevent]
cp_haltewunsch_3

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H_T2.o3d

[viewpoint]
3

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
3

[mouseevent]
cp_haltewunsch_4

[mesh]
Gelenk\UrbinoIV_Haltewunschtaster_H_T2.o3d

[viewpoint]
3

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
7

[mouseevent]
cp_haltewunsch_4

Sitze
#############

[mesh]
Gelenk\UrbinoIV_Sitze_1_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
0
1
2
16

[mesh]
Gelenk\UrbinoIV_Sitze_1_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
6
16


[mesh]
Gelenk\UrbinoIV_Sitze_2_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
1
2
17
16

[mesh]
Gelenk\UrbinoIV_Sitze_2_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
4
5
17
16

[mesh]
Gelenk\UrbinoIV_Sitze_3_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
0

[illumination_interior]
1
2
3
17

[mesh]
Gelenk\UrbinoIV_Sitze_3_H.o3d

[viewpoint]
0

[visible]
interiorlight_switch
1

[illumination_interior]
5
6
7
17

########################################
Trverglasung innen
########################################

[mesh]
Gelenk\UrbinoIV_tuertrenner_glas_NG_H.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
doorglas.dds
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]


########################################
Tueren Innen Fenster
########################################

[mesh]
Gelenk\tueren\UrbinoIV_tuer_hv_int.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
16

[animparent]
tuer_hv

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

########################################
Tueren Innen Fenster
########################################

[mesh]
Gelenk\tueren\UrbinoIV_tuer_hh_int.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
16

[animparent]
tuer_hh

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

########################################
Tueren Innen Fenster
########################################

[mesh]
Gelenk\tueren\UrbinoIV_tuer_hv_2_int.o3d

[viewpoint]
3

[illumination_interior]
1
2
3
17

[animparent]
tuer_hv_2

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

########################################
Tueren Innen Fenster
########################################

[mesh]
Gelenk\tueren\UrbinoIV_tuer_hh_2_int.o3d

[viewpoint]
3

[illumination_interior]
1
2
3
17

[animparent]
tuer_hh_2

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]


-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]


[mesh]
Gelenk\UrbinoIV_Scheiben_int_h.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.4

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

########################################
Matrix
########################################

[mesh]
Gelenk\UrbinoIV_Matrix_H.o3d

[viewpoint]
5

[illumination_interior]
-1
-1
-1
-1

[matl]
vmatrix_full.dds
0

[matl_transmap]
\S:1

[matl_alpha]
2

########################################
Trfenster Hinten auen
########################################

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[animparent]
tuer_hv

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[animparent]
tuer_hh

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]


########################################
Trfenster Hinten auen
########################################

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hv_2_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[animparent]
tuer_hv_2

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\Tueren\UrbinoIV_tuer_hh_2_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[animparent]
tuer_hh_2

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

########################################
Trverglasung innen
########################################

[mesh]
Gelenk\UrbinoIV_tuertrenner_glas_NG_H_norm.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
doorglas.dds
0

[matl_envmap]
envmap.bmp
0.2

[matl_alpha]
2

[matl_noZwrite]

########################################
Fenster Extern
########################################

[mesh]
Gelenk\UrbinoIV_Scheiben_ext_H.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
Fenster_clr.dds
0

[matl_envmap]
envmap.bmp
0.6

[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_l_1_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_klappfenster_5

[animparent]
klappfenster_5

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_l_2_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_klappfenster_6

[animparent]
klappfenster_6

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]

[mesh]
Gelenk\klappfenster\UrbinoIV_NG_H_klappf_r_1_ext.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
cp_klappfenster_7

[animparent]
klappfenster_7

[matl]
Fenster_blk.dds
0

[matl_envmap]
envmap.bmp
0.8
 
[matl_bumpmap]
Haupttextur_NG_H_mask.dds
2

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Haupttextur_NG_H_dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.dds
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
Haupttextur_NG_H.dds
0

[matl_alpha]
2

[matl_noZwrite]


[mesh]
Gelenk\UrbinoIV_Schatten_NG_H.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]
