########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Repaint 107 Old
0

[CTCTexture]
Body
Body Heuliez.png

[CTCTexture]
Siege 1
Siege.png

[CTCTexture]
Siege 2
Siege Bis.png

[CTCTexture]
Barres
Bars.png

[CTCTexture]
Accoudoir
Accoudoir.png

[CTCTexture]
Support Siege
Support Sieges.png

[CTCTexture]
Aircon
Aircon.png

[CTCTexture]
Mur 1
Murs.png

[CTCTexture]
Mur 2
Murs2.png

[CTCTexture]
Voussoirs
Voussoirs Heuliez.png

[CTCTexture]
Sol
Sol1.png

[CTCTexture]
Trappe
Trappe.png

#################
Script-Texturen:
###################

0: Krüger-Speicher
[scripttexture]
128
32

1: Krüger-Flipdot-Alphakanal
[scripttexture]
1024
256

########################################
VOITH
########################################

[mesh]
Cabine\Support Schedule.o3d

[mesh]
Cabine\Fiche Horaire.o3d

[illumination_interior]
0
1
12
13

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[mesh]
Bryan/Maintiens.o3d

[mesh]
Bryan/Clapet moteur.o3d

[mesh]
Bryan/Pot.o3d

[mesh]
Bryan/Lupiotes.o3d

[matl]
Feux 107.bmp
0

[matl_lightmap]
Feux 107 N.bmp
lights_stand

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan/FDG.o3d

[matl]
lights.bmp
0

[matl_lightmap]
lights_lm.bmp
lights_stand

[illumination_interior]
-1
-1
-1
-1

[mesh]
GX107\support_voith.o3d

[mesh]
Cabine\Gear1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Dash H107.bmp
0
cockpit_light_gang1

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

[matl_lightmap]
Dash H107 N.bmp

[mouseevent]
automatic_1

[viewpoint]
3


[newanim]
origin_trans
-0.3125
4.8151
1.5752

anim_trans
cockpit_gang1
-0.007

origin_rot_y
90

[mesh]
Cabine\Gear2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Dash H107.bmp
0
cockpit_light_gang2

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

[matl_lightmap]
Dash H107 N.bmp

[mouseevent]
automatic_2

[viewpoint]
3


[newanim]
origin_trans
-0.2889
4.8151
1.5752

anim_trans
cockpit_gang2
-0.007

origin_rot_y
90

[mesh]
Cabine\GearD.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Dash H107.bmp
0
cockpit_light_gang3

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

[matl_lightmap]
Dash H107 N.bmp

[mouseevent]
automatic_D

[viewpoint]
3


[newanim]
origin_trans
-0.2670
4.8151
1.5752

anim_trans
cockpit_gang3
-0.007

origin_rot_y
90

[mesh]
Cabine\GearN.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Dash H107.bmp
0
cockpit_light_gangN

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

[matl_lightmap]
Dash H107 N.bmp

[mouseevent]
automatic_N

[viewpoint]
3


[newanim]
origin_trans
-0.2448
4.8151
1.5752

anim_trans
cockpit_gangN
-0.007

origin_rot_y
90

[mesh]
Cabine\GearR.o3d

[illumination_interior]
0
1
2
3

[matl_change]
Dash H107.bmp
0
cockpit_light_gangR

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

[matl_lightmap]
Dash H107 N.bmp

[mouseevent]
automatic_R

[viewpoint]
3


[newanim]
origin_trans
-0.2216
4.8151
1.5752

anim_trans
cockpit_gangR
-0.007

origin_rot_y
90

########################################
VOYANTS Dashboard V2
########################################

[mesh]
Cabine\Adad Dash.o3d

[matl_change]
Dash H107.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Warning.o3d

[matl_change]
Dash H107.bmp
0
lights_warnblinkgeber

[matl_item]

[matl_lightmap]
Dash H107 N.bmp

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Batterie.o3d

[matl_change]
Dash H107.bmp
0
cockpit_light_batterie

[matl_item]

[matl_lightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Check Motor.o3d

[matl]
Dash H107.bmp
0
cockpit_light_batterie

[matl_item]

[matl_lightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Feux.o3d

[matl]
Dash H107.bmp
0

[matl_alpha]
2

[matl_lightmap]
Dash H107 N.bmp
elec_busbar_main

########################################

[mesh]
Cabine\Voyant Carburant.o3d

[matl_change]
Dash H107.bmp
0
cockpit_test

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Frein Self.o3d

[matl]
Dash H107.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Frein Urgent.o3d

[matl]
Dash H107.bmp
0

[matl_alpha]
2

[matl_lightmap]
Dash H107 N.bmp
elec_busbar_main

########################################

[mesh]
Cabine\Voyant ABS.o3d

[matl]
Dash H107.bmp
0
lights_brems

[matl_alpha]
2

[matl_lightmap]
Dash H107 N.bmp
elec_busbar_main

[visible]
ABS_icon
1

########################################

[mesh]
Cabine\Voyant Feux Route.o3d

[matl_change]
Dash H107.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Self Door.o3d

