Vielen Dank für das Herunterladen dieses Modpacks von Berlin/Potsdam Development für den MAN Lion City DL05/07/08/09

#########################################################################

Inhalt (V1.0) (öffentlich):
- angepasste Texturen Stand 2020
- neuer Astabweiser
- Funkgerät der BVG (!!benötigt wird dazu der Freeware DD!! Link:https://forum.omnibussimulator.de/forum/index.php?thread/45768-m-a-n-lion-s-city-dd-dl05-dl07-dl08-dl09/)
- neues mit Funktionen versätes E Ticket-Kontrollsystem 
- Seitenschild an der Front
- Corona Schilder an Tür 1, 2 und 3
- Corona Scheibe an Fahrertür (Plastikplane is noch in Arbeit)
- auch eine Version ohne Scheibe aber mit Absperrband
- neue Fahrgastsounds

Chargelog V1.01 (öffentlich):
-------------------------------------

#########################################################################

Hinweis:
Der Astabweiser ist Wagennummer abhängig!
Dieser MOD Basiert auf den X10 DL in der Version 1.3

Die Astabweiser sind in volgenden Wagennummern vorhanden:
3102, 3107, 3108, 3109, 3111, 3112, 3115, 3116, 3123, 3125, 3135, 3136, 3138, 3139, 3142, 3143, 3148, 3154, 3176, 3188, 3189, 3199, 3234, 3236, 3237, 3242, 3245, 3247
3250, 3253, 3254, 3258, 3265, 3271, 3278, 3280, 3285, 3290, 3294, 3297, 3304, 3307, 3311, 3312, 3314, 3350, 3364, 3370, 3375, 3378, 3401, 3414, 3419, 3421, 3422, 3424, 3425
3441, 3443, 3458, 3460, 3480, 3492, 3509, 3510, 3514, 3519, 3520, 3528, 3535, 3538, 3539, 3543, 3545 und 3546

In diesen Wagennummern sind die Scheibenwischer nicht vorhanden:
3102, 3452, 3331, 3465, 3461, 3364, 3543, 3253, 3139, 3514, 3556, 3523, 3201, 3359, 3266, 3472, 3363, 3279, 3353, 3473, 3519, 3510, 3355, 3147, 3516, 3509, 3343 
3455, 3399, 3384, 3269, 3408, 3423, 3395, 3453

Installation:
Einfach in den Hauptordner und Fertig!

#########################################################################
Einbauanleitung:

1. Schritt
Texturen in Texturen / Skripts in Skripts und Model in Model rüberkopieren

!!! Die Texture Pult.jpg aus dem Freeware DD in den normalen Texturen ordner von eurem Bus rein packen!!!!

2. Schritt
.bus Datei öffnen und ab [varnamelist] dann ganz unden immer Folgendes einfügen:

[varnamelist]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_varlist.txt

[stringvarnamelist]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_stringvarlist.txt

[script]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket.osc

[constfile]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_constfile.txt


!!! Wenn ihr das Corona absperrband einbauen wollt dann müsst ihr in der .bus Datei noch 

script\door.osc
 
zu 

script\door_corona.osc

umbennenen!!!!

3. Schritt
In der Model .cfg vom jeweiligen Bus  dieses hier eintragen

nach [LOD] suchen und darunter folgendes einfügen:

########################################
BerlinPotsdam Development Objekte
########################################

[mesh]
BerlinPotsdam_Development\Aussen\Astabweiser.o3d

[nocollision]

[visible]
vis_astabweiser
1

[viewpoint]
3

[matl]
Astabweiser.png
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[mesh]
BerlinPotsdam_Development\VDV\Funktgerät.o3d

[viewpoint]
3

[matl]
Pult.jpg
0

[mesh]
BerlinPotsdam_Development\VDV\VDV Abdeckung.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer.o3d

[viewpoint]
3

[newanim]
origin_trans
1.21035
5.30357
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.17243
5.04806
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_klebestreifen.o3d

[viewpoint]
3

[matl]
Corona.png
0

[matl_alpha]
2

[newanim]
origin_trans
1.21035
5.30357
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.17243
5.04806
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket Main.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
E_Ticket (BVG).png
0

