

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_GN92
0

[CTCTexture]
farbschema_texT1
GN92_T1.tga

[CTCTexture]
farbschema_tex2
N92_3.tga

[CTCTexture]
farbschema_transT
transT.tga

[CTCTexture]
farbschema_wheelB
GN92_Rad_h.bmp


###################
Text-Texturen:
###################

Nummer:
0
[texttexture_enh]
number
Kennz_DtAlt
64
64
1
0
0
0
3
1

1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0


2
[texttexture]
number
Annax Medium D
128
64
0
210
255
20



Innenanzeige

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".




########################################
[LOD]
0.1
########################################


###############################################

[mesh]
GN92\GN92_trail_Dachluke_H_A.o3d


**********************
Interiorlights:

Light 0: Middle, 1st light

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0
1.403
2.792


Light 1: Middle, 2nd light

[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
0
-1.690
2.792

Light 2: light above 2nd door

[interiorlight]
door_light_3
0.4
205
200
175
1.130
1.164
2.500

[mesh_ident]
Dachluke_H

[illumination_interior]
-1
-1
-1
-1

[matl]
GN92_T1.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
bump.bmp
0.05

[matl_transmap]

..............

[newanim]
origin_from_mesh
anim_rot
cp_dachluke_3_rot
-12
maxspeed
240

..............

[newanim]
origin_rot_y
90
anim_trans
cp_dachluke_3_pos
0.09
maxspeed
0.9

..............................

[mesh]
GN92\GN92_trail_Dachluke_H.o3d

[animparent]
Dachluke_H

[illumination_interior]
0
1
2
-1


###############################################################
LOD-Innenraum für AI-Busse

[mesh]
GN92\LOD_GN92_trail_innenraum.o3d


[matl_change]
GN92_T2.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

---------------------------------

[mesh]
GN92\LOD_GN92_trail_seats.o3d

[matl_change]
GN92_T1.tga
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


################################################
Räder		

[mesh]
Generic\GN_Rad_HR.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.19
-0.387
0.451
anim_rot
Wheel_Rotation_2_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_R
1



[mesh]
Generic\GN_Rad_HL.o3d

[newanim]
origin_trans
1.19
-0.387
0.451
anim_rot
Wheel_Rotation_2_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_2_L
1


################################################
Wagenkasten außen

[mesh]
GN92\GN92_trail_wagenkasten.o3d

[illumination_interior]
-1
-1
-1
-1


-------------------
[matl]
GN92_T1.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
bump.bmp
0.05

[matl_transmap]




########################################


Rauchsystem

[smoke]
-1.16
-3.5
0.46
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8


=====================================================
Regeneffekte an den Rädern:
=====================================================

[smoke]
0.909
-0.387
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9

[smoke]
-0.909
-0.387
0.2
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
1
3
1
10
0.9
0.9
0.9



################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



Seitenblinker

[light_enh_2]
1.26
3.26
1.59
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r_bulb_3
1.0
0.1
1
1
0.03

[light_enh_2]
-1.26
3.26
1.59
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l_bulb_3
1.0
0.1
1
1
0.03

Heckblinker

[light_enh_2]
1.028
-3.587
1.527
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r_bulb_4
1.0
0.1
1
1
0.03

[light_enh_2]
-1.028
-3.587
1.527
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l_bulb_4
1.0
0.1
1
1
0.03

[light_enh_2]
0.982
-3.57
2.631
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r_bulb_5
1.0
0.1
1
1
0.03

[light_enh_2]
-0.982
-3.57
2.631
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l_bulb_5
1.0
0.1
1
1
0.03


Kennzeichenbeleuchtung

[light_enh_2]
0.328
-3.6
0.664
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-0.328
-3.6
0.664
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

Rücklichter

[light_enh_2]
0.913
-3.589
1.526
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-0.913
-3.589
1.526
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03