[matl_change]
Dash H107.bmp
0
bremse_halte

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Huile.o3d

[matl_change]
Dash H107.bmp
0
cockpit_light_OilPSI

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Brems Fest.o3d

[matl_change]
Dash H107.bmp
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Defaut Mister.o3d

[matl_change]
Dash H107.bmp
0
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Blink.o3d

[matl_change]
Dash H107.bmp
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
Dash H107 N.bmp

########################################

[mesh]
Cabine\Voyant Eng Stop.o3d

[matl_change]
Dash H107.bmp
0
cockpit_light_stop

[matl_item]

[matl_nightmap]
Dash H107 N.bmp



########################################
Levier Frein
########################################

[mesh]
Cabine\Levier.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_trans
-1.11233
4.79742
1.5342

origin_rot_x
90
origin_rot_y
45
origin_rot_z
0

anim_rot
bremse_feststell_sw
-40
delay
10
maxspeed
360

[mesh]
Cabine\Detail Frein Porte.o3d

[mesh]
Cabine\Secteur Diag.o3d

[mesh]
Cabine\Voyant Seclight.o3d

[mesh]
Cabine\Secteur Top1.o3d

[mesh]
Cabine\Secteur Inutile1.o3d

[mesh]
Cabine\Secteur Inutile2.o3d

[mesh]
Cabine\Secteur Inutile3.o3d

[mesh]
Cabine\Secteur Inutile4.o3d

[mesh]
Cabine\Secteur Detail TDB.o3d

[mesh]
Cabine\Secteur Emerg.o3d

[mesh]
Cabine\Secteur Batterie.o3d

[viewpoint]
3

[mouseevent]
cp_elecc_toggle

[newanim]
anim_trans
elec_busbar_main_sw
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Lum Cond.o3d

[viewpoint]
3

[mouseevent]
cp_licht_untenrechts_toggle

[newanim]
anim_trans
cp_licht_untenrechts_sw
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Lum Passagers.o3d

[viewpoint]
3

[mouseevent]
cp_licht_oberdeck_toggle

[newanim]
anim_trans
cp_licht_oberdeck_sw
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Off.o3d

[mouseevent]
kw_m_engineshutdown

[newanim]
anim_trans
cp_taster_motorabstellung
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur On.o3d

[mouseevent]
kw_m_engine_startbutton

[newanim]
anim_trans
cp_taster_anlasser
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Retarder.o3d

[mouseevent]
cp_retarder_toggle

[newanim]
anim_trans
cp_retarder_sw
0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Test.o3d

[viewpoint]
3

[mouseevent]
test


[newanim]
anim_trans
cocpit_test
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Annax.o3d

[viewpoint]
3

[mouseevent]
cp_vyh_annax_toggle

[newanim]
anim_trans
cp_vyh_annax_taster
-0.0035
origin_rot_y
90

[mesh]
Cabine\Secteur Warning.o3d

[mouseevent]
blinker_warn_toggle

[newanim]
anim_trans
cp_taster_warnblinker
-0.0035
origin_rot_y
90

########################################
VOYANTS TABLEAU DE BORD
########################################
[mesh]
GX107\pupitre_gir.o3d

[mesh]
GX107\lcd_numb.o3d

[matl]
Matrix_Lin_L.bmp
0

[useTextTexture]
12

[matl_alpha]
2

[mesh]
GX107\aigu_batt.o3d

[mesh]
GX107\aigu_temp.o3d

[newanim]
origin_trans
-0.5903
4.928
1.5684

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_motortemperaturwinkel
0.4

[mesh]
GX107\aigu_fuel.o3d

[newanim]
origin_trans
-0.8287
4.9277
1.5683

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_tankuhr
0.15

[mesh]
GX107\aigu_air.o3d

[newanim]
origin_trans
-0.8190
4.9286
1.5686

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
bremse_p_tank01
-0.00004

[mesh]
GX107\voyant_tank1.o3d

[matl_change]
PR112_indic1.bmp
0
cockpit_light_tank1

[matl_item]

[matl_nightmap]
PR112_indic1_n.bmp

[mesh]
GX107\voyant_tank2.o3d

[matl_change]
PR112_indic1.bmp
0
cockpit_light_tank2

[matl_item]

[matl_nightmap]
PR112_indic1_n.bmp

[mesh]
GX107\voyant_tank3.o3d

[matl_change]
PR112_indic1.bmp
0
cockpit_light_tank3

[matl_item]

[matl_nightmap]
PR112_indic1_n.bmp

[mesh]
GX107\voyant_cd.o3d

[matl_change]
PR112_indic2.bmp
0
lights_blinker_r

[matl_item]

[matl_nightmap]
PR112_indic2_n.bmp

[mesh]
Gx107\voyant_cg.o3d

[matl_change]
PR112_indic2.bmp
0
lights_blinker_l
[matl_item]

[matl_nightmap]
PR112_indic2_n.bmp

[mesh]
GX107\voyant_huile.o3d

[matl_change]
PR112_indic2.bmp
0
cockpit_light_engine_oil_psi
[matl_item]