[matl_lightmap]
E_Ticket (BVG)_n.png
lights_stand

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket Main_Karte.o3d

[visible]
ETicket_Karte
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_rot.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_gruen.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
LED_gruen_aus.bmp
0

[matl_lightmap]
LED_gruen.bmp
ETicket_Gruen

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_gelb.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
LED_gelb_aus.bmp
0

[matl_lightmap]
LED_gelb.bmp
ETicket_gelb

[mesh]
BerlinPotsdam_Development\Seitenschild_vorne.o3d

[mouseevent]
seitenschild_vorne

[visible]
seitenschild_vorne
1

[illumination_interior]
8
9
-1
-1

[matl]
Seitenschild.tga
0

[matl_alpha]
1

[matl_freetex]
Seitenschild.tga
Matrix_Seitenschild

[mesh]
BerlinPotsdam_Development\Seitenschild_vorne_Fahrer.o3d

[mouseevent]
seitenschild_vorne

[visible]
seitenschild_vorne
0

[illumination_interior]
8
9
-1
-1

[matl]
Seitenschild.tga
0

[matl_alpha]
1

[matl_freetex]
Seitenschild.tga
Matrix_Seitenschild

,dann nach "# DOORS DOORS DOORS DOORS DOORS DOORS DOORS #" suchen und darunter dann das hier eintragen:

-------------------AB hier drunter--------------------------



++++++++++++++++++++++++++++++++++++++

[mesh]
DL05\Tuer_HH_A.o3d

[newanim]
origin_from_mesh
anim_trans
door5_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door5_positiony
-0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]



[mesh]
DL05\Tuer_HV_A.o3d

[newanim]
origin_from_mesh
anim_trans
door4_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door4_positiony
0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

[mesh_ident]
Tuer_HV

[mesh]
DL05\Tuer_MV_A.o3d

[newanim]
origin_from_mesh
anim_trans
door2_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door2_positiony
0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

[mesh_ident]
Tuer_MV

[mesh]
DL05\Tuer_MH_A.o3d

[newanim]
origin_from_mesh
anim_trans
door3_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door3_positiony
-0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

_________________________
TuerenEnde

########################################
BerlinPotsdam Development Objekte2
########################################

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe2.o3d

[animparent]
fahrertuer

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe1.o3d

[animparent]
fahrertuer

[matl]
MANDL_Corona_scheibe.tga
0

[matl_envmap]
body_ReflFF.tga
0.4

[matl_alpha]
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_3.o3d

[animparent]
Tuer_MV

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_5.o3d

[animparent]
Tuer_HV

[viewpoint]
3

[illumination_interior]
0
1
2
3

4. Schritt
In der Sound.cfg müsst ihr dann ganz unten jeweils das hier eintragen:

#######################################
Soundsneu

[sound]
BPD\Atron_ETicket_gruen.wav
0.7

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_ETicket_gruen

[sound]
BPD\chat-high.wav
1

[viewpoint]
2

[3d]
0
0
0
7

[volcurve]
humans_count

[pnt]
10
0

[pnt]
30
1

[conditionSingle]
humans_count
0
3

[sound]
BPD\chat-low.wav
1

[viewpoint]
2

[3d]
0
0
0
7

[volcurve]
humans_count

[pnt]
0
0

[pnt]
5
0

[pnt]
10
1

[pnt]
30
0

[conditionSingle]
humans_count
0
3

[sound]
BPD\Niesen1.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen1

[sound]
BPD\Niesen2.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen2

[sound]
BPD\Niesen3.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen3

[sound]
BPD\Niesen4.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen4

[sound]
BPD\Weinendes Kind.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_kind

[sound]
BPD\Anruf_1.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_1

[sound]
BPD\Anruf_2.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_2

[sound]
BPD\Anruf_3.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_3

Fertig!
#########################################################################

Copyright:
All files supplied are subject to the copyright of Berlin / Potsdam Development (Simon) and the X10 creator (Maerkertram) as well as Entdecker666 (Julius) for the fonts.
Files from Berlin / Potsdam Development and Maerkertram may not be sent publicly or privately (even in a modified form).
Use of one or more files of this package must be clarified with the creator of the mod!

