Manuelle Installation fr:
Citaro Facelift L mit SchwenkSchiebeTren by SuperFlori99

Warnhinweis:

Bitte immer BackUps vorher machen, ich hafte nicht fr Schden an euren Bussen!

Installation:

1. Schritt:

Zuerst bitte den Ordner Vehicles bitte in den Omsi-Hauptordner kopieren.

2. Schritt:

Zuerst beginnen wir mit der Model.cfg des Citaro L, diese bitte ffnen. Zuerst suchen wir nach 'Textur-Changes' (ohne die Anfhrungszeichen) unter dem letzten Eintrag dieses Bereiches fgen wir das ein:

[CTCTexture]
repaint_schiebetuer
SST_Fenster.tga

Damit macht ihr die Tren repaintbar, heit, ihr knnt z.B. Trsticker je nach Repaint variieren lassen.
Als nchstes tragen wir die Tren ein, welche hier ebenfalls per Repaint einstellbar sind. Dafr suchen wir nach

[mesh]
15m\Tuerb_HV.o3d

Wir lschen alles von dort an bis ber 'Matrix Standard' Dort fgen wir dann das ein:

[mesh]
15m\Tuerb_HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[viewpoint]
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[newanim]
origin_from_mesh
origin_rot_z
-90
anim_rot
door_3
-160

[newanim]
origin_trans
1.224
-1.167
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
180

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

**********

[mesh]
15m\Tuerb_HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[viewpoint]
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
door_3
-160

[newanim]
origin_trans
1.224
-2.00
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-180

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

**********

[mesh]
15m\Tuerbuegel_HV.o3d


[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

**********

[mesh]
15m\Tuerext_HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl]
21.tga
0

[matl_envmap]
Refl.jpg
0.1

[viewpoint]
0

[newanim]
origin_trans
1.224
-1.167
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
180

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

*****

[mesh]
15m\Tuerint_HV.o3d

[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[matl]
02.jpg
0

[matl_lightmap]
02_LM.jpg
door_spotlight_2

[viewpoint]
0

[newanim]
origin_trans
1.224
-1.167
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
180

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90


**********
[mesh]
15m\Tuerbuegel_HH.o3d


[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

********

[mesh]
15m\Tuerext_HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl]
21.tga
0

[matl_envmap]
Refl.jpg
0.1

[viewpoint]
0

[newanim]
origin_trans
1.224
-2.00
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-180

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

*****

[mesh]
15m\Tuerint_HH.o3d

[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[newanim]
origin_trans
1.224
-2.00
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-180

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

**************************************


[mesh]
15m\Tuerb_2HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[viewpoint]
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[newanim]
origin_from_mesh
origin_rot_z
-90
anim_rot
door_5
-160

[newanim]
origin_trans
1.224
-6.82
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
180

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

**********

[mesh]
15m\Tuerb_2HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[viewpoint]
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[newanim]
origin_from_mesh
origin_rot_z
90
anim_rot
door_5
-160

[newanim]
origin_trans
1.224
-7.65
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-180

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

**********

[mesh]
15m\Tuerbuegel_2HV.o3d


[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

**********

[mesh]
15m\Tuerext_2HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
21.tga
0

[matl_envmap]
Refl.jpg
0.1

[viewpoint]
0

[newanim]
origin_trans
1.224
-6.82
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
180

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

*****

[mesh]
15m\Tuerint_2HV.o3d

[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[matl]
02.jpg
0

[matl_lightmap]
02_LM.jpg
door_spotlight_3

[newanim]
origin_trans
1.224
-6.82
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
180

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90


**********
[mesh]
15m\Tuerbuegel_2HH.o3d


[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

********

[mesh]
15m\Tuerext_2HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
L_01white.tga
0

[matl_envmap]
envmap.bmp
1.0

[matl_envmap_mask]
body_envmask_L.tga

[matl_bumpmap]
bump.bmp
0.03

[matl]
21.tga
0

[matl_envmap]
Refl.jpg
0.1

[viewpoint]
0

[newanim]
origin_trans
1.224
-7.65
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-180