[matl_nightmap]
PR112_indic2_n.bmp

[mesh]
GX107\voyant_eau.o3d

[mesh]
GX107\voyant_b.o3d

[mesh]
GX107\voyant_froute.o3d

[matl_change]
PR112_indic2.bmp
0
lights_fern
[matl_item]

[matl_nightmap]
PR112_indic2_n.bmp

[mesh]
GX107\voyant_failure.o3d

[matl_change]
PR112_indic1.bmp
0
cockpit_light_batterie

[matl_item]

[matl_nightmap]
PR112_indic1_n.bmp

[mesh]
GX107\voyant_r.o3d

[matl_change]
PR112_indic1.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
PR112_indic1_n.bmp

[mesh]
GX107\afficheurs1.o3d

[matl]
PR112_indic1.bmp
0

[matl_lightmap]
PR112_indic1_lm.bmp
lights_stand

[mesh]
GX107\afficheurs2.o3d

[matl]
PR112_indic2.bmp
0

[matl_lightmap]
PR112_indic2_lm.bmp
lights_stand

[mesh]
GX107\cpt1.o3d

[mesh]
GX107\cpt2.o3d

[mesh]
GX107\lcdtacho.o3d

[matl_change]
lcdtacho.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
lcdtacho_n.bmp

[matl_lightmap]
lcdtacho_lm.bmp

[mesh]
GX107\tacho.o3d

[matl]
tachometr.bmp
0

[matl_lightmap]
tachometr_lm.bmp
lights_stand

[mesh]
GX107\aigu_tacho.o3d

[newanim]
origin_trans
-0.7037
4.8768
1.5728

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360

[matl]
tachometr.bmp
0

[matl_lightmap]
tachometr_lm.bmp
lights_stand

[mesh]
GX107\rpm.o3d

[matl]
rpm.bmp
0

[matl_lightmap]
rpm_lm.bmp
lights_stand

[mesh]
GX107\aigu_rpm.o3d

[newanim]
origin_trans
-0.4166
4.9729
1.6536

origin_rot_x
-40
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_drehzahlwinkel
0.8
delay
10
maxspeed
400

########################################
STATIC PARTS
########################################

[mesh]
GX107\pupitre_gir.o3d

[mesh]
GX107\poste2_PROVISOIRE.o3d

########################################
Feux
########################################

[mesh]
Bryan\AVG.o3d

[matl]
RdbGx107_Phares.bmp
0

[matl_lightmap]
RdbGx107_Phares_lm.bmp
lights_blinker_l

[mesh]
Bryan\AVD.o3d

[matl]
RdbGx107_Phares.bmp
0

[matl_lightmap]
RdbGx107_Phares_lm.bmp
lights_blinker_r

**************************************
           Feux Croisement AV
**************************************

[mesh]
Bryan\Croisement AV.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
Feux 107 J.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
Feux 107 LM.bmp

' Abblendlicht

[light_enh_2]
0.992661
5.31073
0.809007
0
1
0
0
0
1
0
0
255
255
200
0.17
150
200
lights_abbl
1.1
0.15
1
1
0.1
L_croisement.bmp

[light_enh_2]
0.784508
5.37124
0.809007
0
1
0
0
0
1
0
0
255
255
200
0.17
150
200
lights_abbl
1.1
0.15
1
1
0.1
L_croisement.bmp

[light_enh_2]
-0.976467
5.31073
0.809007
0
1
0
0
0
1
0
0
255
255
200
0.17
150
200
lights_abbl
1.1
0.15
1
1
0.1
L_croisement.bmp

[light_enh_2]
-0.757702
5.37124
0.809007
0
1
0
0
0
1
0
0
255
255
200
0.17
150
200
lights_abbl
1.1
0.15
1
1
0.1
L_croisement.bmp

' Standlicht

[light_enh_2]
0.992661
5.31073
0.809007
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.1
L_tuman.bmp



[light_enh_2]
-0.976467
5.31073
0.809007
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.1
L_tuman.bmp

########################################
Feux New
########################################

[mesh]
Bryan\Cligno D.o3d

--

[matl_change]
Feux 107.bmp
0
lights_blinker_r
[matl_item]

[matl_nightmap]
Feux 107 N.bmp

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Cligno G.o3d

--

[matl_change]
Feux 107.bmp
0
lights_blinker_l
[matl_item]

[matl_nightmap]
Feux 107 N.bmp

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Feux Frein.o3d

[matl_change]
Feux 107.bmp
0
lights_brems

[matl_item]

[matl_nightmap]
Feux 107 N.bmp

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Position AR.o3d

[matl_change]
Feux 107.bmp
0
lights_abbl

[matl_item]

[matl_nightmap]
Feux 107 N.bmp

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Recul AR.o3d

[matl_change]
Feux 107.bmp
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
Feux 107 N.bmp

[illumination_interior]
-1
-1
-1
-1

########################################

[mesh]
Bryan\Ombre.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[mesh]
Cabine\Plast Retro2.o3d