English:
Thank you for downloading this modpack from Berlin / Potsdam Development for the MAN Lion City DL05 / 07/08/09

#########################################################################

Content (V1.0) (public):
- adapted textures as of 2020
- new branch deflector
- Radio of the BVG (!! you need the freeware DD !! Link:https://forum.omnibussimulator.de/forum/index.php?thread/45768-m-a-n-lion-s-city-dd-dl05-dl07-dl08-dl09/)
- new feature-packed e-ticket control system
- Side plate on the front
- Corona signs on door 1, 2 and 3
- Corona disc on driver's door (plastic tarpaulin is still in progress)
- also a version without disc but with barrier tape
- new passenger sounds

Chargelog V1.01 (öffentlich):
-------------------------------------

#########################################################################

Note:
The branch deflector is dependent on the car number!
This MOD is based on the X10 DL in version 1.3

The branch deflectors are available in the following wagon numbers:
3102, 3107, 3108, 3109, 3111, 3112, 3115, 3116, 3123, 3125, 3135, 3136, 3138, 3139, 3142, 3143, 3148, 3154, 3176, 3188, 3189, 3199, 3234, 3236, 3237, 3242, 3245, 3247
3250, 3253, 3254, 3258, 3265, 3271, 3278, 3280, 3285, 3290, 3294, 3297, 3304, 3307, 3311, 3312, 3314, 3350, 3364, 3370, 3375, 3378, 3401, 3414, 3419, 3421, 3422, 3424, 3425
3441, 3443, 3458, 3460, 3480, 3492, 3509, 3510, 3514, 3519, 3520, 3528, 3535, 3538, 3539, 3543, 3545 und 3546

The wipers are not available in these car numbers:
3102, 3452, 3331, 3465, 3461, 3364, 3543, 3253, 3139, 3514, 3556, 3523, 3201, 3359, 3266, 3472, 3363, 3279, 3353, 3473, 3519, 3510, 3355, 3147, 3516, 3509, 3343 
3455, 3399, 3384, 3269, 3408, 3423, 3395, 3453

Installation:
Just put it in the main folder and you're done!

#########################################################################
Installation instructions:

Step 1
Copy textures in textures / scripts in scripts and model in model

!!! Put the Texture Pult.jpg from the freeware DD into the normal texture folder of your bus !!!!

2nd step
Open the .bus file and from [varnamelist] onwards always insert the following:

[varnamelist]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_varlist.txt

[stringvarnamelist]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_stringvarlist.txt

[script]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket.osc

[constfile]
um eine Zahl erhöern
....
script\E_Ticket_BVG\ETicket_constfile.txt


!!! If you want to install the corona barrier tape then you have to add it to the .bus file!!!!

script\door.osc
 
to

script\door_corona.osc

rename !!!!

3rd step
Enter this here in the model .cfg of the respective bus

search for [LOD] and insert the following below:

########################################
BerlinPotsdam Development Objekte
########################################

[mesh]
BerlinPotsdam_Development\Aussen\Astabweiser.o3d

[nocollision]

[visible]
vis_astabweiser
1

[viewpoint]
3

[matl]
Astabweiser.png
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[mesh]
BerlinPotsdam_Development\VDV\Funktgerät.o3d

[viewpoint]
3

[matl]
Pult.jpg
0

[mesh]
BerlinPotsdam_Development\VDV\VDV Abdeckung.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer.o3d

[viewpoint]
3

[newanim]
origin_trans
1.21035
5.30357
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.17243
5.04806
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_klebestreifen.o3d

[viewpoint]
3

[matl]
Corona.png
0

[matl_alpha]
2

[newanim]
origin_trans
1.21035
5.30357
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.17243
5.04806
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket Main.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
E_Ticket (BVG).png
0

[matl_lightmap]
E_Ticket (BVG)_n.png
lights_stand

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket Main_Karte.o3d

[visible]
ETicket_Karte
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_rot.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_gruen.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
LED_gruen_aus.bmp
0

[matl_lightmap]
LED_gruen.bmp
ETicket_Gruen

[mesh]
BerlinPotsdam_Development\E_Ticket\E_Ticket LED_gelb.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
LED_gelb_aus.bmp
0