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

*****

[mesh]
15m\Tuerint_2HH.o3d

[illumination_interior]
0
1
2
3

[visible]
DoorType
0

[viewpoint]
0

[matl]
02.jpg
0

[matl_lightmap]
02_LM.jpg
door_spotlight_3

[newanim]
origin_trans
1.224
-7.65
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-180

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

**************************************
SST Mitte
**************************************
[mesh]
SST\SST_Buegelschutz.o3d

[visible]
DoorType
1

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

[mesh]
SST_3 Doors\SST_BuegelM1.o3d

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
1.161
0.456
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
90

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

[mesh]
SST_3 Doors\SST_M1.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door2_positiony
-0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door2_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

**********

[mesh]
SST_3 Doors\SST_M2.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door3_positiony
0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door3_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

[mesh]
SST_3 Doors\SST_BuegelM2.o3d

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
1.161
-0.967
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

**************************************
SST Hinten
**************************************

[mesh]
SST\SST_Buegelschutz.o3d

[visible]
DoorType
1

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

[mesh]
SST_3 Doors\SST_BuegelH1.o3d

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
1.161
-3.488
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
90

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

[mesh]
SST_3 Doors\SST_H1.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door4_positiony
-0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door4_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

**********

[mesh]
SST_3 Doors\SST_H2.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door5_positiony
0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door5_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

[mesh]
SST_3 Doors\SST_BuegelH2.o3d

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
1.161
-4.912
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

**************************************
AuenSchwenkTren Mitte
**************************************

[mesh]
SC-Mod\Tuerrahmen.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

[viewpoint]
0

[mesh]
SC-Mod\TB_MV.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_y
90
anim_rot
door_2
-130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

**********

[mesh]
SC-Mod\door_MV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.1826
-0.69363
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-130

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

*****
[mesh]
SC-Mod\TB_MH.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_y
90
anim_rot
door_3
130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

**********

[mesh]
SC-Mod\door_MH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.1826
-1.21675
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
130

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

[mesh]
SC-Mod\Detail.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

**************************************
AuenSchwenkTren Hinten
**************************************

[mesh]
SC-Mod\Tuerrahmen.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

[viewpoint]
0

[mesh]
SC-Mod\TB_MV.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_y
90
anim_rot
door_4
-130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

**********

[mesh]
SC-Mod\door_MV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.1826
-0.69363
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-130

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

*****
[mesh]
SC-Mod\TB_MH.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_y
90
anim_rot
door_5
130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

**********

[mesh]
SC-Mod\door_MH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[viewpoint]
0

[newanim]
origin_trans
1.1826
-1.21675
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
130

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-130

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

[mesh]
SC-Mod\Detail.o3d

[illumination_interior]
1
2
3
4

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

Nachdem wir das gemacht haben, tauschen wir die Fenster. Dazu suchen wir nach

[mesh]
15m\Tuerfenst_HV_tint.o3d

Wir lschen alles von dort an bis ber '  ' Dort fgen wir das hier ein:

[mesh]
15m\Tuerfenst_HV_tint.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_2.bmp
0.25

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-1.167
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
180

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

[mesh]
15m\Tuerfenst_HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
L_01white.tga
0

[matl_alpha]
2

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-1.167
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
180

[newanim]
origin_trans
1.14
-0.873
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-90

*****

[mesh]
15m\Tuerfenst_HH_tint.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_2.bmp
0.25

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-2.00
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-180

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

[mesh]
15m\Tuerfenst_HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
L_01white.tga
0

[matl_alpha]
2

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-2.00
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-180

[newanim]
origin_trans
1.14
-2.30
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
90

**************************

[mesh]
15m\Tuerfenst_2HV_tint.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_2.bmp
0.25

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-6.82
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
180

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

[mesh]
15m\Tuerfenst_2HV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
L_01white.tga
0

[matl_alpha]
2

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-6.82
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
180

[newanim]
origin_trans
1.14
-6.525
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-90

*****

[mesh]
15m\Tuerfenst_2HH_tint.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
fenster_dark.tga
0

[matl_alpha]
2

[matl_envmap]
envmap_2.bmp
0.25

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-7.65
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-180

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

[mesh]
15m\Tuerfenst_2HH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
0

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
L_01white.tga
0

[matl_alpha]
2

[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.224
-7.65
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-180

[newanim]
origin_trans
1.14
-7.953
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
90