[mesh]
Cabine\Plast Retro.o3d

[matl]
Body Heuliez.png
0

[mesh]
cabine\Bras retroviseurs.o3d

[mesh]
cabine\Retro Gauche.o3d

[mesh]
cabine\Retro Droite.o3d

[mesh]
Bryan\Charette Heuliez.o3d

[matl_envmap]
envmap.bmp
1

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Logo GX.o3d

[matl_envmap]
envmap.bmp
1

[illumination_interior]
-1
-1
-1
-1

[mesh]
Cabine\Insigne Heuliez.o3d

[matl_envmap]
envmap.bmp
1

[illumination_interior]
-1
-1
-1
-1

[mesh]
Cabine\Insigne Heuliez 2.o3d

[matl_envmap]
envmap.bmp
1

[illumination_interior]
-1
-1
-1
-1

[mesh]
Bryan\Dash New.o3d

[mesh]
Bryan\Detail1.o3d

[mesh]
Bryan\Detail2.o3d

[mesh]
Bryan\Detail3.o3d

[mesh]
Bryan\Detail4.o3d

[mesh]
Bryan\Detail5.o3d

[mesh]
Bryan\Detail8.o3d

[mesh]
Bryan\Detail9.o3d

[mesh]
Bryan\Detail10.o3d

[mesh]
Bryan\Detail11.o3d

[mesh]
Bryan\Cuivre Sol.o3d

[mesh]
Bryan\Voussoir Porte.o3d

[mesh]
Cabine\Couvercle Volant.o3d

[mesh]
Cabine\No Anim1.o3d

[mesh]
Cabine\No Anim2.o3d

[mesh]
Bryan\Detail 01.o3d

[mesh]
Bryan\Detail 02.o3d

[mesh]
Bryan\Detail Portes.o3d

[matl]
Body Heuliez.png
0

[mesh]
Bryan\Bloc Feu AR.o3d

[mesh]
Cabine\Volant.o3d

[matl_envmap]
envmap_unscharf.bmp
0.1

[visible]
cp_lenkrad_visible
1

[viewpoint]
3

[newanim]
origin_trans
-0.6291
4.7223
1.6032

origin_rot_x
-12.6
origin_rot_y
90
origin_rot_z
0
anim_rot
Axle_Steering_0_L
1680

########################################
Body Interne
########################################

[mesh]
Bryan\Voussoirs.o3d

[matl]
Voussoirs Heuliez.png
0

[mesh]
Bryan\Mur1.o3d

[matl]
Murs.png
0

[mesh]
Bryan\Mur2.o3d

[matl]
Murs2.png
0

[mesh]
Bryan\Sol.o3d

[matl]
Sol1.png
0

[mesh]
Bryan\Cuivre.o3d

########################################
Body Externe
########################################

[mesh]
Bryan\Body 220.o3d

[matl]
Body Heuliez.png
0

[matl_envmap]
envmap.bmp
0.05

[mesh]
Bryan\Casquette.o3d

[matl]
Body Heuliez.png
0

[matl_envmap]
envmap.bmp
0.05

[mesh]
Bryan\Jointure PB.o3d

[matl]
Body Heuliez.png
0

[mesh]
Bryan\Rubber.o3d

[mesh]
Bryan\PDR xt.o3d

[mesh]
Bryan\Chassis.o3d

[mesh]
Bryan\Chassis2.o3d

[mesh]
Bryan\Rubber AR.o3d

[mesh]
Bryan\Arceau av.o3d

[matl]
Body Heuliez.png
0

[mesh]
Bryan\Plast AV.o3d

[matl]
Rubber.png
0

[mesh]
Bryan\Grille AR.o3d

[matl]
Body Heuliez.png
0

[matl_envmap]
envmap.bmp
0.05

[mesh]
Bryan\Optique Phare.o3d

[matl]
Body Heuliez.png
0

[matl_envmap]
envmap.bmp
0.05

########################################
PORTILLON CONDUCTEUR
########################################

[mesh]
Bryan\Poste 2.o3d

########################################
PORTILLON CONDUCTEUR
########################################

[mesh]
Bryan\Poigner CR.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_trans
-1.176
4.849
1.875

origin_rot_z
90

anim_trans
cp_fahrerfenster_pos
0.44

---------------------------------------
Pare-Brise
---------------------------------------

[mesh]
Bryan\Pare Brise xt.o3d

[matl]
Body Heuliez.png
0

[matl_alpha]
2

[matl_noZwrite]


[mesh]
Bryan\Pare Brise nt.o3d

[matl]
Body Heuliez.png
0

[matl_alpha]
2

[matl_noZwrite]

---------------------------------------
Pare_Brise Pluie
---------------------------------------

[mesh]
Bryan\PB Pluie nt.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

[mesh]
Bryan\PB Pluie nt2.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]

[mesh]
Bryan\PB Pluie xt.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]

[mesh]
Bryan\PB Pluie xt2.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]

########################################
WHEELS & SUSPENSION
########################################

[mesh]
GX107\ravd.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.0714
2.7808
0.5044
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]
origin_trans
1
2.7808
0.5044
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105