[matl_lightmap]
LED_gelb.bmp
ETicket_gelb

[mesh]
BerlinPotsdam_Development\Seitenschild_vorne.o3d

[mouseevent]
seitenschild_vorne

[visible]
seitenschild_vorne
1

[illumination_interior]
8
9
-1
-1

[matl]
Seitenschild.tga
0

[matl_alpha]
1

[matl_freetex]
Seitenschild.tga
Matrix_Seitenschild

[mesh]
BerlinPotsdam_Development\Seitenschild_vorne_Fahrer.o3d

[mouseevent]
seitenschild_vorne

[visible]
seitenschild_vorne
0

[illumination_interior]
8
9
-1
-1

[matl]
Seitenschild.tga
0

[matl_alpha]
1

[matl_freetex]
Seitenschild.tga
Matrix_Seitenschild

, then search for "# DOORS DOORS DOORS DOORS DOORS DOORS DOORS #" and then enter this below:

-------------------AB hier drunter--------------------------



++++++++++++++++++++++++++++++++++++++

[mesh]
DL05\Tuer_HH_A.o3d

[newanim]
origin_from_mesh
anim_trans
door5_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door5_positiony
-0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]



[mesh]
DL05\Tuer_HV_A.o3d

[newanim]
origin_from_mesh
anim_trans
door4_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door4_positiony
0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

[mesh_ident]
Tuer_HV

[mesh]
DL05\Tuer_MV_A.o3d

[newanim]
origin_from_mesh
anim_trans
door2_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door2_positiony
0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

[mesh_ident]
Tuer_MV

[mesh]
DL05\Tuer_MH_A.o3d

[newanim]
origin_from_mesh
anim_trans
door3_positionx
0.07
[newanim]
origin_from_mesh
origin_rot_y
-90
anim_trans
door3_positiony
-0.55

[matl]
body.tga
1

[matl_envmap]
body_ReflFF.tga
0.11

[matl]
body.tga
2

[matl_alpha]
2

[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
fenster_braun_ref2.tga
0

[matl_alpha]
2

[matl_envmap]
body_ReflFF.tga
1.0

[matl_noZwrite]

[matl]
DreckGlobal.tga
0

[matl_alpha]
2

[alphascale]
Dirt_Norm

[matl_noZwrite]

_________________________
TuerenEnde

########################################
BerlinPotsdam Development Objekte2
########################################

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe3.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe2.o3d

[animparent]
fahrertuer

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_scheibe1.o3d

[animparent]
fahrertuer

[matl]
MANDL_Corona_scheibe.tga
0

[matl_envmap]
body_ReflFF.tga
0.4

[matl_alpha]
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_3.o3d

[animparent]
Tuer_MV

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mesh]
BerlinPotsdam_Development\Corona\Corona_schild_tuer_5.o3d

[animparent]
Tuer_HV

[viewpoint]
3

[illumination_interior]
0
1
2
3

4th step
In the Sound.cfg you have to enter this here at the bottom:

#######################################
Soundsneu

[sound]
BPD\Atron_ETicket_gruen.wav
0.7

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_ETicket_gruen

[sound]
BPD\chat-high.wav
1

[viewpoint]
2

[3d]
0
0
0
7

[volcurve]
humans_count

[pnt]
10
0

[pnt]
30
1

[conditionSingle]
humans_count
0
3

[sound]
BPD\chat-low.wav
1

[viewpoint]
2

[3d]
0
0
0
7

[volcurve]
humans_count

[pnt]
0
0

[pnt]
5
0

[pnt]
10
1

[pnt]
30
0

[conditionSingle]
humans_count
0
3

[sound]
BPD\Niesen1.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen1

[sound]
BPD\Niesen2.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen2

[sound]
BPD\Niesen3.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen3

[sound]
BPD\Niesen4.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_niesen4

[sound]
BPD\Weinendes Kind.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_kind

[sound]
BPD\Anruf_1.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_1

[sound]
BPD\Anruf_2.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_2

[sound]
BPD\Anruf_3.wav
0.8

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_Anruf_3

Fertig!
#########################################################################

Copyright:
All files supplied are subject to the copyright of Berlin / Potsdam Development (Simon) and the X10 creator (Maerkertram) as well as Entdecker666 (Julius) for the fonts.
Files from Berlin / Potsdam Development and Maerkertram may not be sent publicly or privately (even in a modified form).
Use of one or more files of this package must be clarified with the creator of the mod!