**************************
SST Fenster Mitte
**************************

[mesh]
SST_3 Doors\SST_M1_Fenster.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door2_positiony
-0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door2_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

[matl]
SST_Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

*****

[mesh]
SST_3 Doors\SST_M2_Fenster.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door3_positiony
0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door3_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-1.33

[matl]
SST_Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

**************************
SST Fenster Hinten
**************************


[mesh]
SST_3 Doors\SST_H1_Fenster.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door4_positiony
-0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door4_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

[matl]
SST_Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

*****

[mesh]
SST_3 Doors\SST_H2_Fenster.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
1

[viewpoint]
0

[newanim]
origin_trans
0
0
0
origin_rot_x
0
origin_rot_y
0
origin_rot_z
90
anim_trans
door5_positiony
0.58

[newanim]
origin_trans
0
0
0
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_trans
door5_positionx
0.11

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-3.04

[matl]
SST_Fenster.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

**************************************
AuenSchwenkTren Fenster Mitte
**************************************

[mesh]
SC-Mod\Tuerfenst_MV.o3d

[illumination_interior]
-1
-1
-1
-1


[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
main_01white.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.2

[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.1826
-0.69363
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-130

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
130

*****


[mesh]
SC-Mod\Tuerfenst_MH.o3d

[illumination_interior]
-1
-1
-1
-1


[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-0.625

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
main_01white.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.2

[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.1826
-1.21675
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
130

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-130

**************************************
AuenSchwenkTren Fenster Hinten
**************************************

[mesh]
SC-Mod\Tuerfenst_MV.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
main_01white.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.2

[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.1826
-0.69363
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-130

[newanim]
origin_trans
1.07667
-0.28065
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
130

*****


[mesh]
SC-Mod\Tuerfenst_MH.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
DoorType
2

[newanim]
origin_rot_z
-90
anim_trans
Daueranimation
-6.285

[matl]
d_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_noZwrite]

[matl_alpha]
2

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

[matl]
main_01white.tga
0

[matl_alpha]
2

[matl_envmap]
Refl.jpg
0.2

[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

[newanim]
origin_trans
1.1826
-1.21675
0.45147
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
130

[newanim]
origin_trans
1.07667
-1.62973
0.46962
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-130

Das war's mit der Model.cfg. Diese bitte abspeichern.

3. Schritt:

Nun kmmern wir uns um die Scripts. Dazu gehen wir in den Ordner 'Script' und suchen nach 'visual_varlist.txt' Diese ffnen wir und fgen ganz unten das ein:

DoorType
Daueranimation

Die Datei abspeichern und dann knnen wir die schlieen.

(Bei der Ibox-Mod von Arne J. muss das nicht gemacht werden)
Als nchstes mssen wir die Datei 'O530_main.osc' ffnen. Dort fgen wir im Abschnitt '{frame}' ganz unten das ein:

1	(S.L.Daueranimation)

Und abspeichern nicht vergessen.

4. Schritt:

Nun geht es an die Trscripts. Zuerst ffnen wir die Datei 'door_varlist_voith-zf' und fgen das unten ein:

door2_positionx
door3_positionx
door2_positiony
door3_positiony
door4_positionx
door5_positionx
door4_positiony
door5_positiony

Und abspeichern nicht vergessen.
Dann ffnen wir die door_constfile_EEV. Oben mssen wir dann das hier einfgen:

Door2 Xpoition
[newcurve]
door2_xposition

[pnt]
0
0
[pnt]
0.1
0.6
[pnt]
1
0.8

Door2 Ypoition
[newcurve]
door2_yposition

[pnt]
0
0
[pnt]
1
1

Door3 Xpoition
[newcurve]
door3_xposition

[pnt]
0
0
[pnt]
0.2
0.8
[pnt]
1
0.9

Door3 Ypoition
[newcurve]
door3_yposition

[pnt]
0
0
[pnt]
1
1

Door4 Xpoition
[newcurve]
door4_xposition

[pnt]
0
0
[pnt]
0.1
0.6
[pnt]
1
0.8

Door4Ypoition
[newcurve]
door4_yposition

[pnt]
0
0
[pnt]
1
1

Door5 Xpoition
[newcurve]
door5_xposition

[pnt]
0
0
[pnt]
0.2
0.8
[pnt]
1
0.9

Door5 Ypoition
[newcurve]
door5_yposition

[pnt]
0
0
[pnt]
1
1

Und auch wieder abspeichern.
Dann ffnet ihr die Datei 'door_manual.osc' bzw. 'door_manual_ES.osc'. Zuerst suchen wir nach