[mesh]
GX107\ravg.o3d

[newanim]
origin_trans
-1.0714
2.7808
0.5044
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1
2.7808
0.5602
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105

[mesh]
GX107\rarg.o3d

[newanim]
origin_trans
-0.899
-2.8510
0.5047
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

[mesh]
GX107\rard.o3d

[newanim]
origin_trans
0.899
-2.8510
0.5047
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1




########################################
SIEGE CONDUCTEUR
########################################

[mesh]
Bryan\Detail Siege av.o3d

[mesh]
Bryan\Detail Vitre.o3d

[mesh]
Bryan\Detail Siege 2.o3d

[mesh]
Bryan\Carburant.o3d

[mesh]
Cabine\Siege CR.o3d

[illumination_interior]
0
1
2
3

[mesh]
Cabine\Siege CR Detail.o3d

[illumination_interior]
0
1
2
3

#######################################
ESSUIE-GLACE
#######################################

[mesh]
GX107\wiper_R.o3d

[newanim]
origin_trans
0.9310
5.3945
1.0739

origin_rot_z
97

anim_rot
wiperpos
90

[mesh]
GX107\wiper_L.o3d

[newanim]
origin_trans
-0.9310
5.3945
1.0739

origin_rot_z
83

anim_rot
wiperpos
-90
#######################################
PORTES
#######################################


[mesh]
GX107\porte1.o3d

[newanim]
origin_trans
1.3
4.7146
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.2683
5.0188
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

[mesh]
GX107\mech_p1.o3d

[newanim]
origin_trans
1.1964
4.9947
1.46967

origin_rot_y
-90

anim_rot
door_0
-83

[mesh]
GX107\porte2.o3d

[newanim]
origin_trans
1.3
3.8826
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172

[newanim]
origin_trans
1.2683
3.6
1.46967
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[mesh]
GX107\mech_p2.o3d

[newanim]
origin_trans
1.1964
3.6013
1.46967

origin_rot_y
-90

anim_rot
door_1
83

[mesh]
GX107\porte3.o3d

[newanim]
origin_trans
1.3
-1.0236
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172

[newanim]
origin_trans
1.2683
-0.7028
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83

[mesh]
GX107\porte4.o3d

[newanim]
origin_trans
1.3
-1.8912
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172

[newanim]
origin_trans
1.2683
-2.2160
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
83

###################
Text-Texture:
###################

Nummer:
0
[texttexture]
number
Kennz_DtAlt
64
64
0
180
31
27

1
[texttexture]
ident
Kennz_DtAlt
128
64
1
0
0
0

IBIS:

2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Matrix_Nr
Annax Large
128
128
0
210
255
20

4
[texttexture]
Matrix_Nr
Annax Medium D
128
64
0
210
255
20



Innenanzeige

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".



6
[texttexture_enh]
IBIS_cabindisplay
LCD-Innenanzeige
2048
128
0
255
220
20
3
1

Fahrscheindrucker:

7
[texttexture]
ticketprinter_display
IBIS-2_5x7
256
64
0
50
50
50


IBIS-Fahrplanlage Minuten

8
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
9
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
10
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Thermometer
11
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

IBIS2:

12
[texttexture]
Matrix_Nr
IBIS-2_5x7
40
40
0
0
0
0

########################################
[LOD]
0.1
########################################

########################################
ANNAX MATRIX
########################################

[mesh]
Krueger\Krueger Back.o3d

[visible]
Vis_Matrix
1

[mesh]
Krueger\Coffre Girouette.o3d

[visible]
Vis_Matrix
1

[mesh]
Krueger\Krueger Text.o3d

[visible]
Vis_Matrix
1

illumination_interior]
-1
-1
-1
-1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[mesh]
Krueger\Krueger Back T2.o3d

[visible]
Vis_Matrix
2

[mesh]
Krueger\Coffre Girouette T2.o3d

[visible]
Vis_Matrix
2

[mesh]
Krueger\Krueger Text T2.o3d

[visible]
Vis_Matrix
2

illumination_interior]
-1
-1
-1
-1

[matl]
vmatrix_leer.bmp
0

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

[matl]
vmatrix_voll.bmp
0

[matl_transmap]
\S:1


[matl_alpha]
2

[matl_lightmap]
vmatrix_leer_LM.bmp
lights_stand

########################################
ARRET DEMANDE
########################################

[mesh]
GX107\arretdemande.o3d

[viewpoint]
3

[matl_change]
RdbGx107_TdbAD+Comp.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
RdbGx107_TdbAD+Comp_n.bmp

[matl_lightmap]
RdbGx107_TdbAD+Comp_lm.bmp

#######################################
DOOR OPEN\CLOSE BUTTONS
#######################################

[mesh]
GX107\b_porte_av.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront0

[matl_change]
RdbGx107_Tdb2.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
RdbGx107_Tdb2_n.bmp


[newanim]
origin_trans
-0.2777
4.758
1.18018

anim_trans
cockpit_tuertaster1
-0.004

origin_rot_y
90

[mesh]
GX107\b_porte_ar.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
bus_doorfront1