Hintere Begrenzungslichter

[light_enh_2]
1.237
-3.416
2.749
1
-0.8
0
0
0
1
0
0
150
0
0
0.1
110
200
lights_rueck
1.0
0.1
1
1
0.03


[light_enh_2]
-1.237
-3.416
2.749
-1
-0.8
0
0
0
1
0
0
150
0
0
0.1
110
200
lights_rueck
1.0
0.1
1
1
0.03


Bremslichter
[light_enh_2]
0.803
-3.59
1.526
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-0.803
-3.59
1.526
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

Rückfahrscheinwerfer

[light_enh_2]
0.988
-3.590
0.674
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


[light_enh_2]
-0.988
-3.590
0.674
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03

Nebelschlussleuchte

[light_enh_2]
-0.849
-3.592
0.674
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.06

Türaußenöffner

[light_enh_2]
1.256
0.273
1.362
1
0
0
0
0
1
0
0
0
255
0
0.06
150
200
door_freigabe
1.0
0.01
2
0
0
TasterLED.bmp

[light_enh_2]
1.256
2.034
1.362
1
0
0
0
0
1
0
0
0
255
0
0.06
150
200
door_freigabe
1.0
0.01
2
0
0
TasterLED.bmp

###############################################
Wagennumern außen


[mesh]
Generic\GN_trail_nummer.o3d

[matl]
D_wagennummer.tga
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
D_kennzeichen.tga
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]




###############################################
LOD-Türen für AI-Busse

[mesh]
GN92\LOD_GN92_trail_tuer_MV.o3d

-----------------------------

[matl]
GN92_T1.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_transmap]

-----------------------------

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------


[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness


-----------------------------
[matl]
GN92_T1.tga
1

[matl_transmap]
trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------



[newanim]
origin_trans
1.196
1.575
0
origin_rot_y
-90
anim_rot
door_4
172

[newanim]
origin_trans
1.141
1.855
0
origin_rot_y
-90
anim_rot
door_4
-83



+++++++++++++++++++++++++++++++++

[mesh]
GN92\LOD_GN92_trail_tuer_MH.o3d

[matl]
GN92_T1.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_transmap]

-----------------------------

[matl]
Dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------


[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness


-----------------------------
[matl]
GN92_T1.tga
1

[matl_transmap]
trans.tga

[matl_alpha]
2

[matl_noZwrite]



--------------------------

[newanim]
origin_trans
1.196
0.745
0
origin_rot_y
-90
anim_rot
door_5
-172

[newanim]
origin_trans
1.141
0.465
0
origin_rot_y
-90
anim_rot
door_5
83


###############################################
Krüger-Matrix

[mesh]
Generic\GN_trail_matrixK.o3d


[illumination_interior]
-1
-1
-1
-1
---------------

[matl]
vmatrix_leer.bmp
0
	
[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand


---------------

[matl_change]
vmatrix_leer.bmp
1
lights_stand

[matl_item]

[matl_nightmap]
vmatrix_leer_LM.bmp

--------------

[matl]
vmatrix_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

#########################################################################
LOD-Fenster für AI-Bus

[mesh]
GN92\LOD_GN92_trail_fenster_ext.o3d

[matl]
GN92_T1.tga
0

[matl_transmap]
trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster_braun.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

-----------------------------
[matl]
dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

########################################
Schatten
########################################

[mesh]
Generic\GN_trail_shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

################################################
Klickspot Außentaster Türen

[mesh]
generic\ext_doortrigger_b.o3d

[matl]
Dreck.tga
0

[matl_alpha]
1

[viewpoint]
3

[mouseevent]
door_aussenoeffner_2

########################################
Komplett vereinfachtes LOD-Modell für große Entfernungen
[LOD]
0
########################################

[mesh]
GN92\LOD_GN92_trail_komplett.o3d

[matl]
GN92_T1.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_envmap_mask]
GN92_T_LOD_env_alpha.dds

-----------------------------
[matl]
dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