{macro:Door_Frame}

Wir lschen wir das hier

{macro:Door_Frame}
	(M.L.Door0_Calc)
	(M.L.Door1_Calc)
	(M.L.DoorAftCalc)
	(M.L.Door2_Calc)
	(M.L.Door3_Calc)
	(M.L.Door4_Calc)
	(M.L.Door5_Calc)

	(L.L.door_0) 0.9 > (S.L.PAX_Entry0_Open)
	(L.L.door_1) 0.9 > (S.L.PAX_Entry1_Open)
	(L.L.door_3) 0.9 > (S.L.PAX_Exit0_Open) (S.L.PAX_Exit1_Open)
	(L.L.door_5) 0.9 > (S.L.PAX_Exit2_Open) (S.L.PAX_Exit3_Open)

Dafr fgen wir dann das ein

{macro:Door_Frame}
	(M.L.Door0_Calc)
	(M.L.Door1_Calc)
	(M.L.DoorAftCalc)
	(M.L.Door2_Calc)
	(M.L.Door3_Calc)
	(M.L.Door4_Calc)
	(M.L.Door5_Calc)

	(M.L.Door2_framex)
	(M.L.Door2_framey)
	(M.L.Door3_framex)
	(M.L.Door3_framey)
	(M.L.Door4_framex)
	(M.L.Door4_framey)
	(M.L.Door5_framex)
	(M.L.Door5_framey)

	(L.L.door_0) 0.9 > (S.L.PAX_Entry0_Open)
	(L.L.door_1) 0.9 > (S.L.PAX_Entry1_Open)
        (L.L.door_3) 0.9 > (S.L.PAX_Exit0_Open) (S.L.PAX_Exit1_Open)
	(L.L.door_5) 0.9 > (S.L.PAX_Exit2_Open) (S.L.PAX_Exit3_Open)


Dann suchen wir nach '{macro:Door2_Calc}' und fgen dort drber das ein

{macro:Door2_framex}
(L.L.door_2) (F.L.door2_xposition) (S.L.door2_positionx)
{end}

{macro:Door2_framey}
(L.L.door_2) (F.L.door2_yposition) (S.L.door2_positiony)
{end}


Dann suchen wir nach '{macro:Door3_Calc}' und fgen dort drber das ein

{macro:Door3_framex}
(L.L.door_3) (F.L.door3_xposition) (S.L.door3_positionx)
{end}

{macro:Door3_framey}
(L.L.door_3) (F.L.door3_yposition) (S.L.door3_positiony)
{end}


Dann suchen wir nach '{macro:Door4_Calc}' und fgen dort drber das ein

{macro:Door4_framex}
(L.L.door_4) (F.L.door4_xposition) (S.L.door4_positionx)
{end}

{macro:Door4_framey}
(L.L.door_4) (F.L.door4_yposition) (S.L.door4_positiony)
{end}


Dann suchen wir nach '{macro:Door5_Calc}' und fgen dort drber das ein

{macro:Door5_framex}
(L.L.door_5) (F.L.door5_xposition) (S.L.door5_positionx)
{end}

{macro:Door5_framey}
(L.L.door_5) (F.L.door5_yposition) (S.L.door5_positiony)
{end}


Das war's. Dann noch abspeichern und fertig ist's. Viel Spa mit der Mod.


Wichtig fr die Repaint.cfg, um die Texturen sowie die Tren zu ndern:

Zum ndern der Textur im Repaint bitte folgendes angeben:

[item]
Name des Repaints
repaint_schiebetuer
Name der Textur.tga

Zum ndern der Tren bitte folgendes angeben:

[setvar]
DoorType
0

0 = Innenschwenktren
1 = Auenschiebetren
2 = Auenschwenktren


Credits:

Tarik (Ich): Einbau der SST per Daueranimation
SuperFlori99: Bau der SST fr den Citaro
ScaniaCitywide: Bau der AST fr den Citaro