[matl_change]
RdbGx107_Tdb2.bmp
0
door_light_2

[matl_item]

[matl_nightmap]
RdbGx107_Tdb2_n.bmp


[newanim]
origin_trans
0.2385
4.7576
1.8024

anim_trans
cockpit_tuertaster2
-0.004

origin_rot_y
90

########################################
ECLAIRAGE INTERIEUR
########################################

[mesh]
Cabine\Eclairage Nocturne.o3d

[matl_change]
Eclairage.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
Eclairage_lm.bmp

[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
0
1.02228
2.52673

[interiorlight]
lights_beleuchtung_oberdeck
1.5
205
200
175
0
-3.92852
2.52673


[mesh]
Cabine\Support Lumiere.o3d

[mesh]
Cabine\Eclairage Neutre.o3d

[mesh]
Cabine\Eclairage Conducteur.o3d

[matl_change]
Eclairage.bmp
0
lights_beleuchtung_untenrechts

[matl_item]

[matl_nightmap]
Eclairage_lm.bmp

[interiorlight]
lights_beleuchtung_untenrechts
0.8
205
200
175
-0.791003
4.32849
2.82698

########################################
ECLAIRAGE PORTES
########################################


[mesh]
Cabine\Eclairage P1.o3d

[matl_change]
Eclairage.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
Eclairage_lm.bmp

[interiorlight]
door_light_1
0.4
205
200
175
0.82
4.2964
2.8215

[mesh]
Cabine\Eclairage P2.o3d

[matl_change]
Eclairage.bmp
0
door_light_2

[matl_item]

[matl_nightmap]
Eclairage_lm.bmp

[interiorlight]
door_light_2
0.4
205
200
175
0.82
-1.5
2.8215

########################################
Cadre Pub
########################################

[mesh]
Setvar\Cadre Pub.o3d

[visible]
vis_Pub
1

[matl]
Body Heuliez.png
0

#######################################
PEDALES
#######################################

[mesh]
GX107\pedale_frein.o3d

[newanim]
origin_trans
-0.3853
4.8126
0.9259
anim_rot
Brake
22

[mesh]
Gx107\pedale_acc.o3d

[newanim]
origin_trans
-0.3102
4.7369
0.917
anim_rot
throttle
13

#######################################
FEUX
#######################################

Clignotants

[light_enh_2]
1.2261
5.286
0.81
1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.2020
5.286
0.81
-1
0.3
0
0
0
1
0
2
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Fernlicht:

[spotlight]
0
3.5
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
4.22961
0.763
0
1
-0.3
255
255
233
100
30
70

#######################################
Sieges
#######################################

[mesh]
Bryan\R_Av.o3d

[visible]
vis_Siege
1

[matl]
Siege.png
0

[mesh]
Bryan\R_Av2.o3d

[visible]
vis_Siege
1

[matl]
Siege.png
0

[mesh]
Bryan\R_Av3.o3d

[visible]
vis_Siege
1

[matl]
Siege.png
0

[mesh]
Bryan\RV.o3d

[visible]
vis_Siege
1

[matl]
Siege.png
0

#######################################

[mesh]
Bryan\F1.o3d

[visible]
vis_Siege
1

[matl]
Siege Bis.png
0

[mesh]
Bryan\F2.o3d

[visible]
vis_Siege
1

[matl]
Siege Bis.png
0

[mesh]
Bryan\F3.o3d

[visible]
vis_Siege
1

[matl]
Siege Bis.png
0

[mesh]
Bryan\F4.o3d

[visible]
vis_Siege
1

[matl]
Siege Bis.png
0

#######################################
Sieges Setvar2
#######################################

[mesh]
Bryan\R_Av.o3d

[visible]
vis_Siege
2

[matl]
Siege.png
0

[mesh]
Setvar\R_Av2.o3d

[visible]
vis_Siege
2

[matl]
Siege.png
0

[mesh]
Setvar\R_Av3.o3d

[visible]
vis_Siege
2

[matl]
Siege.png
0

[mesh]
Bryan\RV.o3d

[visible]
vis_Siege
2

[matl]
Siege.png
0

#######################################

[mesh]
Setvar\F1.o3d

[visible]
vis_Siege
2

[matl]
Siege Bis.png
0

[mesh]
Bryan\F2.o3d

[visible]
vis_Siege
2

[matl]
Siege Bis.png
0

[mesh]
Bryan\F3.o3d

[visible]
vis_Siege
2

[matl]
Siege Bis.png
0

[mesh]
Bryan\F4.o3d

[visible]
vis_Siege
2

[matl]
Siege Bis.png
0

#######################################
Accoudoir Setvar1
#######################################

[mesh]
Setvar\Accoudoir.o3d

[visible]
vis_Accoudoir
1

[matl]
Accoudoir.png
0

[mesh]
Setvar\Accoudoir2.o3d

[visible]
vis_Accoudoir
1

[matl]
Accoudoir.png
0

[mesh]
Setvar\Accoudoir3.o3d

[visible]
vis_Accoudoir
1

[matl]
Accoudoir.png
0

#######################################
Trappes Toiture
#######################################

[mesh]
Bryan\Trappe.o3d

[matl]
Trappe.png
0

#######################################
Aircon
#######################################

[mesh]
Bryan\Aircon.o3d

[matl]
Aircon.png
0

[mesh]
Bryan\Aircon2.o3d

[matl]
Aircon.png
0

#######################################
Cockpit
#######################################

[mesh]
Bryan\Cockpit New.o3d

#######################################
Support Siege
#######################################

[mesh]
Bryan\Support Siege.o3d

[visible]
vis_Support
1

[matl]
Support sieges.png
0

#######################################
Support Siege Setvar
#######################################

[mesh]
Setvar\Support Siege.o3d

[visible]
vis_Support
2

[matl]
Support sieges.png
0

#######################################
Plaques
#######################################

[mesh]
Bryan\Plaque T1.o3d

[visible]
vis_Plaque
1

[matl]
Body Heuliez.png
0

[mesh]
Bryan\Plaque T2.o3d

[visible]
vis_Plaque
2

[matl]
Body Heuliez.png
0

#######################################
Barres Interne
#######################################

[mesh]
Bryan\Barres Int.o3d

[matl]
Bars.png
0

[mesh]
Bryan\Support Vitre.o3d

[mesh]
Cabine\Barre CR.o3d

[mesh]
Cabine\Secteur CR2.o3d

#######################################
ADAD Porte ARR
#######################################

[mesh]
Cabine\Contour ADAD.o3d

[mesh]
Cabine\ADAD Boule.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\Adad Verre.o3d

[matl_change]
ADAD Bis.bmp
0
haltewunschlampe

[matl_item]

[matl_nightmap]
ADAD Bis N.bmp

#######################################
ADAD Arret Demander
#######################################

[mesh]
Cabine\ADAD.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD2.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD3.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD4.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD5.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD6.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD7.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD8.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD9.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD10.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\ADAD11.o3d

[visible]
vis_Adad
1

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD2.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD3.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD4.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD5.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD7.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD8.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD9.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD10.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Setvar\ADAD11.o3d

[visible]
vis_Adad
2

[viewpoint]
3

[illumination_interior]
0
1
2
3

[viewpoint]
3


[mouseevent]
door_haltewunsch

[mesh]
Cabine\Bras Retro Int.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
Cabine\Retro Int.o3d

[illumination_interior]
-1
-1
-1
-1

#######################################
ESPACE POIGNEE LAT
#######################################

[mesh]
Bryan\Poigner Lat1.o3d

[mouseevent]
cp_klappfenster_OR4

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-23

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-23

[mesh]
Bryan\Poigner Lat2.o3d

[mouseevent]
cp_klappfenster_OR3

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-23

[mesh]
Bryan\Poigner Lat3.o3d

[mouseevent]
cp_klappfenster_OL3

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
23

[mesh]
Bryan\Poigner Lat4.o3d

[mouseevent]
cp_klappfenster_OL4

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL4
23

#######################################
Espace CR
#######################################

[mesh]
Cabine\Poubelle.o3d

[mesh]
Cabine\Valideur.o3d

[mesh]
Bryan\Portillon.o3d

[viewpoint]
0

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.126874
4.0298
1.21148

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
cp_fahrertuer_pos
-70

[mesh]
Cabine\Detail Portillon CD.o3d

[viewpoint]
0

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.126874
4.0298
1.21148

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
cp_fahrertuer_pos
-70

[mesh]
Cabine\Detail Portillon CD2.o3d

[viewpoint]
0

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.126874
4.0298
1.21148

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
cp_fahrertuer_pos
-70

[mesh]
Cabine\Detail Portillon CD3.o3d

[viewpoint]
0

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.126874
4.0298
1.21148

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0

anim_rot
cp_fahrertuer_pos
-70

[mesh]
Bryan\Detail CR.o3d

[mesh]
Cabine\Exctincteur.o3d

[mesh]
Cabine\Pupitre Matrix.o3d

#########
Vitre Girouette
#########

[mesh]
Cabine\Vitre Girouette.o3d

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

#########
Vitre Girouette Tint
#########

[mesh]
Cabine\Vitre Girouette Tint.o3d

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

#########
Vitre Girouette Pluie
#########

[mesh]
Cabine\Vitre Girouette Pluie.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#########
Vitre Laterale1
#########

[mesh]
Bryan\Lat1.o3d

[mouseevent]
cp_klappfenster_OR4

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-23

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\Lat1 Tint.o3d

[mouseevent]
cp_klappfenster_OR4

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-23

[mesh]
Bryan\Lat1 Pluie.o3d

[mouseevent]
cp_klappfenster_OR4

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-23

#########
Vitre Laterale2
#########

[mesh]
Bryan\Lat2.o3d

[mouseevent]
cp_klappfenster_OR3

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-23

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\Lat2 Tint.o3d

[mouseevent]
cp_klappfenster_OR3

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-23

[mesh]
Bryan\Lat2 Pluie.o3d

[mouseevent]
cp_klappfenster_OR3

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
1.2548
4.38
2.4207

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-23

#########
Vitre Laterale3
#########

[mesh]
Bryan\Lat3.o3d

[mouseevent]
cp_klappfenster_OL3

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
23

[mesh]
Bryan\Lat3 Tint.o3d

[mouseevent]
cp_klappfenster_OL3

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
23

[mesh]
Bryan\Lat3 Pluie.o3d

[mouseevent]
cp_klappfenster_OL3

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
23

#########
Vitre Laterale4
#########

[mesh]
Bryan\Lat4.o3d

[mouseevent]
cp_klappfenster_OL4

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL4
23

[mesh]
Bryan\Lat4 Tint.o3d

[mouseevent]
cp_klappfenster_OL4

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL4
23

[mesh]
Bryan\Lat4 Pluie.o3d

[mouseevent]
cp_klappfenster_OL4

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[newanim]
origin_trans
-1.233
4.38
2.4365

origin_rot_z
90

anim_rot
cp_klappfenster_OL4
23

[mesh]
Bryan\Vitre CR.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_trans
-1.176
4.849
1.875

origin_rot_z
90

anim_trans
cp_fahrerfenster_pos
0.44

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\Vitre CR Tint.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_trans
-1.176
4.849
1.875

origin_rot_z
90

anim_trans
cp_fahrerfenster_pos
0.44

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\Vitre CR Pluie.o3d

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_trans
-1.176
4.849
1.875

origin_rot_z
90

anim_trans
cp_fahrerfenster_pos
0.44

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

---------------------------------------
Vitres Body
---------------------------------------

[mesh]
Bryan\Vitre xt.o3d

[matl]
Body Heuliez.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\Vitre nt.o3d

[matl]
Body Heuliez.png
0
 
[matl_alpha]
2

[matl_noZwrite]

########################################
Vitre Tinter
########################################

[mesh]
Bryan\Vitre xt tint.o3d

[matl]
Body Heuliez.png
0

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\Vitre nt tint.o3d

[matl]
Body Heuliez.png
0

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

########################################
Vitre Pluie
########################################

[mesh]
Bryan\Vitre xt pluie.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[mesh]
Bryan\Vitre Pluie nt.o3d

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#######################################
Vitre Porte1
#######################################

[mesh]
Bryan\vitre P1.o3d

[newanim]
origin_trans
1.3
4.7146
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.2683
5.0188
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\vitre P1 Tint.o3d

[newanim]
origin_trans
1.3
4.7146
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.2683
5.0188
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\vitre P1 Pluie.o3d

[newanim]
origin_trans
1.3
4.7146
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.2683
5.0188
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#######################################
Vitre Porte2
#######################################

[mesh]
Bryan\vitre P2.o3d

[newanim]
origin_trans
1.3
3.8826
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172

[newanim]
origin_trans
1.2683
3.6
1.46967
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\vitre P2 Tint.o3d

[newanim]
origin_trans
1.3
3.8826
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172

[newanim]
origin_trans
1.2683
3.6
1.46967
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\vitre P2 Pluie.o3d

[newanim]
origin_trans
1.3
3.8826
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172

[newanim]
origin_trans
1.2683
3.6
1.46967
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#######################################
Vitre Porte3
#######################################

[mesh]
Bryan\vitre P3.o3d

[newanim]
origin_trans
1.3
-1.0236
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172

[newanim]
origin_trans
1.2683
-0.7028
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\vitre P3 Tint.o3d

[newanim]
origin_trans
1.3
-1.0236
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172

[newanim]
origin_trans
1.2683
-0.7028
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\vitre P3 Pluie.o3d

[newanim]
origin_trans
1.3
-1.0236
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172

[newanim]
origin_trans
1.2683
-0.7028
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#######################################
Vitre Porte4
#######################################

[mesh]
Bryan\vitre p4.o3d

[newanim]
origin_trans
1.3
-1.8912
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172

[newanim]
origin_trans
1.2683
-2.2160
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
83

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\vitre P4 Tint.o3d

[newanim]
origin_trans
1.3
-1.8912
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172

[newanim]
origin_trans
1.2683
-2.2160
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
83

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

[mesh]
Bryan\vitre P4 Pluie.o3d

[newanim]
origin_trans
1.3
-1.8912
2.35455
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172

[newanim]
origin_trans
1.2683
-2.2160
1.46967

origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
83

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

#######################################
Vitre Interne
#######################################

[mesh]
Bryan\Vitre Int.o3d

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Bryan\Vitre Int Tint.o3d

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]


#######################################
Vitre TDB Ext
#######################################

[mesh]
Cabine\Vitre TDB Ext.o3d

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Cabine\Vitre TDB Tint Ext.o3d

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]

#######################################
Vitre TDB Int
#######################################

[mesh]
Cabine\Vitre TDB Int.o3d

[matl]
Vitre.png
0
 
[matl_alpha]
2

[matl_noZwrite]

[mesh]
Cabine\Vitre TDB Tint Int.o3d

[matl]
fenster_tint.tga
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.8

[matl_noZwrite]
